Unpopular Opinions about Video Games

What do you think of the art style?
The anime portraits were kind of gay not going to lie but the gameplay itself had an excellent art direction, especially for a handheld title. The different worlds you could go to also meant a lot of variety instead of just the castle.
There's a romhack that replaces the anime portraits with the more traditional artstyle seen from symphony of the night. There's one for Dawn of sorrow too.
 
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The Hotline Miami series is the pinnacle of perfect Indie game, and more indie developers should take note. Fun and challenging gameplay loop, interesting story, amazing music, and graphics and an art style that are ACTUALLY ARTSY rather than "artsy" (cope for being shit), and most importantly.
Hotline Miami 1 was fantastic. Only flaw with it is that it tends to freeze and crash if you die too many times on a level. Which thankfully isn't that bad because the levels are generally really short anyway. And even though I don't care much for the shift in level design in 2, I still gotta respect it for its storytelling and equally fantastic music.
 
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Incase you haven't played it, let me list the game's rogue's gallery of crooks that you go up against in the current version:
WEll yeh that's the whole problem, it's pro-pig propaganda that makes them out to be superheroes who battle mustache twirling villains every day. if it were realistic, you would be gassing peaceful PoC protestors while the president calls you "very fine people" and beating drag queens with a truncheon for promoting literacy. if they made it like that there would be no objections.

No, the series would have died if they continued doing fixed camera angles tank control survival horror with veru limited inventory and obtuse puzzles.
1) so what 2) they're still making 2D Mega Man games. but ngl, the only REs I could finish were RE4 and the rail shooters, Silent Hill is a lot more palatable.
 
1) so what
Then it would be dead.
2) they're still making 2D Mega Man games. but ngl, the only REs I could finish were RE4 and the rail shooters, Silent Hill is a lot more palatable.
The latest MM game is a three year old gacha... So I can't say that Mega Man is alive and well, it's fucked to death as a franchise and Capcom is still pimping out the rotten corpse. Same thing happened with Silent Hill because every game tried to be Silent Hill 2. Now their big comeback plan is to remake Silent Hill 2.
 
Then it would be dead.

The latest MM game is a three year old gacha... So I can't say that Mega Man is alive and well, it's fucked to death as a franchise and Capcom is still pimping out the rotten corpse. Same thing happened with Silent Hill because every game tried to be Silent Hill 2. Now their big comeback plan is to remake Silent Hill 2.
Not going to bore everyone listing all of the very-much-alive franchises that haven't received a sequel since the last actual Mega Man came out (5ish years ago?). Point is, games in "obsolete" or throwback styles do get made from time to time. It doesn't seem insane on its face that Capcom could have dropped at least a non-numbered RE spinoff close to the old style at some point in the past decade.

SH2 remake is doing over-the-shoulder cam even though the SH series never had 2D backgrounds, the fixed cam was always a stylistic decision. Supported analog non-tank controls too. Based on that among other things I take it that nobody slinging money around has any faith in a fixed camera survival horror game being worth the risk. Well, joke's on them, SH2R will probably bomb anyway.

There was a big Capcom leak a few years ago that showcased a bunch of plans to go woke, and Mega Man was nowhere to be found. https://kiwifarms.net/threads/huge-capcom-leak-due-to-ransomware.79532/
Yeah there was, Mega Man Match, and the leak happened when 11's body was still warm. Or did that turn out to be a pachinko machine or something?

Sonic the Hedgehog was never good. It goes all over the place for no reason.

Name them.
Replying twice AND not reading the thread, you are the worst poster
 
Probably not an unpopular opinion, but "scope glint" in modern multiplayer FPS games is both gay and retarded. Snipers never dominated COD or Battlefield to begin with, so it's fixing a nonexistent problem. And the implementation isn't even an actual glint, it's like everyone with a 4x or better scope has a giant flashlight on their rifle, which somehow is shining in everyone's face even in darkened hallways. When a sniper is picking people off in a night map, there shouldn't be a giant, glowing beacon showing everyone where he is.

I don't even play snipers. It's just gay.
 
As an aside, I think this franchise has some of the best music in video game history. If I didn't explicitly mention that one of these games has bad music, it's a total fucking banger.
Crush 40 are absolutely fantastic and I think it was a mistake for the Sonic games to stop using them.
 
Crush 40 are absolutely fantastic and I think it was a mistake for the Sonic games to stop using them.
I think Crush 40 had been overused by the later half of their time with Sonic and Sonic could use with some new blood and styles in its OST department. I actually think the somewhat dubstep electronic sort of stuff in Forces was not a bad choice for Sonic, I especially like the OC's stage themes. Although I think Fist Bump was pretty whatever.

Frontiers had good boss music that might be a little too intense for the context of the game they're in but they are still good by themselves and I enjoyed the last few songs that were less intense given how they fit the context of the moment.

I don't think Crush 40 should go away, but Crush 40 doesn't need to do every single main theme in Sonic.
 
"It's the double bind every long-running series is in. If they stay the same like Mega Man (at least the mainline games) has, people complain that they're stale and treading water. If they reinvent themselves like Resident Evil has, people complain that the series has lost touch with its roots and abandoned its fans.

It's hard to blame these publishers for just following whatever makes the most money because audiences have no fucking idea what they actually want and will bitch regardless of what is released."

That's the problem with a lot of gamers. They're angry that companies like EA releases a lot of sequels but they're also angry that over not currently playing Dead Space 11 and Mass Effect XII.
 
"It's the double bind every long-running series is in. If they stay the same like Mega Man (at least the mainline games) has, people complain that they're stale and treading water. If they reinvent themselves like Resident Evil has, people complain that the series has lost touch with its roots and abandoned its fans.

It's hard to blame these publishers for just following whatever makes the most money because audiences have no fucking idea what they actually want and will bitch regardless of what is released."

That's the problem with a lot of gamers. They're angry that companies like EA releases a lot of sequels but they're also angry that over not currently playing Dead Space 11 and Mass Effect XII.
The problem is the "audience" we can see say all those things is not necessarily the all same audience who is actually being active in the economics and commerce that keeps the industry chugging. People can bitch and flail about EA rehashed trash, but EA trash still sells and that is all that really matters at the end of the day to justify their continued existence despite how lacking the newest entries are. It feels shockingly rare that the vocal audience perception and the actual sales figures really align together unless the game is just a total failure of exceptional proportions like Bablyon's Fall.

So either the audiences don't really give a shit at end of the day and are consoomers, or they're not relevant enough to make a notable impact.
 
Indie survival horror games like that are released but they don't find much in the way of fame and fortune. They're never going to be an Undertale. That genre is practically dead.

Like you said, there has been a few indie games trying emulate older RE titles, but they hardly find any real success, either critically or commercially, unless one those "RE likes" gets Hollow Knight's level of popularity, we can safely asume tank controls and fixed camera angles are never going to come back to the mainstream.
 
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