Unpopular Opinions about Video Games

I guess since this is just the vidya opinions thread, every Far Cry after 3 is mediocre at best.
holy fucking hell am i having fun playing it again
I don't know about 6's ending, but what pisses me off about 4 and 5 is that the best ending in each game is the secret ending you get by sitting there for like an hour doing absolutely nothing.
 
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The dark souls series is a one trick pony that got old after DS1
Elden Ring was a fucking slog and i quit after Godrick. It just felt like I had been there done that.
While I do still like the Dark Souls games, I will fully admit that their party piece was making big intimidating bosses whose scale was an asset and strategic challenge rather than turning gameplay into an awkward clusterfuck. There were other things they did well, but I think that visceral feeling of scope was really Dark Souls' unique feature.

Once you're used to that, it's never quite as exciting again.
 
If you're a small fry studio making a niche multiplayer game, DO NOT make it 64 players or, god forbid, go full retard and make it 100 players like Beyond the Wire. Let me explain it this way: you already are going to have smaller player counts, but what do people really care about? Availability of games. Suppose X > Y. Then A/X < A/Y, right? Less players per spot, right? So you're going to have more trouble keeping a variety of servers full, RIGHT?

They don't seem to get this. If you're niche, FEWER. And if you need scale, bots (preferrably visually and possibly gameplay distinct from human characters) are the cheap way to create scale without changing the fact that you may only have 32 players instead of 3200 or whatever you set your goal as.
 
I don't know about 6's ending, but what pisses me off about 4 and 5 is that the best ending in each game is the secret ending you get by sitting there for like an hour doing absolutely nothing.
6's story is fairly conventional and ends on a high note, probably because nobody liked Far Cry 5's up-it's-own-ass writing. Following tradition, there's also an early secret ending where you get on a boat and fuck off to America to live the high life.
It does have an ftm troon character though, whose negro girlfriend guns down an old woman with bad botox for misgendering her, so it's retarded in its own way.
 
6's story is fairly conventional and ends on a high note, probably because nobody liked Far Cry 5's up-it's-own-ass writing. Following tradition, there's also an early secret ending where you get on a boat and fuck off to America to live the high life.
It does have an ftm troon character though, whose negro girlfriend guns down an old woman with bad botox for misgendering her, so it's retarded in its own way.
Ending your story with a nuclear apocalypse that comes from literally fucking nowhere would do that to you.
 
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Far cry peaked at some point between 1 and 2. 2 sucked because of the malaria super AIDS instant death time mechanic that none of the redditors sperging about it with rose tinted glasses ever mention. Despite happening very early on in the story.

3-present are almost entirely different games with the brand slapped on top. You dont get to fight helicopters or have any real focus on vehicle combat like you do in the original. Stupid tattoos aren’t as cool as flying an OP attack chopper.
 
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Far cry peaked at some point between 1 and 2. 2 sucked because of the malaria super AIDS instant death time mechanic that none of the redditors sperging about it with rose tinted glasses ever mention. Despite happening very early on in the story.
As someone who actually beat 2 recently, Malaria doesn't come up nearly as often as people say it does. Really, I forgot the character even had it on the second map. You just do a mission whenever it tells you you're low, pop one when your screen goes green, and continue on your mary genocidal way.
 
As someone who actually beat 2 recently, Malaria doesn't come up nearly as often as people say it does. Really, I forgot the character even had it on the second map. You just do a mission whenever it tells you you're low, pop one when your screen goes green, and continue on your mary genocidal way.

The game has it's own list of bullshit, but I agree that the malaria mechanic barely registers on that list. By far the worst part was that the checkpoints infinitely respawn, which makes travelling a real pain in the ass. Number two would be how fragile the weapons are. Or, at least yours, because how degradation didn't apply to NPCs.
 
The game has it's own list of bullshit, but I agree that the malaria mechanic barely registers on that list. By far the worst part was that the checkpoints infinitely respawn, which makes travelling a real pain in the ass. Number two would be how fragile the weapons are. Or, at least yours, because how degradation didn't apply to NPCs.
I never had a degradation issue, but I did buy the reliability upgrades immediately when I got a new weapon. Switched between the Uzi, LMG, and sniper rifle plenty of times too. Really wasn't that bad. I didn't even have to go through the caches until the endgame.

Checkpoints? I can take it or leave it. On one hand, every mission is a struggle just getting to your objective. On the other hand, every mission is a struggle just getting to your objective. Goddamn does it make you feel like a god when you go through dozens of them just for one thing though.
 
Far Cry 1 sucks.
Videogame Dunkey's video really summed up my experience with the game. I never figured out the omniscient AI that could hit you with a hand grenade from 30 miles away.

I remember it sure looking pretty on the first PC I built, but that's about all the good I can say about it.
 
Videogame Dunkey's video really summed up my experience with the game. I never figured out the omniscient AI that could hit you with a hand grenade from 30 miles away.

I remember it sure looking pretty on the first PC I built, but that's about all the good I can say about it.
People who praise it typically recommend a mod to fix that, which is.... Yeah.
 
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If you're a small fry studio making a niche multiplayer game, DO NOT make it 64 players or, god forbid, go full retard and make it 100 players like Beyond the Wire. Let me explain it this way: you already are going to have smaller player counts, but what do people really care about? Availability of games. Suppose X > Y. Then A/X < A/Y, right? Less players per spot, right? So you're going to have more trouble keeping a variety of servers full, RIGHT?

They don't seem to get this. If you're niche, FEWER. And if you need scale, bots (preferrably visually and possibly gameplay distinct from human characters) are the cheap way to create scale without changing the fact that you may only have 32 players instead of 3200 or whatever you set your goal as.
Same with releasing a multiplayer only demo for Steamfest...
 
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Burnout 2 was good when you used boost and the song changed. Burnout 3's soundtrack was dogshit though.

Soundtracks from sports/sport-adjacent games are universally shit. They have to be inoffensive to everybody (I remember Forza Horizon bleeping 'God', in a non-swearing context, from a QotSA song) and cheap. GTA-likes have the possibility of rising to almost universally shit.
 
I've never understood people who buy games brand new day of release or within the week of release, play it, and then trade it in for the next one. I rarely buy games right when they come out unless it's something I'm really looking forward to, because I like to wait and see how it turns out (Very glad I didn't get Gotham Knights) but even then, I don't get why you would want to buy something you know you're going to return for maybe a third of its value within a few weeks. Part of the reason I play games is to replay them.

Maybe it's just me, but it feels like "consoom product and then get excited for next product".
 
Soundtracks from sports/sport-adjacent games are universally shit. They have to be inoffensive to everybody (I remember Forza Horizon bleeping 'God', in a non-swearing context, from a QotSA song) and cheap. GTA-likes have the possibility of rising to almost universally shit.
GTA-likes seem to do fine when they license good obscure songs. Hearing particularly famous songs in a game is almost jarring because the obscurity helps make the setting feel like an alternate world. Think how something like Fallout doesn't include any famous jazz standards, but it used a random group that was good but more or less forgotten (The Ink Spots) to sell its image.
 
Not necessarily an unpopular opinion (I'm not sure where else to put this) but Wallace & Gromit: Project Zoo is very underrated. Does anyone else remember it? Perhaps I've awakened some dormant memories.

It's not really anything special, but it's a very charming, fun and competent platformer.
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