Nintendo Switch (Currently Plagued) - Here we shit post about the new Nintendo console, The Switch

Fans of pokemon are barely sentient globs of dried crisco that are so damned autistic that they see any other monster tamer as a direct threat to their personal identity; the sooner you realize that anyone claiming that X is a pokemon clone is a chilm-molesting manbaby the better off you will be.
can confirm, am pokemon fan

jokes aside, Yo-Kai Watch rocks
I've only played 2 (Fleshy Spirits), but it was some of the most fun I've had with a monster catching game in years and yet I somehow haven't finished it yet because I just kept getting distracted by cool shit it had to do on the side. Planning on replaying it soon.
Also shout-out to Monster Hunter Stories 1 and 2, they're somewhat different games but both are absolutely stellar and the first sucked 100 hours of my life out of me within the span of like a week. I've heard it's hard to find now, but 2 is easily available on Switch and also very good if you can ignore the story and a few downgrades from the first entry. Go play them!!
 
I have this theory about how the Switch came to be.
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You know how the Wii was an insane success and sold like 100 million units?
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And the Wii U was an insane flop and didn't even surpass the quarter of Wii's sold units?

I think their philosophy behind the Switch was as follows: The Wii was a success and people loved the motion controls, the Wii U was a flop but we feel like this concept of a screen in a controller can become a hit, especially if we manage to make the console itself to be a controller.

So what they essentially did is they took the Wii U controller, put the entire console in that, and made it so that you can disconnect the controllers and use them as Wiimotes. And I think that theory is especially true given this actual Wii U prototype, where they just strapped two Wiimotes to a screen.
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They just took all the good elements behind the Wii and the Wii U and smashed them together to make a console so successful, it outsold both the Wii and the Wii U, and still sells insanely well despite being a last gen console, and will probably still sell like that for a while, and if the sales dwindle, they'll just improve the core hardware and sell the same shit, but faster.
 
I have this theory about how the Switch came to be.
View attachment 4670621
You know how the Wii was an insane success and sold like 100 million units?
View attachment 4670645
And the Wii U was an insane flop and didn't even surpass the quarter of Wii's sold units?

I think their philosophy behind the Switch was as follows: The Wii was a success and people loved the motion controls, the Wii U was a flop but we feel like this concept of a screen in a controller can become a hit, especially if we manage to make the console itself to be a controller.

So what they essentially did is they took the Wii U controller, put the entire console in that, and made it so that you can disconnect the controllers and use them as Wiimotes. And I think that theory is especially true given this actual Wii U prototype, where they just strapped two Wiimotes to a screen.
View attachment 4670677
They just took all the good elements behind the Wii and the Wii U and smashed them together to make a console so successful, it outsold both the Wii and the Wii U, and still sells insanely well despite being a last gen console, and will probably still sell like that for a while, and if the sales dwindle, they'll just improve the core hardware and sell the same shit, but faster.
Not a single mention of it being portable or reducing Nintendo's output to only one format in there...
 
Not a single mention of it being portable or reducing Nintendo's output to only one format in there...
Sure, that's also a success factor. Their main console is also a portable console, therefore now the entire focus is on this one console, not unlike before where they had both the 3DS and the Wii U. I was focusing more on the philosophy behind the general design of the console itself.
 
The Wii U arrived at a low point for Nintendo. Iwata’s strategy of low powered hardware with a gimmick sold at a premium price worked for the DS and Wii but they were running out of steam at the end of their lives. Nintendo wanted to capture lightning in the bottle again so they just saw crazes that were happening and retardedly decided to bank of them. Avatar kicked off a 3D fad just in time for the 3DS and the iPad was a hit during the start of the 2010s but they weren’t going to have the Wii U cost a $1,000 like an iPad so they made it as cheap as possible so only one tablet could be used and if grandma comes over, look, she can still use the Wii controller like she did when she played bowling all those years ago!

Nintendo thought their gimmicks were so strong that upgrading them and combining them with other fads would bring back the good old days of 2005-2009 when they made money hand over fist. They didn’t quite comprehend their gimmicks were retarded until it was too late. The Switch is a natural progression because they can make more money by combining the console and handheld audiences together. Instead of spending money on developing two Mario Kart games, they can spend it on one. It worked out for them on the Switch. I think Nintendo is far enough out from Iwata to fuck up the Switch 2 the way he fucked up with the 3DS and Wii U but we will see.
 
