Unpopular Opinions about Video Games

"You're just getting old" always felt like a cop out to me. I do feel like gaming is generally on the decline, not because "I'm old" but because it's the truth. Gaming has gone from being fun to play and/or simple escapism, to now trying to be either the next big e-sport or live service that milks your time and wallet. And games are worse off for this because everybody now is a sweaty try hard trying to be the next Ninja who forget games were supposed to be for fun or these people are so young they didn't experience how games used to be like even 10 years ago.
What games are you even playing? I don't deal with this shit save for the one MMO I play that is primarily a pve experience and not an e-sport, but that's been an MMO thing since the 2000s at the latest.

I think e-sport bait is pretty garbage about 80% of the time, and is playable-ish the other 20%, but you can find just fun escapism if you want unless you're exclusively playing fighting games or something like that.

The bigger reason gaming is on a decline to me is more so because everything that isn't indie (or effectively indie like mid range studios) is so ballooned with budgets and feature creep (additional payment or otherwise) that games have been forced to become same-y to be reasonably profitable to suits who want the mega AAA money pay outs.
 
The vast majority of the time I would rather browse 4chan/kiwifarms or read a book instead of gaming. occasionally I will find a game that sucks me in for a few weeks (resident evil 2 remake, GTA V etc) but outside of that nada. this is coming from someone that was a voracious gamer when he was a teenager. I have 10+ quality games on my gaming laptop that I played a few times and just lost interest in completely, total waste of money

games seem to be pretty high quality today but I just cant be arsed to play them most of the time. is this what happens when you get older?
 
I'm sort of half and half.

One one hand, modern AAA gaming is mostly not worth it. Save for a few rare exceptions. You expect me to pay $60+ for a buggy and unfinished game that charges extra for microtransactions? You expect me to spend money on a game pushing a political agenda onto me? You expect me to shell half a thousand or so dollars for a console that barely has any games on it two years after release?

On the other hand, thanks to emulators and stuff like Steam and GoG (flaws with both services aside), people are absolutely spoiled for choice when it comes to finding and playing classic games nowadays. Problem is, most younger people don't really have interest in those sort of games. And, if the early film industry is any indication, even less will want to take on the responsibility of preserving them.

And of course, not everything is emulated well, so there's always that problem.
The vast majority of the time I would rather browse 4chan/kiwifarms or read a book instead of gaming. occasionally I will find a game that sucks me in for a few weeks (resident evil 2 remake, GTA V etc) but outside of that nada. this is coming from someone that was a voracious gamer when he was a teenager. I have 10+ quality games on my gaming laptop that I played a few times and just lost interest in completely, total waste of money

games seem to be pretty high quality today but I just cant be arsed to play them most of the time. is this what happens when you get older?
Me personally, I haven't been playing video games nearly as much as I used to, but that's mostly because I have more obligations, responsibilities and IRL goals to achieve. I still like to play during down time, but it's mostly just stuff I'm familiar with or something simple to jump into.
 
Me personally, I haven't been playing video games nearly as much as I used to, but that's mostly because I have more obligations, responsibilities and IRL goals to achieve. I still like to play during down time, but it's mostly just stuff I'm familiar with or something simple to jump into.
THIS. I had problems fully articulating the feeling but I think a lot of my reticence about gaming involves the learning curve with gaming. when I was younger I had no problems learning the ins and outs of a new game, but now that im older it just feels so tiresome learning the controls, playing style, strategies etc.

I mostly stick to playing games im already familiar with, it feels way too tedious doing a deep dive with a new game, plus as you mentioned we're spoiled with choices these days which exacerbates the problem
 
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The vast majority of the time I would rather browse 4chan/kiwifarms or read a book instead of gaming. occasionally I will find a game that sucks me in for a few weeks (resident evil 2 remake, GTA V etc) but outside of that nada. this is coming from someone that was a voracious gamer when he was a teenager. I have 10+ quality games on my gaming laptop that I played a few times and just lost interest in completely, total waste of money

games seem to be pretty high quality today but I just cant be arsed to play them most of the time. is this what happens when you get older?
Yes. You know that thing in 1 Corinthians about "putting away childish things"? It applies here. Anyone who, as an adult, is still into the exact same things they were into when they were teenagers, is someone who other adults will end up vaguely pitying.

