Unpopular Opinions about Video Games

Dark Souls isn't even hard in the conventional way. You don't die because you entered an encounter 3x your level, you die because either something came behind a wall, or you encountered this new boss that has a 1 hit kill attack that you don't know about (hint, all bosses are like that). Oh or the boss linked two attacks or you're in a funny position where you can't sidestep, which happens more often than you think.
Only Dark Souls 1 is like that.
 
This is why fighting games will never hit the same amount of popularity they had in the 90's.

People loved fighting games because of their simplicity. Any retard could slap some buttons and do something. And you get two of those retards side by side? Cool, pretty fun. This was all ruined when the turbo autists rolled in with their memorized combo lists and just made the games miserable to play.

Now, every single faggot has those combo-lists, and worse, because of the state gaming is today, have downloaded twelve fucking videos flowcharting exact reactions and timings, down to the FUCKING 60TH OF A SECOND, and thinks they're gonna be the next Justin Wong. So, online play doesn't have that 'two retards slap-fighting and having fun' vibe anymore. It's all sweatlord tryhards doing whatever someone on youtube tells them the champs are doing. And that's not fucking fun. Even MOBA's handle that better, since even when playing against sweaty tryhards, you aren't locked down, unable to press a button for the entire game.

You bring up TFH, and I actually love that game unironically. It's fun and charming, and the story behind it is downright touching. But I don't play it, and could care less about any DLC added. Why? Because playing online is a fucking cancer pit, because no one wants to just have fun anymore. Edit: And as you said, their story made is taking a literal decade.

Fuck you Steve Jobs, you killed gaming too. Rot in hell.
Fighting games peak at Street fighter 2. No one enjoys their opponent hitting a 60 hit combo to 1 string them to death because they missed with a jab. SF3 shit the bed repeatedly with this complexity creep to the point where it was never popular and never mainstream despite being the sequel to 2. SF4 rolled all that grabage back to basics and revived the genre. It's almost like basic moves lists and short combos are what players want. You can still have your more combo focused characters but SF2 Ryu is the complexity most are looking for.
C'mon man, I know you're a bit slow, but I shouldn't have to fix your posts like this. You're not fresh anymore.

Edit: Also, considering the damn thing has no external connection with anything pony related, you're kinda outing yourself for knowing that connection.

If you're gonna be self hating, at least be fucking clever about it.
It's pretty obvious it's a brony game. They weren't exactly subtle about it and the sub culture was every where.
I mean, there was a back lash with MGS4, but there was a backlash with MGS2 as well that is almost completely forgotten because a large portion of what I like to call the "original fanbase" that had discovered MGS1 had quit giving a shit about MGS by the time Peace Walker came out.

It's crazy to think, but when MGS1 came out it was actually enjoyed by a lot of what would be considered "normie" gamers by the standards of the time. It wasn't just a bunch of turbo weaboo autists. They seemed to drop off as they grew older and MGS got more and more fruity and the internet took off for all the weirdos with father issues to get together to obsess and create a cult around Kojima.

At least, that's what I've always felt as someone who discovered MGS in 1998 at the age of 10 and followed it up until MGS V.
MGS1 was as mainstream as Crash Bandicoot and FF7. It was one of the definitive games of the console and almost everyone played and owned it. MGS2 never had the same traction. It was a self contained experience with some interesting gimmicks (Mantis fight, smoking to see trip mines) but by the time the PS2 came around the stealth genre had mostly died out. Games like Siphon Filter and Tenchu were starting to age poorly compared to the PS2's 3D adventure games and the base line stopped being Tomb Raider. MGS1's constant corridors and very basic game play was starting to look out of date and MGS2 didn't look to add much to the experience. It could be regional or just my own experience but MGS2 barely existed, MGS3 literally didn't exist until recently (Earthbound autism made it popular and a bad theme song got it memed) and MGS4 was huge... as a joke about being a movie on a console with no games.

Could just be where I'm from but MGS as a series has 1 popular and good for the time game and then a lot of shit no one cares about. Acid is and was the best MGS experience outside of the first game and a concept I wish had been explored more. Darkest Dungeon and Slay the spire clones might be worth playing if they learned from it. Are there any indie Acid rip offs?

