- Joined
- Feb 4, 2020
Elden Ring started as a 10, then a 9, next an 8, then a 7, and now a 6.
Each playthrough it becomes more apparent the world really is just oversized and the repeating bosses spoil it. There's what, 47 unique bosses? That's a ton. They easily could have been utilized once-a-piece in a more reasonably sized overworld that was dense with events and shit to do instead of every playthrough starting with 45 minutes of commuting from the tip of Liurnia's Caria Manor to Fort Faroth down to the Weeping Peninsula and back up to Liurnia again.
My primary issue is it's feeling more and more like a Fallout 76 situation where they worried FIRST about making the world a certain size and second about what the fuck you're meant to be doing in it aside from galloping and picking berries.
Elden Ring's hype has been massively deflating for me and it's becoming less and less playable, unlike the other FS titles.
It doesn't help the "its epic because it's HARD" mind-virus affected the developers after enough people misinterpreted why they enjoy Demon's/Dark Souls and many bosses feel like overtuned anime-moments instead of technically sound.
You can't tell me Magma Wyrm Makario/Luigi is an acceptable experience for melee builds with the amount of camera-fucking and odd, spastic flailing you can't see that goes on. It's been how many years and these people will not only refuse to zoom-out for titanic bosses, but have you fight them in a shoe closet.
I will give FS credit for creating a powerful defense where every reddit tranny will just accuse you of being bad at the game when you get hit by the air next to the monster's foot, or after mistiming a five-minute windup specifically devised to trick the player. As if any of the preceding games relied this much on "ha-ha! Tricked ya!" instead of clear cut, gameplay serving rules.
Each playthrough it becomes more apparent the world really is just oversized and the repeating bosses spoil it. There's what, 47 unique bosses? That's a ton. They easily could have been utilized once-a-piece in a more reasonably sized overworld that was dense with events and shit to do instead of every playthrough starting with 45 minutes of commuting from the tip of Liurnia's Caria Manor to Fort Faroth down to the Weeping Peninsula and back up to Liurnia again.
My primary issue is it's feeling more and more like a Fallout 76 situation where they worried FIRST about making the world a certain size and second about what the fuck you're meant to be doing in it aside from galloping and picking berries.
Elden Ring's hype has been massively deflating for me and it's becoming less and less playable, unlike the other FS titles.
It doesn't help the "its epic because it's HARD" mind-virus affected the developers after enough people misinterpreted why they enjoy Demon's/Dark Souls and many bosses feel like overtuned anime-moments instead of technically sound.
You can't tell me Magma Wyrm Makario/Luigi is an acceptable experience for melee builds with the amount of camera-fucking and odd, spastic flailing you can't see that goes on. It's been how many years and these people will not only refuse to zoom-out for titanic bosses, but have you fight them in a shoe closet.
I will give FS credit for creating a powerful defense where every reddit tranny will just accuse you of being bad at the game when you get hit by the air next to the monster's foot, or after mistiming a five-minute windup specifically devised to trick the player. As if any of the preceding games relied this much on "ha-ha! Tricked ya!" instead of clear cut, gameplay serving rules.
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