There are thousands of good games out there, they're cheaper and easier to find than they've ever been, and if you feel like making excuses or conditions for why that's not the case it's possible that you're just not into video games anymore. That's totally fine, but it's probably a better use of your time to just admit that, quit complaining about it, and find another hobby.
 
That's a more reasonable take, and I agree. I think having tempered expectations helps. If you expect to find new favorites you'll probably end up more disappointed than just being satisfied with something neat.
I'm not the picky one or the doomer that says zero modern games are good, I just don't play many games and when I do they're often a couple of years old and falls outside of the three year window the poster specified so they don't qualify. I didn't play 100 games in the last three years and thought a tiny amount of them were good. It's the opposite, the absolute majority of games I have played that were released within the last three years were good and there's still more to dig into. I would also like to add Jupiter Hell and Unmetal to the list of recent games that were good.
 
It's not really an opinion about games but the people who play them. It's not everyone and the people in the video bring this up. It's a video about Warhammer mods for ARMA 3. The guys who make the mods talk about their experience dealing with people who use the mods. They think the mods are simple to make. That they can spend all day making them. If they don't update the mod regularly they say the mod is dead. This is all things you hear people saying to developers and about actual games. I always laugh when I see these types of retards whining about how a single player game is dead like it's a multiplayer game. It's a single player game so you can play it whenever you want. It's not dead.

I guess the opinion is that some people are whiny faggots and act like they know things they don't.

 
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People who say Divinity Original Sin 2 is more tactical than Divinity Original Sin 1 are incorrect and I'll go as far to say that the sequel is inferior in most aspects. DOS2 is a spreadsheet game made to be played by plugging everything into an excel program to figure out the highest damage achievable and building a flowchart for your turns. Concepts such as saving AP, conserving big attacks due to long cooldowns, and careful movement consideration are gone. Movement abilities are too plentiful, most abilities have way too short cooldowns (or can have their cooldowns completely reset with a specific skill), and the AP system can be gamed super hard by the Adrenaline skill and the fact that most of the best skills don't even cost that much AP. It's pretty easy to end up barely touching your basic attack button by Act 2 and almost never walking regularly.
The biggest fuck up is easily the armor system. I imagine its supposed to stop the CC spam of DOS1, but it not only led to the game just being a DPS race but also didn't stop CC spam at all. If anything, due to the fact CC effects are guaranteed to work once armor is gone, it made CC spam even more oppressive. I've seen the final boss get soloed by being knocked down permanently with knockout arrows. The only way for this to be avoided if for an enemy to be immune to these effects, which is rare. Of course, that is if enemies even survive a concentrated effort to kill them considering the fact most of your party will be building damage heavy anyways. Due to the two types of armor being present you'd think it'd cause your party to split damages so as to target enemies with either weak physical armor or weak magic armor. This isn't the case, as its much better to have the entire party using a singular damage type to just eat through a singular type of armor as fast as possible. This will always be better than splitting party damage because you won't end up with a member unable to touch an enemy's health bar because he still has full magic armor while having 0 physical armor or vis versa.
In terms of general issues, DOS2 feels so much more buggy. I've encountered soft locks like getting stuck in a dialogue, items that don't function at all such as cursed oil barrels, and combat feels incredibly exploitable. The infamous barrelmancy doesn't even hold a candle to a casual playthrough breaking turn orders via stealth, movement abilities, and summons. It's very easy to have an infinite amount of turns and not give the enemies a single one. Line of sight is also fucking ass in this game and is either incredibly precise or an enemy has his pinky toe in a smoke cloud and be instantly invisible. Also the music is just worse than DOS1 by a country mile.
I suspect why people say DOS2 is better gameplay-wise is due to the larger online coop party and the amount of different "builds" you can have. However, the actual moment-to-moment gameplay is so much worse. There's rarely a time you'll deviate from your flowcharted turns and any tactical considerations for saving cooldowns and/or AP are completely negated very early on. It's a game for "people" (read: bug men) who enjoy mindlessly watching number go up. Yes, that includes you @Yorubanochi.
tl;dr: I don't like DOS2 very much.
 
