Unpopular Opinions about Video Games

Also Streets of Rage 4 fundamentally is the best 2D Beat Em Up ever made at this point. Just made by a tiny group of Frenchmen who convinced Sega to use their IP.
SoR4 makes me wonder what is an indie anyway because if the credits on wikipedia can be believed (🌈) the team wasn't smaller than the ones that made Sonic Mania or the last Ghosts 'n' Goblins or whatever, let alone the ones from SoR1-3 from way back when video games weren't MCU-budgeted leviathans. I expect they benefited from Segabux in all kinds of ways, and everything they did had to be rubberstamped by the suits. Meanwhile e.g. Fight'n Rage was basically made by one dude in his neckbeard dungeon with no oversight, buying food with either his day job or kikestarter money. Also, Fight'n Rage is better.

QTEs in the original Resident Evil 4 not only justify the remake, but I think it's actually long overdue.
Uh maybe they'll add analog movement controls, or make it so you can walk and shoot at the same time? I feel like there's room for improvement. Also cover up Ashley's knees, she looks like a common streetwalker.
 
Actually I’ll say that about the Souls series in general. Take away the “OMG! Leik it’s soooo difficult guiz!” gimmick and nothing really of interest is left.
Someone couldn't git gud. :story:
I barely hear anyone really comparing and analyzing graphics anymore because it's all perfectly adequate nowadays. There are 15-year-old games being re-released today with a resolution bump and I don't hear anybody whining about how ugly it is because as long as performance is solid, everything from the 360 onward is simply good enough.
Thank fucking God because graphfags deserve the slow and painful death they're receiving. I don't care how realistic a video game looks. Like the game or not, Undertale is a wickedly popular game and it looks like shit. FNAF is more popular than Mass Effect ever was or ever will be regardless of whether it deserves it or not. Pokemon has had garbage graphics it's entire lifespan and it's more popular than COD, or whatever god awful cell-shaded shit stain the graphfags are fapping over. Graphics do not make a video game good and they never have. The original MegaMan X holds up as just good today as it did 20 years ago.

In reality, I'll make the argument that graphfags have actually had a net NEGATIVE on the overall industry as whole. Their race for high quality realistic graphical settings has resulted in thousands of dollars of wasted time, energy, and resources that could've gone to making the game actually fun. Graphics are not cheap. They are extremely expensive and one of the most time consuming phases of video game development. Think of how many games over the years could've been salvaged if there wasn't this needless push to keep going further and further into uncanny valleys. When you look at all the masterpieces that stood the test of time, did graphics ever hold them back? How many truly are impacted by their art styles? Virtually none of them, and if it has, they've almost all been remastered by now.
 
I barely hear anyone really comparing and analyzing graphics anymore because it's all perfectly adequate nowadays. There are 15-year-old games being re-released today with a resolution bump and I don't hear anybody whining about how ugly it is because as long as performance is solid, everything from the 360 onward is simply good enough.
Another factor is that there’s not much in the way of console competition anymore. It hit its peak in the heyday of the PS3 and 360 when one version was 900p and the other was upscaled 1080p, one version had aliasing and the other didn’t, etc. With the PS4 and Xbox One, third parties released games on both and had minimal if any differences. Nobody gives a fuck about 4K because 1080p at 60 fps is good enough for the vast majority of gamers.
Indie games are shit. They are either fart huffing virtue signalling disguised as a game, or low effort plagiarism.

The way that reviewers, games and journos soysmile and 'zomg amazen gayme eva' over a 2d side scrolling shooter or pixel art infested visual vomit-on-a-screen, tells me they never lived through the 2D era. I was a 'late-comer' to games and my first game spy vs spy on the master system. But even I know that the dross and shite released nowadays pales in comparison to the even average side scrollers back in the day.

