Unpopular Opinions about Video Games

As a lone indie dev, one thing I missed was the time when small groups of game devs would be in a house or small office making something amazing. It's not easy being expected to do graphics, music, code, and level design all to a high standard on your own. Despite claims of "gameplay over graphics", it's hard to stay motivated when people refuse to play your game due to "muh grafix".
The main problem is just how big the barrier of entry is for games.

Back in the day you could easily put something together and it could become a cult classic.

Commander Keen was a basic platformer. Indie stuff available for free on Newgrounds have more stuff going on.

Maniac Mansion is your basic point and click adventure.

Even games like Spelunky and Cave Story take 10yrs to develop an audience...
 
It's not easy being expected to do graphics, music, code, and level design all to a high standard on your own. Despite claims of "gameplay over graphics", it's hard to stay motivated when people refuse to play your game due to "muh grafix".
Keep in mind that people are retarded, and when they say "muh grafix" they're probably really talking about art direction. Art direction is something that programmers are of course known to be notoriously bad at. At the same time, among the yet-to-be-professionals who claim to have a sense of it you'll find legions of completely useless "idea guys".

Remakes are apparently going to be the new big thing in videogames, just like that era of Hollywood before superhero movies really picked up. If this is the case then I'd really prefer they be more different than the same. Change areas, characters, weapons, alter everything, the original is still around so fuck it.
Remakes are only ever good when the original failed to live up to a really good idea, due to things like budget/time/technology limits and the remake is intended to realize what it could have been.
 
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There's nothing wrong with phasing out console exclusives for quality PC ports. It makes the transition from console to PC more seamless. That said, PC should not be competing with consoles. It's an entirely different field.
I like it actually, I don't want a PS/XB anymore so phasing out console exclusives is mostly good from my perspective. I do hope Nintendo maintains exclusives just because if it ain't broke don't fix it, who knows what unintended consequences could crop up in how they operate.
 
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There's nothing wrong with phasing out console exclusives for quality PC ports. It makes the transition from console to PC more seamless. That said, PC should not be competing with consoles. It's an entirely different field.
I like it actually, I don't want a PS/XB anymore so phasing out console exclusives is mostly good from my perspective. I do hope Nintendo maintains exclusives just because if it ain't broke don't fix it, who knows what unintended consequences could crop up in how they operate.

Too bad the only two console exclusives i care about are not on PC, still waiting for Bloodborne and Rare replay to be ported (:_(
 
La Mulana is a good game.

That's not an unpopular opinion, but what is among its fanbase is the fact that it's way too cryptic to be enjoyable without a guide. I like the idea of scanning all of the ancient writings and putting together the puzzle pieces to figure out how to progress, but the writings are already written in a vague way, and could relate to anything anywhere in the game's world. A lot of the secrets are the kind where you couldn't just figure them out on your own. I'll show you what I mean:

Sacred Orbs are secret items scattered throughout the game that increase your maximum health by 32. There's one early on that has you place a dias (a weight) in a place with no indication that it accepts a dais, despite every single other instance where you use one looking like a pressure switch. One of the guides on Steam explains the puzzle to get the orb like this:
1681014230700.png

Another guide instructs you to do this:
1681014452495.png

There is no indication as to which giant statue is named Futo (there are several different statues across this level, in different rooms), nor does Futo's foot look like it can be interacted with. It's just know-it-or-you-don't bullshit. And this is very early game, too. I don't know how this shit's possible to play through without a guide unless you have all the time in the world, an endless supply of ADHD meds, terminal autism, and a perfectly photographic memory.
 
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I like it actually, I don't want a PS/XB anymore so phasing out console exclusives is mostly good from my perspective. I do hope Nintendo maintains exclusives just because if it ain't broke don't fix it, who knows what unintended consequences could crop up in how they operate.

I want Nintendo to go PC because of how funny the backlash will be. With how purposely obtuse they are being in their own black box ecosystem, just imagine how bad it'll be when they have to actually compete. Refusing to support any peripherals other than mouse and keyboard. Making their own online store that makes Epic's look like a masterstroke. Forcing integrated graphics with no options whatsoever, including resolution.
 
I'd say the opposite is true. Sort of.

You definitely get women and boomers who have the attitude that games are just kids toys, and any time spent playing them (or even watching YouTube videos about them) is a childish waste of time that could be spent working.