Gaming was a lot better 15 years ago when you had developers take some chances on games that had modern production values. HD gaming and the Great Recession killed that; I’ve talked about it ad nauseam on this thread so I won’t bring it up again.

I haven't been playing video games nearly as much as I used to, but that's mostly because I have more obligations, responsibilities and IRL goals to achieve. I still like to play during down time, but it's mostly just stuff I'm familiar with or something simple to jump into.
I just do the gaming equivalent of strip mining these days: give me something fun that I can beat in a couple weekends. The whole “git gud” idea isn’t appealing for those that have a tendency to touch grass, have a job, have a family, etc. So I agree with gaming journalists for the wrong reasons: I want babby modes so I can just enjoy the ride and if it’s too easy, I switch back to the normal difficulty, no big deal.
 
You know that thing in 1 Corinthians about "putting away childish things"? It applies here. Anyone who, as an adult, is still into the exact same things they were into when they were teenagers, is someone who other adults will end up vaguely pitying.
I'm in the pitying stage. I love video games and I've loved them my entire life and I will still probably always love them. But the truth is, it's an expensive hobby with no return. You aren't learning a skill, you aren't learning anything useful, and you can't make a side hustle out of it unless you're a streamer (and even those are a dying art form). It's a complete net negative on everything other than personal enjoyment. Which is fine, but it's enjoyment and nothing more.

That being said, I cannot tell you how many people above the age of let's say 24, that I've met who spent an arm and a leg on a gaming PC. I'm sorry, but if you've spent over 1000$ on a gaming PC, you're a fucking faggot and a cuckold. You've paid massive amounts of money for a computer with slightly better graphical output than a console for less than half the price. You've bought an ice cream sundae that costs $10, and paid $30 for fucking sprinkles. Sure, mods are fun but they're very hard cope for what's ultimately something done solely for enjoyment. Yes, you have access to more games, but you only have so many hours in a day. I have no right to tell you how to spend your money, but I certainly reserve the right to make fun of you for it.
 
Me personally, I haven't been playing video games nearly as much as I used to, but that's mostly because I have more obligations, responsibilities and IRL goals to achieve. I still like to play during down time, but it's mostly just stuff I'm familiar with or something simple to jump into.
That's basically it on top of games being derivative and monetized to no end. Multiplayer games suffer with this one and done feeling the most. I remember wanting to play Overwatch 1 every chance I get, especially with events. Now with OW2, I cannot bring myself to participate without feeling cheated or gouged to spend money.

My previous opinion on loot boxes, at least with Overwatch, has aged well. OW handled them well all things considered, game developers just made them worse. See EA.
 
Gaming was a lot better 15 years ago when you had developers take some chances on games that had modern production values. HD gaming and the Great Recession killed that; I’ve talked about it ad nauseam on this thread so I won’t bring it up again.
You are correct, but I argue that it's not just economics given how easy it is now for indies on Steam.

15 years ago video games were not as mainstream as they are today. This means that sales numbers weren't expected to always be insane, so more risks were allowed.

But it's more than that. You know what happens when you go from the original generations who made relatively early games, to those who follow them who grew up on games?

It isn't actually better games. It's lazy reuse of tropes, character archetypes, and mechanics. Killing God was okay when Breath of Fire 2 did it because it was kind of newish in the West at the time. However, when you get to the 30th RPG where the Western-styled church is evil, it fails to be interesting.

