Resident Evil - Virgin Vampire Wine Mom vs Chad Magnetic Lebowski

What interests me is that the original is about ten hours which is pretty standard for RE but several reviews are saying 15-20 for the remake.

What the heck did they do to almost double the length of the campaign?

Especially since Separate Ways and mercenaries were cut.
The original RE4 is about 15 hours for a first run. The remake is also about 15 hours. Seems the same to me.
 
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Seeing Yahtzee's review, he confirmed that the mecha Salazar room, drilldozer, lava castle room, and U3 boss fight were all gone. Apparently they also nuked the codec calls with Salazar and Sadler.
That's sad but it makes sense. They've been a lot more into realistic (aka boring) settings and presentation lately and most of RE4 is very wacky. It does seem like overall they're trying to incorporate more of the original in the remake though because the cuts caused serious problems for RE2 and especially 3.

Also I could be wrong, but the European setting is registering as more of a DMC thing with the 4 remake than it even did originally. Knowing how the newer games draw heavily from old beta materials, I wouldn't be surprised if it was digging more into scrapped DMC RE4 content and it's a reflection of that.
 
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That's sad but it makes sense. They've been a lot more into realistic (aka boring) settings and presentation lately and most of RE4 is very wacky. It does seem like overall they're trying to incorporate more of the original in the remake though because the cuts caused serious problems for RE2 and especially 3.

Also I could be wrong, but the European setting is registering as more of a DMC thing with the 4 remake than it even did originally. Knowing how the newer games draw heavily from old beta materials, I wouldn't be surprised if it was digging more into scrapped DMC RE4 content and it's a reflection of that.
Re2make is serious as a heart attack tonewise and it seems they want to set this up as a direct sequel that game which I guess it technically is chronologically.

The last properly numbered main entry Village is beyond goofy though so it seems odd they're going so far in the opposite direction now.
 
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nuked the codec calls with Salazar and Sadler.
When I thought it couldn't get any gayer.
Re2make is serious as a heart attack tonewise and it seems they want to set this up as a direct sequel that game which I guess it technically is chronologically.

The last properly numbered main entry Village is beyond goofy though so it seems odd they're going so far in the opposite direction now.
2make is a dark hallway simulator.
 
I'm torn, I don't like the U3 event/fight; it feels like Capcom deciding they need something scary for the caves and throw that shit heap at you. But at the same time, I'm one of those people who don't like things removed, and as much as I don't like it; U3 is an unskippable boss fight. I know a lot of more modern gaymers are retards and think videogames should be Burger King with it being their way, but I take games with ups and downs. I'll bitch about the running from the rocks QTEs, U3, and other shit; but I'll never say they should be removed.

And I get Separate Ways is going to be DLC and it is superior to Assignment Ada; but they were both their own things, with different weapons and Ada costumes, give me both, I don't fucking care, the fight with Krauser on the bridge was fun.

Thanks to clarify to me that every person who plays these games are autistic speedrunners.
Not true, autistic sped-runners just latch onto shit and inject their venom into the wider community. Twitch is fucking cancer, but it's worse when someone is playing and some rando walks in "Why aren't you doing the Ditman Glitch?" Why don't you just shut fuck up, faggot. Same thing happens in Dark Souls if you're not using the Black Knight Halberd and other shit; even if people don't have the autism to do it themselves, they perpetuate the poison.
 
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Re2make is serious as a heart attack tonewise and it seems they want to set this up as a direct sequel that game which I guess it technically is chronologically.

The last properly numbered main entry Village is beyond goofy though so it seems odd they're going so far in the opposite direction now.
It's honestly for the best because Leon is a very different character in the 2 remake than he is anywhere else, aside from maybe Darkside Chronicles. It would be really hard to imagine him doing any of the things Leon did in the original 4 without tweaking things massively.

Like RE7 with RE1, RE8 was essentially a revival of RE4 and it used some of 4's scrapped content to build the narrative. I genuinely thought the 4 remake was a hoax between that and 4 VR, but as it turns out it wasn't. I'm guessing they made 8 wackier in place of 4's tonal shift.

Something else to keep an eye out for is how the 2 remake framed the rest of the remakes. Certain elements that 2 used to beef itself up haven't returned in games where those elements originated, such as shirtless Nemesis following the shirtless Tyrant, or Ada's RE4 dress following the inspired dress in 2, Barry not saving Jill because that was hinted at for Kendo, to name a few. While there isn't much left that 2 borrowed from 4, there's a chance that anything 8 claimed might be nixed.