@Raging Capybara Demon's souls and 2 are as well. Souls games used to be full of traps and ambushes til From decided only catacombs could have traps to not upset the PvP fags speed running to twink themselves out. Wouldn't want the player to have to think instead of push O repeatedly.

Dark souls is likely so popular because it's very simple but has loads of options to customise the play style and difficult. You can make them piss easy or stupid hard depending on what you want to do.
 
My possibly unpopular opinion: MGS5 is worse than MGS4. Just plain unnecessary as a story, a bunch of things cut, environments that make stealth more frustrating than fun, spending more time getting to the fucking mission than playing the damn mission, and dumping Snake's iconic voice actor for a Hollywood guy.
I don't see that as too unpopular.

I've said enough about MGSV in other threads so I won't rehash all that. But the thing that bugs me the most is MUH GAMEPLAY

Like, what about it was so great? How the collision detection for a one inch incline for some reason he can't climb up a lot of the time. The AI being bad. The foliage behaving like PS1 game and it's just flat panels with no movement like blades of grass in MGS3. All the boss fights but Quiet are horrible, if you can even call them that. Nearly no wildlife when it should be filled like Snake eater. All enemy bases just being reorganized copy pastas of each other for the most part.

I just don't understand why it gets it's ass eaten like it does when it plays like a PS2 level wasteland sim. It gutted all the character based mechanics that were in MGS3 and MGS4. You don't add and add content and then take two steps back.
 
Phantom Pain felt like a tech demo. There was some promise there, but it was all just...basic. The shit might have been decent if it just stuck to the idea of a base with multiple points of infiltration like Ground Zeroes set up.

Konami was absolutely justified in shit canning Kojima and saying "fuck it" to game development for damn near a decade if all he could produce with 80 million dollars was MGS V. The cries of "he didn't have enough time" and "he was hindered by making it cross gen" don't mean shit to me considering everything was cross gen with the PS4 and Xbox One and is still lthe same today and he had like 5 fucking years.
 
It's crazy to think, but when MGS1 came out it was actually enjoyed by a lot of what would be considered "normie" gamers by the standards of the time. It wasn't just a bunch of turbo weaboo autists. They seemed to drop off as they grew older and MGS got more and more fruity
MGS1 was such a one-in-a-million unlikely success in the West that when they remade the game four years later with nearly the exact same cast and script, it was much, much worse.
 
I don't see that as too unpopular.

I've said enough about MGSV in other threads so I won't rehash all that. But the thing that bugs me the most is MUH GAMEPLAY

Like, what about it was so great? How the collision detection for a one inch incline for some reason he can't climb up a lot of the time. The AI being bad. The foliage behaving like PS1 game and it's just flat panels with no movement like blades of grass in MGS3. All the boss fights but Quiet are horrible, if you can even call them that. Nearly no wildlife when it should be filled like Snake eater. All enemy bases just being reorganized copy pastas of each other for the most part.

I just don't understand why it gets it's ass eaten like it does when it plays like a PS2 level wasteland sim. It gutted all the character based mechanics that were in MGS3 and MGS4. You don't add and add content and then take two steps back.
One of the things I always find funny about Metal Gear Solid 5 is how people say the engine runs smooth as butter and you can play it in high quality on toasters.

Like no shit, there's barely any content there. At times it feels like a barren Ubisoft Ghost Recon clone. Outposts are practically copy pasted, you can drive for miles without seeing any activity, the animal encounters are super rare, boss fights are annoying, the only challenge in chapters is hitting the medal goals, the entire 'rig' thing was bullshit, the waiting for items to be researched was bullshit, the resource farming was bullshit. It's a similar reason why you can usually get nice silky framerates from racing games, the environments exploit POV hacks to not fully render anything that's out of view and considering there's mountains all over the place in MGS5 you rarely have a point where there's tons of enemies or objects on screen at any point.

It's like Hideo Kojima played Red Dead Redemption and was all "how do we try and create that feel in a Metal Gear Solid game" without caring about any of the general atmosphere. It feels like it should have been a completely different game that was repackaged.
 