I would argue it's the same for a tremendous amount of both Japanese and Westrern games now. For example, how is Persona 5 really that different from its past couple predecessors except for its fancy new coat of paint, and a whole lot of whining how XYZ scene was offensive to the gays? It's fundamentally about milquetoast rebellion against God or a God stand-in.

It's like how almost everybody who tries to make psychological horror apes Silent Hill 2: why not just play Silent Hill 2? People just want things they can meme and go "hey I recognize that reference!" now, basically.

I am not sure I am articulating myself properly, but TL;DR: Creativity in video games is dead and it's not just because of economics, it's also because of normification.
 
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As much as Live Service games are a taboo now, I don't think it's necessarily the worst idea in the world. During the PS3 and Xbox 360's life I think games like Modnation Racers and LittleBigPlanet did it well. The problem is modern live service games are shitty skinner boxes to get you to grind and spend, they're stupid short sighted money making ventures, which all aim to be the next Fortnite/GTAV.

Games like this were best when they were about connectedness and not grinding. I swear nowadays, we don't play together, we play despite each other. But maybe I'm just being a boomer.
 
Yes. You know that thing in 1 Corinthians about "putting away childish things"? It applies here. Anyone who, as an adult, is still into the exact same things they were into when they were teenagers, is someone who other adults will end up vaguely pitying.
I'd think that'd apply more to attitudes and styles. Your tastes in entertainment are pretty much all formed during your teenage years, especially with music.

There are thousands of good games out there, they're cheaper and easier to find than they've ever been, and if you feel like making excuses or conditions for why that's not the case it's possible that you're just not into video games anymore. That's totally fine, but it's probably a better use of your time to just admit that, quit complaining about it, and find another hobby.
Yes, you can download a pack of ROMs for the NES, SNES, and Game Boy, install Mesen, and have a lifetime's worth of games to play for free, as long as you're okay with never playing anything from beyond ~1999. It used to be fun to play the latest and greatest, but a lot of modern games are just a very poorly written, bland experience. Though that's the case with most entertainment these days. I almost never watch any movies or TV shows from beyond 2013ish, too. I've still got plenty to watch, but it also means I don't get to share the fun of being there and watching something while it's brand new so I can enjoy it with other people. I can gush about whatever episode of Star Trek: The Next Generation I just watched, but everyone else watched it 20+ years ago.

Speaking of which, I've had the idea that maybe I'm just not into gaming anymore, but every now and then, something will come out that will blow me away, and remind me why I've liked video games all my life. The most recent game to do that was Yakuza: Like a Dragon, and before that, Breath of the Wild. Those games were nearly four years apart, and I've tried plenty of games in between that couldn't hold a candle to those. I even consider Like a Dragon to be in my top 5 games of all time, right up there with Super Mario World and Final Fantasy VI, games that I have strong childhood admiration for. I can only imagine how much I would have loved Like a Dragon if I had played it when I was 7.

I'll never expect something Like a Dragon-tier to come out more than once a decade, but AA games that I can play for a bit and get a fulfilling experience are very rare nowadays, and the AAA scene is all designed-by-committee mediocrity. That leaves indies, but even those are very hit-or-miss. It's just not the '00s anymore, and there isn't something awesome coming out every few months anymore. It makes our backlogs easier to get through, but the fun of discussing new and upcoming games with genuine enthusiasm, with no apprehension about how woke it's gonna be, is long gone.
 
It isn't actually better games. It's lazy reuse of tropes, character archetypes, and mechanics. Killing God was okay when Breath of Fire 2 did it because it was kind of newish in the West at the time. However, when you get to the 30th RPG where the Western-styled church is evil, it fails to be interesting.
I agree with the core of your point that everyone is just lazily recycling from each other, I would say animation has shown this even more blatantly with how many people were "inspired" by anime in the west but don't actually get how to make the anime that they actually liked or why it was good in the first place. They always miss something, and just lazily copy paste the cliffnotes with some small twist if that.