2make is a dark hallway simulator.
I don't mind hallway games too much with RE since I love 4-6, but the 2 remake made the same mistake as the original by having the only really interesting location be the RPD. Although I think it did it one worse by making the lab suck too.
 
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It's honestly for the best because Leon is a very different character in the 2 remake than he is anywhere else, aside from maybe Darkside Chronicles. It would be really hard to imagine him doing any of the things Leon did in the original 4 without tweaking things massively.

Like RE7 with RE1, RE8 was essentially a revival of RE4 and it used some of 4's scrapped content to build the narrative. I genuinely thought the 4 remake was a hoax between that and 4 VR, but as it turns out it wasn't. I'm guessing they made 8 wackier in place of 4's tonal shift.

Something else to keep an eye out for is how the 2 remake framed the rest of the remakes. Certain elements that 2 used to beef itself up haven't returned in games where those elements originated, such as shirtless Nemesis following the shirtless Tyrant, or Ada's RE4 dress following the inspired dress in 2, Barry not saving Jill because that was hinted at for Kendo, to name a few. While there isn't much left that 2 borrowed from 4, there's a chance that anything 8 claimed might be nixed.


I don't mind hallway games too much with RE since I love 4-6, but the 2 remake made the same mistake as the original by having the only really interesting location be the RPD. Although I think it did it one worse by making the lab suck too.
I think all around RE2 had interesting locations beyond the RPD. I love the green color palette of the sewers, the marshalling yard was very different but memorable and has one of the most iconic cutscenes in the series with the train elevator. And the lab, especially the main shaft junction was way more interesting to look at than the sterile soulless lab in the remake.

But yes, the RPD is the only well structured part in the remake and the rest feels very phoned in.
 
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I think all around RE2 had interesting locations beyond the RPD. I love the green color palette of the sewers, the marshalling yard was very different but memorable and has one of the most iconic cutscenes in the series with the train elevator. And the lab, especially the main shaft junction was way more interesting to look at than the sterile soulless lab in the remake.

But yes, the RPD is the only well structured part in the remake and the rest feels very phoned in.
The sewers I'm sort of mixed on. Visually it's better, but the gameplay in that section is some of my least favorite in the entire game. I think the main shaft is good (especially the elevator shot at the end) and the new locations are nice, but overall it feels gutted and much more linear. Comparatively, I think the RPD is actually a huge improvement over the original design. I just wish all of the details weren't totally obscured by the spooky ooky shadows.

To be honest, the 2 remake feels very jarring in a lot of areas and I think it's because of how jenk the development was. Starting out as a REmake-styled adaptation with Darkside assets, followed by a total reimagining, then meeting somewhere in the middle with a mix of 1.5, 3, CODE:Veronica, Outbreak, and 4. You can tell more in certain areas than others that there wasn't a clear vision of what was going on.
 
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The sewers I'm sort of mixed on. Visually it's better, but the gameplay in that section is some of my least favorite in the entire game. I think the main shaft is good (especially the elevator shot at the end) and the new locations are nice, but overall it feels gutted and much more linear. Comparatively, I think the RPD is actually a huge improvement over the original design. I just wish all of the details weren't totally obscured by the spooky ooky shadows.

To be honest, the 2 remake feels very jarring in a lot of areas and I think it's because of how jenk the development was. Starting out as a REmake-styled adaptation with Darkside assets, followed by a total reimagining, then meeting somewhere in the middle with a mix of 1.5, 3, CODE:Veronica, Outbreak, and 4. You can tell more in certain areas than others that there wasn't a clear vision of what was going on.
The original game wins for the sewers simply because you spend a lot less time in them, 2 remake spends way too much time in the sewers and it's the only part of the game I hate, sewer sections are never fun and always filler, but the original 2 at least has the cool spiders (which the remake is sorely missing) and doesn't waste too much of your time, it may actually even be the BEST sewer section of any game.

But I agree the police station is actually better in the remake, because for starters it has bathrooms, locker rooms and showers (I always like to picture Jill or Rebecca in them when walking by lol) which you'd find in an actual police station and is weirdly missing from the original, having you exist into the sewers from a secret room below the main hall's statue is also a cool and clever touch.

Personally I like the sterile, high tech lab in the remake better, Umbrella is supposed to be a cutting edge corporation, so it makes sense for their main lab to have that look, there's nothing wrong with the original's, but it seemed weirdly dingy and old looking, the remakes lab makes more sense thematically.
 
A bit off topic, but TV Tropes users have this to say in regards to the new character models.

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