You definitely get man-children who only play bing-bing-wahoo and throw tantrums when a character they didn't personally grow up with gets added to smash.

But then I look around at the people who have supposedly "grown up" or "moved past" the things they enjoyed in youth and they're either boring fucks, moral busy bodies, or both. I'd rather be someone that gets sneered at for playing games with anime tits or chainsaw guns, than someone that still goes on Twitter tirades about being able to see up a characters skirt in game from nearly 20 years ago.
Those boomers and women tend to watch massive amounts of TV. But they view it as almost a virtue. It's weird, because they'll talk about coach potatoes/watching TV as bad by itself, but then compared against video games it becomes a good thing. They don't think anything about spending all day in front of a TV, too, even though old folks can (many do) have actual hobbies. I heard a family friend talking the other day about her adult daughter doing nothing but playing video games. Turned out it was a - gasp - three hour a day habit. Now that's not good, really, that's eating up half a person's free time, but your typical boomer sinks more than that into their TV set.

There are different strengths of both mediums that neither completely replaces the other, television and other media tend to tell better stories and tell it quicker, but video games interactivity let them engage in a completely different way and I think if it comes to one or the other the fact you have to work through tasks makes them the more virtuous choice.

I don't know many people that actually put aside games, though there's a lot of normalfags out there that never even considered anything that wasn't Madden, COD, or GTA. I know one guy (such a normalfag that it horseshoes back around to being weird) who's real weird about video games that he acts like its a taboo to mention them, and I had a woman in my apartment once who turned her nose up when she saw my games on my TV cabinet (but considered watching Disney fan theory videos a hobby; she proved to be a bit of a dud). Some of the people in my work now also play, but seem put off of talking about games like it's a guilty thing. But most normal people play.

Yeah I've really come to hate this 100hrs of filler subgenre, generally it's put me off open world games. I've played games like Metal Gear Solid over and over because they're fun. The gameplay enjoyable on its own. Same with Dead Rising, the longer those games got the less interesting I found them. Replayability is much more important than how many copy-paste towers the game makes you climb. Alternatively a good multiplayer can make a game last longer, I mentioned earlier LittleBigPlanet, 99% of the time I spent in that game was a byproduct of it having a level editor. Games should have level editors more often.

I quit the Witcher 3 when I hit the 3rd city because I became disillusioned with 100hr open world rpgs.
It's arguable that The Witcher 3 cannot be considered a good story when it drones on too long to keep its players attention.
For me I thought Novigrad was lame when it started shoehorning in weird, out of place mobster stories into its vaguely prince-bishopric-meets-merchant-republic setting and I burned out in the Skellige Islands (especially as I'm not enamored with the Scotland/Vikings thing).
Yes. You know that thing in 1 Corinthians about "putting away childish things"? It applies here. Anyone who, as an adult, is still into the exact same things they were into when they were teenagers, is someone who other adults will end up vaguely pitying.

There are thousands of good games out there, they're cheaper and easier to find than they've ever been, and if you feel like making excuses or conditions for why that's not the case it's possible that you're just not into video games anymore. That's totally fine, but it's probably a better use of your time to just admit that, quit complaining about it, and find another hobby.
This is the weirdest usage of that quote (in reference to finding BETTER vidya) I have ever seen.

It's obviously not too unpopular seeing as there's large fanbases and games aimed at them, but I'm coming to really appreciate those glacially-paced simulators against action-choked games. You play Hunter: Call of the Wild, you can wander for an hour before actually successfully finding and killing a moose, where RDR2 would vomit a hundred at you on a walk somewhere. You play War Thunder Simulation Battles, and you may be lucky to shoot anything down at all after having to battle your own shitty plane for half an hour just looking for them (contrasted against Arcade). But what both have in common is that the significance of an individual action has way more reward to it than a game where no matter how many enemies you kill it always feels cheap because there's no difference in fighting 1, 10, or 100.
curse of the moon 1 and 2
bug fables
noita
hollow knight
cuphead
cruelty squad
barotrauma
payday 2
killing floor 2
intruder
duck game
deep rock galactic
risk of rain 1 and 2 and returns
rain world
your only move is hustle
streets of rogue
spelunky, any of em
vagante
barony
rabi ribi
earth's dawn
lost epic
tales of majeyal
necrodancer
30XX
baba is you
celeste
the forest
dont starve
invisible inc
oxygen not included
hyper demon
library of ruina
dungeon of the endless
binding of isaac and terraria cause theyre still getting updates
ender lillies
blasphemous
environmental station alpha
overcooked
axiom verge 1 and 2
river city girls 1 and 2(admittedly not as good as SoR4 but what is)
acceleration of suguri 2
guacamelee 1 and 2
hat in time
intravenous
postal 4
shovel knight dig (cause i bet most skipped this one)
unrailed
wildermyth
escape simulator
ultra kill
vengeful guardian moonrider