Hot Take:
Dark Souls 2 is better than Bloodborne.
Majula is far more interesting than Hunter's Dream or whatever that base is called. You have to buy your shit from some talking fountains instead of finding NPC's to populate it like Majula. The bosses aren't much of an improvement from the unforgettable bosses in DS2. I'm about 5 hours into BB and it feels like they just copy pasted a lot of DS2's villains. The combat focus is more on being aggressive which is fine, it's not my favorite but that's just me. The armor is just bland. I honestly thought I was wearing the hunter's garb for the longest time but turns out I wasn't...not that it matters, unless it's a different color it all looks the same. I honestly can't name a single NPC I've encountered. DS2 I can name a couple but BB has you know...guy in wheel chair that moans and points to a boss door right in front of him. FUCKING RIVETING. Everyone else is behind a door or window so you're just talking to a door or a window. Great. I just don't understand how this game is so beloved. People constantly go on about how this is the best FS game and it boggles my mind.
 
This is the insane mental gymnastics I was referring to. You learn python in vidya. The delusion here is off the chain, walls and charts. LMFAO
I learned the best slurs.
Skill based matchmaking =/= fun. Dropping in on whatever battle royale and dying in 5 seconds because what's his face found a better gun than me off spawn =/= fun.
Skill based matchmaking works for a few games, at least in broad strokes, and some like War Thunder need it really damn bad. Most SBMM is simply protection for retards, makes running meta absolutely necessary, and hinders game progression, along with just making games pre-determined which means there's no real stakes (along with relying on a bunch of other people to no be fuck-ups). At the very least have unbracketed matchmaking so I can try out new strats. I can't imagine ever discovering how to rocket jump if TF2 had real SBMM. Real sports have leagues, but the competition is largely lopsided and rotates teams constantly, this is gay ass Chess shit, and Chess is already for faggots.
The cries of "he didn't have enough time" and "he was hindered by making it cross gen" don't mean shit to me considering everything was cross gen with the PS4 and Xbox One and is still lthe same today and he had like 5 fucking years.
The lore is just gay and retarded. Kojima had some good ideas but the whole vocal cord parasite and man on fire shit reminds me way too much of Dave Filoni. MGS was always weird about it but V is just insanely autistic.
 
Hot Take:
Dark Souls 2 is better than Bloodborne.
Majula is far more interesting than Hunter's Dream or whatever that base is called. You have to buy your shit from some talking fountains instead of finding NPC's to populate it like Majula. The bosses aren't much of an improvement from the unforgettable bosses in DS2. I'm about 5 hours into BB and it feels like they just copy pasted a lot of DS2's villains. The combat focus is more on being aggressive which is fine, it's not my favorite but that's just me. The armor is just bland. I honestly thought I was wearing the hunter's garb for the longest time but turns out I wasn't...not that it matters, unless it's a different color it all looks the same. I honestly can't name a single NPC I've encountered. DS2 I can name a couple but BB has you know...guy in wheel chair that moans and points to a boss door right in front of him. FUCKING RIVETING. Everyone else is behind a door or window so you're just talking to a door or a window. Great. I just don't understand how this game is so beloved. People constantly go on about how this is the best FS game and it boggles my mind.
Their first game I played was Elden RIng, so last year I autistically played their whole series with the exception of Bloodborne because I don't have a PS4 and its emulation is still garbage. and I just cannot comprehend why the community despises ds2 so much, it's a masterpiece.

It's so big, the playthrough took me many hours, only ER took longer for me to beat. It really feels like a classic video game, with very distinctive areas, and a lot of very cliche but charming enemies (we got everything, giant rats, giant skeletons, giant scorpions, it feels like Castlevania). It's just so fun to play, a shitload of possible builds, charismatic characters, beautiful scenarios, great music, it has everything.

It's indeed very easy and some bosses are utterly silly, but it's fucking fun, man. That's what matters after all.
 
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The lore is just gay and retarded. Kojima had some good ideas but the whole vocal cord parasite and man on fire shit reminds me way too much of Dave Filoni. MGS was always weird about it but V is just insanely autistic.
I absolutely fucking HATE how somehow Big Boss and his 1970's/1980's adventures features more off the wall, furturistic shit than Solid Snake and his 1990's/2000's missions.

