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The designers are lefty, but in the anti-establishment sense. Delta Green as a whole was born out of the conspiracy theories of covert government action in the 90s.Yeah, I can't speak to what the DG folks get up to on Twitter, and maybe they did suffer from Trump Derangement Syndrome, but historically they've been fairly middle-of-the-road.
I unironically have zero idea how Venger Satanis, a guy that tried to start a cult to Cthulhu and whose name translates to Satan's Revenge, got pegged as a "christofascist." Is it because he has a wife and a kid?
only kept up with the plot from the novels, last I read ended somewhere around 2055 or so I think.3E is the best, the main problem is it has the combines the jankiness of early 90s RPGs and early 90s ideas of future technology, which isn't everyone's cup of tea. 5E is probably the most playable of the newer editions, but it still requires a ton of houseruling, and it has the absolute most dogshit metaplot in history (but 6E might beat it at this rate and it's not even that far into the plot yet) which should probably also just be ignored.
tbh wireless was always kinda retarded, even these days there are good reasons people and especially corps don't use wireless for EVERYTHING, and even if they do you still need to be on-site which means the whole point is moot.5th edition Shadowrun is mediocre. They took 4th, which was contentious for updating the setting to wireless technology to better reflect a future that wasn't conceived of in 1987, and hacked the shit out of it in a bunch of arbitrary ways that really hurt gameplay. If you want elves plugging keyboards into their heads, stick with 3rd. If you're for more of an updated view of the future, 4th/20th anniversary is best. In no instance should anyone touch 6th, it's an utter shitshow.
>not playing 1eAll of you are wrong.
2E Supremacy.
nothing about Shadowrun that I didn’t learn from the video games but I very, very much want to run a game set in Chicago when the insect spirits show up and the town gets walled off.Can we agree that everything up to the shit year of the comet added is the way to go for Shadowrun?
For those who don't know or it was before their time year of the comet is seen as sort of the BC/AD of the series allowing players to be furfags and psychic weebs.I know
nothing about Shadowrun that I didn’t learn from the video games but I very, very much want to run a game set in Chicago when the insect spirits show up and the town gets walled off.
Not playing by the original Chainmail rules.>not playing 1e
Cucks, the lot of you.
Yeah, they really went too far with the whole wireless thing. IIRC 5th scaled it back to something more sensible with rules requiring you to actually do something to have access to systems, but I don't know what else got changed there. Will say 4e/20 made being a hacker/decker a lazy, easy combo since you sat in a van and ran the drone and hacked if necessary, so changing that up was IMO necessary. I don't know what other changes they made but its always one step forward and one step back at best with these things.tbh wireless was always kinda retarded, even these days there are good reasons people and especially corps don't use wireless for EVERYTHING, and even if they do you still need to be on-site which means the whole point is moot.
Had an entertaining game with a furry who played something actually entertaining even if he was you know, a furry. Shame he contracted TDS though...For those who don't know or it was before their time year of the comet is seen as sort of the BC/AD of the series allowing players to be furfags and psychic weebs.
Fools, all of you. True Shadowrun fans jerk off to The Matrix soundtrack while thinking about elves.
Haven't heard of a single WotC because I never gave a shit.I have a question I’m asking out of curiosity. I have a list of every officially published D&D setting, minus the licensed settings. All subsettings (Hollow World, Blackmoor, Kara-Tur, Al-Qadim, etc) are counted as part of their main setting (Mystara and Forgotten Realms, mostly).
View attachment 4763462
Out of all of these:
1. Which setting(s) have you heard of/not heard of? (whichever answer is shorter)
2. Which setting(s) do you like the most?
3. Which setting(s) do you like the least?
I have a question I’m asking out of curiosity. I have a list of every officially published D&D setting, minus the licensed settings. All subsettings (Hollow World, Blackmoor, Kara-Tur, Al-Qadim, etc) are counted as part of their main setting (Mystara and Forgotten Realms, mostly).
View attachment 4763462
Out of all of these:
1. Which setting(s) have you heard of/not heard of? (whichever answer is shorter)
2. Which setting(s) do you like the most?
3. Which setting(s) do you like the least?
Grayhawk1. Which setting(s) have you heard of/not heard of? (whichever answer is shorter)
Eberron for a number of reasons. I'm a fan of pulp adventure and Eberron allows me to add that stuff to a game people actually play. It fixes some of the problems I have with generic fantasy settings, like if you live in a world where people can turn invisible after reading a book, why doesn't security account for that. It's a setting designed to be played in with pretty much everything being game material. Powerful NPCs are either limited, villains, or disinterested.2. Which setting(s) do you like the most?
Dark Sun and Planescape.3. Which setting(s) do you like the least?
Dark Sun and Planescape.
I'll take all the trash cans and puzzle pieces, but grognards won't shut up about how amazing these settings are, but what I do know of them (which isn't much) always sounds really bad and unusable.
Dark Sun has a good pitch. Post apocalypse DnD with strange psychic insect people and Conan esc barbarians. "If you get thirsty, you become Chaotic Evil until you get a drink! That's hardcore brah! There's no metal, so everything is made of bones and chitin! That's metal as fuck!". Cool. The problem is, if all you do is wander the desert looking for water, the villain so powerful that any victory is immediately undone, and all friendly NPC will screw you over, then what point is there to doing anything?