We are absolutely for spoiled for games in the indie scene and to assume theyre all tranny shit is absurd and this is just the shit ive played in recent memory.
My own list on Steam that I'd call indie and like:

Stick it to the Man and Flipping Death (fine cartoony adventure games)
Papers, Please (is at least interesting to talk about)
The Procession to Calvary (adventure game built out of old paintings)
The Shivah (adventure game murder mystery about an NYC rabbi)
Thomas was Alone (great minimalist platformer about geometric shapes)
100 vacas (little action game based around shooting bandits while trying not to get your cattle caught in the crossfire)
Apotheon (wonderful Greek-styled Metroidvania, looks like pottery, minimalist ancient music, God of War like plot but classy)
Bastion (great, famous)
Transistor (my favorite of Supergiant's catalogue)
The Deadly Tower of Monsters (fantastic action game that looks, sounds, feels like a sci-fi B-movie)
Hotline Miami and Hotline Miami 2
Mark of the Ninja
Max Gentleman (time waster about roided up Chippendales victorian men stacking hats)
Overcooked (not sure if "indie," but little coop coordination game about keeping a kitchen running)
Rock of Ages (genre-mixing tower defense and super marble blast like based on historical paintings artstyle)
Superhot
Don't Starve (Klei's masterpiece)
Downwell (action game about falling through a well, kind of like a vertical Spelunky)
Spelunky
The Flame in the Flood (it's not that great, but a survival roguelike of Americana, floating down flooding rivers)
FTL: Faster Than Light
Invisible Inc
Organ Trail (Oregon Trail with zombies, witty analogies for the same mechanics)*
Sunless Sea (ass to play but fascinating setting and atmosphere)
This War of Mine
Lisa (couldn't really get into it, but appreciate the idea of it)
Undertale
Westerado: Double Barreled (neat tiny RPG that's built around being replayed to see all the content)
If Kerbal counts as indie
Interplanetary (excellent RTS artillery game based around celestial mechanics)

Yeah, brushing off indies because assmad abotu trannies is ignorant.

*Covered wagon --> station wagon, and having fording a river being fording a "river" of zombies is brilliant.
 
I want Nintendo to go PC because of how funny the backlash will be. With how purposely obtuse they are being in their own black box ecosystem, just imagine how bad it'll be when they have to actually compete. Refusing to support any peripherals other than mouse and keyboard. Making their own online store that makes Epic's look like a masterstroke. Forcing integrated graphics with no options whatsoever, including resolution.
If Nintendo ever went PC, I could totally see them releasing games on their own platform, and requiring users to buy a special controller to even start the damn things.

They'd also have annoying DRM that'd be cracked in a heartbeat, along with patches to spoof their controller and the whole thing would be great for pirates, awful for paying customers.
 
I want Nintendo to go PC because of how funny the backlash will be. With how purposely obtuse they are being in their own black box ecosystem, just imagine how bad it'll be when they have to actually compete. Refusing to support any peripherals other than mouse and keyboard. Making their own online store that makes Epic's look like a masterstroke. Forcing integrated graphics with no options whatsoever, including resolution.
Imagine the mods for Nintendo games.

If Nintendo ever went PC, I could totally see them releasing games on their own platform, and requiring users to buy a special controller to even start the damn things.
Nintendo should just stay console only. They know that people will buy any Nintendo console JUST to play Mario/Zelda/Smash. But, they should be better with their legacy titles. It doesn't make sense that several of their titles aren't in the Virtual Console.
 
Ocarina is the Earthbound of the Nintendo 64, it's the best game that no one who talks about it has ever played.
The problem with older games anymore, is they're all sped-runner bait / randomizer bait. You might be able to get together with friends and reminesce about how great it was back in the day, something you enjoy and do an annual playthrough of, or maybe even the rare kid who was going through his dad's collection and wanted to see what it was about. Outside of something getting a current year release, the majority of people around a game, are gonna be autistic trannies who've sank 10,000+ hours across years into it.
 
