- Joined
- Sep 30, 2022
I don't care if people use cheats or mods in online games, as long as it doesn't affect me. Some of them are way too grindy.
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SoR4 makes me wonder what is an indie anyway because if the credits on wikipedia can be believed (Also Streets of Rage 4 fundamentally is the best 2D Beat Em Up ever made at this point. Just made by a tiny group of Frenchmen who convinced Sega to use their IP.
Uh maybe they'll add analog movement controls, or make it so you can walk and shoot at the same time? I feel like there's room for improvement. Also cover up Ashley's knees, she looks like a common streetwalker.QTEs in the original Resident Evil 4 not only justify the remake, but I think it's actually long overdue.
Someone couldn't git gud.Actually I’ll say that about the Souls series in general. Take away the “OMG! Leik it’s soooo difficult guiz!” gimmick and nothing really of interest is left.
Thank fucking God because graphfags deserve the slow and painful death they're receiving. I don't care how realistic a video game looks. Like the game or not, Undertale is a wickedly popular game and it looks like shit. FNAF is more popular than Mass Effect ever was or ever will be regardless of whether it deserves it or not. Pokemon has had garbage graphics it's entire lifespan and it's more popular than COD, or whatever god awful cell-shaded shit stain the graphfags are fapping over. Graphics do not make a video game good and they never have. The original MegaMan X holds up as just good today as it did 20 years ago.I barely hear anyone really comparing and analyzing graphics anymore because it's all perfectly adequate nowadays. There are 15-year-old games being re-released today with a resolution bump and I don't hear anybody whining about how ugly it is because as long as performance is solid, everything from the 360 onward is simply good enough.
Another factor is that there’s not much in the way of console competition anymore. It hit its peak in the heyday of the PS3 and 360 when one version was 900p and the other was upscaled 1080p, one version had aliasing and the other didn’t, etc. With the PS4 and Xbox One, third parties released games on both and had minimal if any differences. Nobody gives a fuck about 4K because 1080p at 60 fps is good enough for the vast majority of gamers.I barely hear anyone really comparing and analyzing graphics anymore because it's all perfectly adequate nowadays. There are 15-year-old games being re-released today with a resolution bump and I don't hear anybody whining about how ugly it is because as long as performance is solid, everything from the 360 onward is simply good enough.
The indie scene, such as it was, peaked around 2012-2013. Most of it was still trash but there were a few diamonds in the rough. Now it’s digging through piles of shit to find a corn kernel. Every once in a great while there will be a banger but it’s increasingly few and far between. Cynically the games push more social justice crap to hide the fact that it’s yet another uninspired tower defense or hallway simulator game. Depression Quest 2 would be a step up at this point.Indie games are shit. They are either fart huffing virtue signalling disguised as a game, or low effort plagiarism.
The way that reviewers, games and journos soysmile and 'zomg amazen gayme eva' over a 2d side scrolling shooter or pixel art infested visual vomit-on-a-screen, tells me they never lived through the 2D era. I was a 'late-comer' to games and my first game spy vs spy on the master system. But even I know that the dross and shite released nowadays pales in comparison to the even average side scrollers back in the day.
Indie game devs are so devoid of talent, that they can only make basic bitch 2d sidescrolling games and I would respect them a tiny bit if instead, they tried making games like Megalomania, Syndicate, Theme Park, Road Rash, populous, fallout and Alex Kidd (to name but a very few).
While we're talking about long and difficult to remember combos, Bayonetta can be pretty bad about that.God of War I & II are not overrated. They're stunning technical accomplishments for their time, and gave the DMC formula a much needed overhaul by removing the autistic focus on memorizing long combos
You made me think of this.I'll give a pass on the Real Organization 13 because it's clear Nomura was just taking the piss by that point and it's all characters who had the most development at that point anyway. It's not like 3 was going to do anything amazing with them and I don't think anyone expected them to.