Indie game devs are so devoid of talent, that they can only make basic bitch 2d sidescrolling games and I would respect them a tiny bit if instead, they tried making games like Megalomania, Syndicate, Theme Park, Road Rash, populous, fallout and Alex Kidd (to name but a very few).
The indie scene, such as it was, peaked around 2012-2013. Most of it was still trash but there were a few diamonds in the rough. Now it’s digging through piles of shit to find a corn kernel. Every once in a great while there will be a banger but it’s increasingly few and far between. Cynically the games push more social justice crap to hide the fact that it’s yet another uninspired tower defense or hallway simulator game. Depression Quest 2 would be a step up at this point.
 
God of War I & II are not overrated. They're stunning technical accomplishments for their time, and gave the DMC formula a much needed overhaul by removing the autistic focus on memorizing long combos
While we're talking about long and difficult to remember combos, Bayonetta can be pretty bad about that.
 
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I'll give a pass on the Real Organization 13 because it's clear Nomura was just taking the piss by that point and it's all characters who had the most development at that point anyway. It's not like 3 was going to do anything amazing with them and I don't think anyone expected them to.

My actual problem with the Organization is KH2. I remember being so hyped as a kid to see the new Organization members and what they would be like and what they would do. Holy crap was I let down. They didn't just drop the ball with the KH2 Org, they fucking punted a field goal with it. Demyx is just Discount Axel. Xaldin gets beaten Belle elbowing him in the stomach ruins all of his plans while she gently jogs away with the rose and he just...lets her. Xigbar just teases future games. Luxord talks about gambling and dies. Saix talks about the moon and dies. Hell, the story is piggybacked by Axel. It's such a far cry from Larxene who's a vile bitch to everyone, or Vexen who happily reveals Marluxia's plan to Sora in a desperate attempt to get him to see reason, or hell even Zexion who gets in way over his head and pays the price for it. It's like they weren't even trying to make the new members or interesting or give them anything interesting to do.
You made me think of this.


Video game graphics never really needed to get better than GameCube. I'd be fine if all games just looked GameCube tier for the rest of time. HD was a mistake and everything was perfect when we maxed out what SD could do.
Soul Caliber 2 was the peak of graphics per resource. It still looks good for a 2002/3 game.
 
Video game graphics never really needed to get better than GameCube. I'd be fine if all games just looked GameCube tier for the rest of time. HD was a mistake and everything was perfect when we maxed out what SD could do.
I agree if only because so many studios I liked got annihilated or hollowed out during The Great Recession. The industry was better off when major releases cost a few million dollars and could recoup costs after a couple hundred thousand copies were sold. It allowed developers and publishers to take more risks.
 
I can't reply to your actual post somehow, so I just inserted this into another one

Nobody gives a fuck about 4K because 1080p at 60 fps is good enough for the vast majority of gamers

It's really hard for most people to even see if they give a fuck about 4k, considering that now more than ever, people really aren't wild on dropping a fortune on the handful of cards that won't (entirely) choke on a 3840x2160 framebuffer for anything released in the last decade, especially when everyone's 4k display in question was more than likely a $200 Black Friday special. Even when manufacturers were slapping "4k-ready!!!!!" on the boxes of things like a standard 1080, actual reviews told a different story on how 4k-ready the average GPU actually is

You need a lot of really fast VRAM to handle a big framebuffer, and if you pay attention to the specs of the xx70's, Nvidia's most popular price/performance lineup, it's pretty clear that the xx80's-and-up are the only game in town for higher resolutions by design, with the 12GB 3080 - realistically the only card that's a worthwhile upgrade from high-end Pascal if you don't give a shit about RTX/DLSS - coincidentally starting at around $1000, and this is after they wasted resources on the initial/worthless 10GB 3080, aka Taiwanese Mining Farm Edition®