It's fucking baffling that Kojima made such a huge effort to explain that all of the technologies in MGS3 were either actually being developed in the 60's even if they didn't *exactly* work as shown, but then just said fuck it for Portable Ops, Peace Walker and MGSV

I know I said it somewhere on here, but the idea that teleportation technology existed for both Big Boss and The Patriots in MGS V literally makes the concept of a fucking Metal Gear robot completely redundant in MGS V itself and every game that follows it in the timeline.
 
I’m sure it was novel in its day, but I’m tired of seeing space as hOrRoR where every alien is a flesh monster or a zombie. I want to see B-movie cheese like Flash Gordon again, women in bras, dudes fighting with sticks, dinosaurs on Mars, robots with big pincers and brains in a jar. Have some fucking fun. I want to see in Hollywood too and given how hot this “80s dark fantasy” crap has gotten you can’t tell me it doesn’t have a market. (And screw your 80s vaporwave cyberpunk crap, it is just as played out.)

Make Science Fiction Sci Fi Again
Less Dead Space rip-off more Deadly Tower of Monsters
 
MGS was always weird about it but V is just insanely autistic.
Solidus was simultaneously one main character's genetic experiment twin brother, another main character's adoptive child-soldier father, the leader of a Navy counter-terrorist-turned-real-terrorist unit, and former President of the United States.

Everyone needs to just accept the fact that Kojima was and always will be a moron hack writer and the more creative control he's given, the worse the end product is.
 
MGS1 was such a one-in-a-million unlikely success in the West that when they remade the game four years later with nearly the exact same cast and script, it was much, much worse.
I really think people give Twin Snakes way too much shit. It was a bit less grounded, and it was easy unless you played on the hardest difficulties, but otherwise it was really solid (no pun intended).
 
I really think people give Twin Snakes way too much shit. It was a bit less grounded, and it was easy unless you played on the hardest difficulties, but otherwise it was really solid (no pun intended).
Nah, forget the backflip off a missile thing - those are just the superficial problems.

The whole thing was completely artless. The visual style was bland, the vocal delivery of the same people performing the same lines was limp and lifeless, the music was less memorable and lost the very strong character that was present in every track of the original, and even little stuff right down to the harsh metallic reverb throughout the original game was removed and left everything feeling sterile and dull.

MGS1 had a very strong consistent style (every part of the game screams loneliness and isolation) and that's a huge part of what made it so popular at the time. Twin Snakes had none.
 
Isn't it basically just MGS1 but with John Woo style action in the cut scenes?
Basically, but @Matt Damon brings up some good points about the more subtle elements I kind of overlooked.

Nah, forget the backflip off a missile thing - those are just the superficial problems.

The whole thing was completely artless. The visual style was bland, the vocal delivery of the same people performing the same lines was limp and lifeless, the music was less memorable and lost the very strong character that was present in every track of the original, and even little stuff right down to the harsh metallic reverb throughout the original game was removed and left everything feeling sterile and dull.

MGS1 had a very strong consistent style (every part of the game screams loneliness and isolation) and that's a huge part of what made it so popular at the time. Twin Snakes had none.
You know, you're kind of right. I still think it was pretty good, maybe not a straight up replacement, but the gameplay was a big upgrade. It felt a lot smoother, which in a game should count for something. I guess the style and essence did take a hit though.
 
I still think it was pretty good, maybe not a straight up replacement, but the gameplay was a big upgrade. It felt a lot smoother, which in a game should count for something.
That's fair. I guess I mostly discount the gameplay stuff since MGS is really thin on gameplay by modern standards (and was kind of a glorified movie even in '98 ). But yes, there are inarguably a lot of mechanical improvements.
 
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MGS1 had a very strong consistent style (every part of the game screams loneliness and isolation) and that's a huge part of what made it so popular at the time. Twin Snakes had none.
Outside of boss fights and occasional events, most people don't realize the track you'll mainly hear gives a very dread/isolation feel to the game. Some areas the music is barely noticeable and could easily be mistaken for ambient noise. Unless you're being chased or you're locked in a room with one of the named big bads, you're alone, and the sound design lets you know it.

 
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