My actual problem with the Organization is KH2. I remember being so hyped as a kid to see the new Organization members and what they would be like and what they would do. Holy crap was I let down. They didn't just drop the ball with the KH2 Org, they fucking punted a field goal with it. Demyx is just Discount Axel. Xaldin gets beaten Belle elbowing him in the stomach ruins all of his plans while she gently jogs away with the rose and he just...lets her. Xigbar just teases future games. Luxord talks about gambling and dies. Saix talks about the moon and dies. Hell, the story is piggybacked by Axel. It's such a far cry from Larxene who's a vile bitch to everyone, or Vexen who happily reveals Marluxia's plan to Sora in a desperate attempt to get him to see reason, or hell even Zexion who gets in way over his head and pays the price for it. It's like they weren't even trying to make the new members or interesting or give them anything interesting to do.
Soul Caliber 2 was the peak of graphics per resource. It still looks good for a 2002/3 game.Video game graphics never really needed to get better than GameCube. I'd be fine if all games just looked GameCube tier for the rest of time. HD was a mistake and everything was perfect when we maxed out what SD could do.
If Nintendo did PC games, Mario Sunshine would just look like Mario Odyssey on medium settings.Soul Caliber 2 was the peak of graphics per resource. It still looks good for a 2002/3 game.
I agree if only because so many studios I liked got annihilated or hollowed out during The Great Recession. The industry was better off when major releases cost a few million dollars and could recoup costs after a couple hundred thousand copies were sold. It allowed developers and publishers to take more risks.Video game graphics never really needed to get better than GameCube. I'd be fine if all games just looked GameCube tier for the rest of time. HD was a mistake and everything was perfect when we maxed out what SD could do.
Nobody gives a fuck about 4K because 1080p at 60 fps is good enough for the vast majority of gamers
You can run Sunshine at high-res, 16x9, and 60 FPS in Dolphin and it looks thoroughly modern. Not even "good for an old game" - it just looks like any modern Mario game would.If Nintendo did PC games, Mario Sunshine would just look like Mario Odyssey on medium settings.
It's really hard for most people to even see if they give a fuck about 4k, considering that now more than ever, people really aren't wild on dropping a fortune on the handful of cards that won't (entirely) choke on a 3840x2160 framebuffer for anything released in the last decade, especially when everyone's 4k display in question was more than likely a $200 Black Friday special. Even when manufacturers were slapping "4k-ready!!!!!" on the boxes of things like a standard 1080, actual reviews told a different story on how 4k-ready the average GPU actually is
Why GameCube specifically? The Xbox had the potential for PC tier graphics (at that time) provided the developer took advantage of the console's capabilities.Video game graphics never really needed to get better than GameCube. I'd be fine if all games just looked GameCube tier for the rest of time. HD was a mistake and everything was perfect when we maxed out what SD could do.
Why GameCube specifically? The Xbox had the potential for PC tier graphics (at that time) provided the developer took advantage of the console's capabilities.
Believe it or not, I tried that same thing with Mario Kart Double Dash almost a couple years back during the pandemic, and it looked amazing.You can run Sunshine at high-res, 16x9, and 60 FPS in Dolphin and it looks thoroughly modern. Not even "good for an old game" - it just looks like any modern Mario game would.
Nintendo's first party games were the best looking games at the timeWhy GameCube specifically? The Xbox had the potential for PC tier graphics (at that time) provided the developer took advantage of the console's capabilities.
That's because they knew the system.Nintendo's first party games were the best looking games at the time
Were they really? Id say they stand out as the best now, but only because they went in on cartoony art-styles while their competitors tried to compete with real life via more realistic graphics. And you can never win a competition with real life. But at the time their contemporaries were putting out impressive graphics, stuff like SotC and Halo having far back draw distances, war shooters having lots of characters on screen at once, etc. And then there's RE4 which had a semi-realistic artstyle and still manages to look impressive today.Nintendo's first party games were the best looking games at the time