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Narrow buses and loosely-timed 8GB at 4k is gonna be a bad time, even the forgotten 2k resolutions aren't that great with these specs either with modern releases, and even when they finally give an xx70 12GB, they gave it a 192 bit bus, as no one would buy the retarded 4080's when there's a 12GB/256 bit option for cheaper, which will always be xx80 territory. This is also probably why no xx70 has ever had more than 8GB up until now, because a chunk will ignore the pricier xx80 option when a seemingly-budget xx70 is probably only 10-15% less powerful, but more importantly, the retard magnet that is the 12GB 3060 would go ignored. This happened with the 8800GT vs the 8800GTS 512, where people just bought a better cooler and OC'd the GT to near-GTS 512 performance, and as of now, most people are using their ancient 1080's and 1080 ti's the same way people held onto G92 all the way up to 2015

DLSS is the end result of all of this, as it's the ultimate bandaid for the fact most of Nvidia's lineup can't really handle high resolutions, and that devs have given-up trying to optimize past 1080p. Can't hit shit natively? Run it through Gigapixel AI DLSS and ignore the latency spikes and delayed frames! The fake raytracing and compute bullshit is another issue, because a chunk of the die has been dedicated to half-precision Tensor cores for these, which are useless for gaming, and make you wonder how GPU's built for gaming - not datacenters and mining ops - would perform, because while the jump from the 900-series to the 1000's was really big, the jump to the 2000-series from the 1000's was not, same deal with the 2000 > 3000 and 3000 > 4000 jumps, Nvidia's AI-era of GPU's just feels like an expensive, not-even-envelope-pushing clusterfuck with a schizophrenic midrange

When it was announced that there would be pricecuts on the 3000's to make room for the 4000's, I immediately knew that the 12GB 3080 would be nowhere in that liquidation, and as expected, it was shit like 3070's and 12GB 3060's getting slashed, as absolutely no one would buy a 4080 if they could get a 12GB 3080 instead. Nvidia charged at the AI windwill with this launch, and we're literally gonna pay for it

The biggest bone I wanna throw at AMD in this situation is that they at least made 12GB the new 8GB, and are a lot more generous with their RAM configurations on even the midrange, but they're also still AMD, and for my own unpopular opinion content: AMD hasn't been a competitor OR threat to Nvidia ever since the tropical lineup, and even that was because pre-Pascal Nvidia had their own share of fuck-ups, with the crypto boom also helping AMD's early compute-centric designs pay off. If they didn't pull the cheap RX cards out of their asses during the first big GPU scarcity wave, Fury would've probably killed them, you seriously couldn't squeeze an extra 4GB on the card purpose-built to show HBM off?
 
It's really hard for most people to even see if they give a fuck about 4k, considering that now more than ever, people really aren't wild on dropping a fortune on the handful of cards that won't (entirely) choke on a 3840x2160 framebuffer for anything released in the last decade, especially when everyone's 4k display in question was more than likely a $200 Black Friday special. Even when manufacturers were slapping "4k-ready!!!!!" on the boxes of things like a standard 1080, actual reviews told a different story on how 4k-ready the average GPU actually is

I am physically unable to see any difference between 4K and 1440p. I think my eyes just aren't sharp enough.
 
Video game graphics never really needed to get better than GameCube. I'd be fine if all games just looked GameCube tier for the rest of time. HD was a mistake and everything was perfect when we maxed out what SD could do.
Why GameCube specifically? The Xbox had the potential for PC tier graphics (at that time) provided the developer took advantage of the console's capabilities.
 
You can run Sunshine at high-res, 16x9, and 60 FPS in Dolphin and it looks thoroughly modern. Not even "good for an old game" - it just looks like any modern Mario game would.
Believe it or not, I tried that same thing with Mario Kart Double Dash almost a couple years back during the pandemic, and it looked amazing.
 
Nintendo's first party games were the best looking games at the time
Were they really? Id say they stand out as the best now, but only because they went in on cartoony art-styles while their competitors tried to compete with real life via more realistic graphics. And you can never win a competition with real life. But at the time their contemporaries were putting out impressive graphics, stuff like SotC and Halo having far back draw distances, war shooters having lots of characters on screen at once, etc. And then there's RE4 which had a semi-realistic artstyle and still manages to look impressive today.
 
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