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Correction... people that rarely play videogames loved the motion controls. The hardcores absolutely hated it, especilaly when it's forced upon you (fully or as a hybrid) rather than it being an option.
Can confirm, DK Returns would have gone from a 6/10 to an 8/10 real quick if you didn't have to have a seizure to get the dumb ape to roll or stop having fun, crouch, and blow into a microphone to open a path.
 
Can confirm, DK Returns would have gone from a 6/10 to an 8/10 real quick if you didn't have to have a seizure to get the dumb ape to roll or stop having fun, crouch, and blow into a microphone to open a path.
have you heard the good news?
 
Can confirm, DK Returns would have gone from a 6/10 to an 8/10 real quick if you didn't have to have a seizure to get the dumb ape to roll or stop having fun, crouch, and blow into a microphone to open a path.
And then it'd go from an 8/10 to a 10/10 if they kept the Kremlings, all the animal rides, and tweaked the physics a tad to be more like the Rare trilogy's.
 
have you heard the good news?
I'm genuinely surprised they haven't brought it over to Switch at this point. They've got the engine, the models, the textures, the talent, the money. It's an easy 2 million sales, and that's not a lot of units really, but it's sure as shit 120 million for at most 6 months of work from a contractor studio.
 
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I'm genuinely surprised they haven't brought it over to Switch at this point. They've got the engine, the models, the textures, the talent, the money. It's an easy 2 million sales, and that's not a lot of units really, but it's sure as shit 120 million for at most 6 months of work from a contractor studio.
They brought 2 over with no BS. just play that instead. Or the 3DS version...
 
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They brought 2 over with no BS. just play that instead. Or the 3DS version...
I did, I have, I've 100%ed 2 on hard but it's just a layup of a release that beats the pants off the kirby strip mining while costing as much. One of life's great mysteries
 
Alright, get ready because I am about to educate you on this shit.

Traditional analog joysticks work on the basis of using a two axis potentiometer. The said potentiometer works on the basis of rubbing two metal plates together, which leads to differnces in resistance, which are then read as values of the position of the X and Y axis and then they are interpreted by the game as movement. And because they work on this basis, with time the material deteriorates and the readouts start to be skewed, leading to the drift. That's also you felt like you were "scraping" against something.

If you were to buy a brand new Xbox controller, plug it into your PC and see the exact readout of the analog sticks, you would notice that even that has unwanted readouts. Hence every single game actually has a built-in deadzone that compensates at least for that, otherwise your camera and movement would drift even on a brand new controller. Postal 2 has a configurable deadzone, and you can turn it all the way down disabling it, and you will experience drift on a brand new controller. Also the Xbox controller has something of a slight wobble, however it does send an input, but then again, all games have a deadzone. I am assuming that the JoyCons have the exact same values, and the devs also implement software deadzones to nullify them, since that's the nature of analog sticks.

Now, the Hall effect sticks work on a different principle. The only real physical mechanism you have in the stick is only there for it to act like an analog stick should. Because the actual electronics that do the readout use what is known as Hall effect, which allows you to read differences in voltage caused by magnetic fields. Yes, it uses fucking magnets to work. And because it uses magnets, there is no wear and tear of the actual mechanism that does the readout, which is why the stick will never drift. And it's also why you don't feel any "scraping", as you only feel the mechanism meant to force the stick back in the upright position.

And why aren't these Hall effect sticks an industry standard? Simple. They are more expensive, and Sony/Microsoft/Nintendo already make the hardware at a cost, and also they develop the drift, therefore you are more compelled to buy a new controller later on, which fuels the hardware sales.
That's cool and all but I knew all of this. I was describing them in a way everyone would understand if they were interested. Also why we never heard about drift problems on the ps2 era is somewhat interesting since they used the exact same Alps sticks as the current gen of consoles ( and by my subjective impression got more use from them). Except for Dreamcast since that controller used hall effect sticks stock
 
Octopath Traveler II was released recently, and that was the first JRPG title for the Switch that I know exists, but I keep forgetting that it’s an actual title.
 
The Wii U was an interesting idea... in theory.

In theory bringing a DS like experience to console could have been cool, but the trouble was almost nothing DS got Wii U follows ups like Advance Wars even though that would have made all the sense in the world, no Lost in Blue, no Elite Beat Agents, no Hotel Dusk, the list goes on.

The other issue was on the DS the screens were close together, with the Wii U you'd have to look down away from the TV screen completely.
 
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