But I'm of the opinion that at this point in history writing is just always full of tropes and archetypes if you look hard enough. You can just always see things that tie into older works and became a trope over time. These things are all varying degrees of (usually) exaggerated looks at the real world or concepts in the real world you could find. "Church bad" plots are effectively observations of corrupt churches who either have mislead people on its teachings using higher illiteracy levels, or about seemingly holy people being unholy because they all into a vice. This is obviously ignoring people just writing about their hatred of religion as a whole, but those types of stories tend to be far more issues than just writing a lazily written bad church like the types of games I think you're talking about.

Almost everything that could be said just has been said if you dig deep enough somewhere, we're all just trying to make them interesting and obviously many fail at that. In a way true originality is dead if you want something that would be consider normally coherent.

You can have "church bad" be worthwhile if you actually do something with it, the idea isn't inherently bad, it is just lazily written because it doesn't take too much to put a church in power and then abuse said power. You can replace church pope man with politician/world leader or a dictator and it'd be pretty much the same thing really with some word changes.

Fighting God is just an exaggerated version of fighting "the root cause of X problem", or as some zoomer might call it "the CEO of racism", for a more epic and dramatic effect. It is a simple climatic way to end a story where if you defeat X you will begin a healing process for the world, you don't need God for it and it'd be pretty much the same idea.

So I guess my (probably unpopular) take is that, no concept no matter how cliche it seems today is inherently bad, it all just depends on how you write it and what you want to use it for. You can still make killing God at least decent even if 90% of attempts in the past 20 years are boring with it. The problem I find is many people are genuinely inspired by better works of the past, yet they are just lazy enough that they don't get why the stories they like actually worked. It is like trying to write your own Hamlet without knowing why Hamlet was even good. Hamlet to this day is still a pretty good story I'd say, but if someone just ripped off Hamlet badly and failed to comprehend what made it good, then they're just an uninspired poser who took Hamlet's character archetypes and tropes and made a bad Hamlet.

I think (in animation) RWBY is the best example to explain of someone who doesn't get why the works they're inspired by were good while their copy work is so poorly received.
 
Games are too long and "immersive" and big these days. A movie doesn't become good because you make it 4 hours long. Quite the opposite. A really good game has no (mandatory) filler, a really good game takes just as long to complete as it has to and leaves you wanting to play it again.

They use games taking 40-60-100+ hours to complete as a selling point. People are mad if you can't waste enough lifetime during a single playthrough. It's absurd. Sure, if it's one of those where you tell your own story, make your own fun - the paradox games and farming sims of this world, then this makes sense. You can get a lot of mileage out if a sandbox where you are your own storyteller. But someone who expects me to invest hundreds of hours into their AAA game doesn't respect my fucking time.

They don't cut timewasting bullshit - they include as much of it as possible at every opportunity so you're an eternally returning paypig in their digital ecosystem. Singleplayer games want to sell you cosmetics and they get you to return by never quite giving you what you want but always promising it.

Getting excited because the new elder scrolls/gta/any game promises hundreds of hours of content is dumb. It's like being overjoyed because a movie director is bringing you 330 minutes of mediocre shit because they felt every idea they had was too precious to cut.

A good director creating anything whatsoever delivers on his promise, gets right into the action (let's us enjoy the aspects that are truly fun) and keeps only the best things, both main and side activities. Gwent sucks (in concept). Radiant quests suck (in execution). Giant landscapes to explore with fuckall in them. Yet another crafting system?

I hate them, man. If games have dumb timewasters everywhere, in practice, your time will be wasted. And a lot of it. Make the map smaller. No, I don't want to go bowling, either. Fuck these herbs I can collect.

So rarely is there a a game with a strong focus on what makes the idea behind the game good in the first place. A game that commits. I despise people who demand so much content from every single game. I literally want less.
 
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