Xboxes run a special build of Windows, so it's theoretically easy to port to desktop Windows, though that might open up a can of worms by just dropping excellent OG Xbox & 360 on us that'd get exploited in a heartbeat.

Though then again, I'd imagine selling OG & 360 games on PC would still be profitable, even if that opened up the emulation floodgates. Like, man, if I owned the rights to an old game for a discontinued console, I'd want it at the very least listed on Steam and playable through emulation. I'm sure it'd get a bunch of random sales, plus I could sell off keys in bundles. If I could get it on Xbox and Windows Store, even better.
It's not just Xbox emulation, it's N64 and ZX emulation. I doubt that Rare/MS would allocate the resources for a PC port. That said, I think the 360 games are on Game Pass through the Cloud.
 
La Mulana is a good game.

That's not an unpopular opinion, but what is among its fanbase is the fact that it's way too cryptic to be enjoyable without a guide. I like the idea of scanning all of the ancient writings and putting together the puzzle pieces to figure out how to progress, but the writings are already written in a vague way, and could relate to anything anywhere in the game's world. A lot of the secrets are the kind where you couldn't just figure them out on your own. I'll show you what I mean:

Sacred Orbs are secret items scattered throughout the game that increase your maximum health by 32. There's one early on that has you place a dias (a weight) in a place with no indication that it accepts a dais, despite every single other instance where you use one looking like a pressure switch. One of the guides on Steam explains the puzzle to get the orb like this:
View attachment 5014720

Another guide instructs you to do this:
View attachment 5014741

There is no indication as to which giant statue is named Futo (there are several different statues across this level, in different rooms), nor does Futo's foot look like it can be interacted with. It's just know-it-or-you-don't bullshit. And this is very early game, too. I don't know how this shit's possible to play through without a guide unless you have all the time in the world, an endless supply of ADHD meds, terminal autism, and a perfectly photographic memory.
The La Mulana games are truly great. In my opinion a large part of that comes from the inscrutable bullshit and the many layers of it. It was magical when I started to realize that a background layer I had passed a hundred times before was suddenly hugely significant to my progression. And didn't I see something similar in another place? Hm...

Those games punch well, well above their weight. For those not familiar they appear to be a spelunky-style metroidvania(and they are) but as you play it turns out they're actually a Myst... It's a combination of something familiar laced with something alien. Really good games.
And since it's a Myst a guide is actually helpful for when you are completely out of ideas. I remember the area in the screenshot, at one point you need to enter/exit a room with statutes like that in a certain way(a bit like the desert maze in Zelda 1) to progress. You would only know that from finding lore and Myst:ing it up. At that point you might not even realize that all the lore and details in it are important, the environmental graphics are just as important because they show what the lore might be telling you.
The overall story is cool.

Pro-tip: get a graph paper notebook and make your own annotated maps as you go.
 
The La Mulana games are truly great. In my opinion a large part of that comes from the inscrutable bullshit and the many layers of it. It was magical when I started to realize that a background layer I had passed a hundred times before was suddenly hugely significant to my progression. And didn't I see something similar in another place? Hm...

Those games punch well, well above their weight. For those not familiar they appear to be a spelunky-style metroidvania(and they are) but as you play it turns out they're actually a Myst... It's a combination of something familiar laced with something alien. Really good games.
And since it's a Myst a guide is actually helpful for when you are completely out of ideas. I remember the area in the screenshot, at one point you need to enter/exit a room with statutes like that in a certain way(a bit like the desert maze in Zelda 1) to progress. You would only know that from finding lore and Myst:ing it up. At that point you might not even realize that all the lore and details in it are important, the environmental graphics are just as important because they show what the lore might be telling you.
The overall story is cool.

Pro-tip: get a graph paper notebook and make your own annotated maps as you go.
Myst like is a far more polite version than what I've called it. I can't deny there's something about it that makes me like it; but at the same time, I find myself saying "It's a bunch of early NES retarded get lucky and figure it out bullshit." Truly a game that requires paper and pencil if you're doing it blind; otherwise, I'll paraphrase a video about the game.

"The best way to enjoy La Mulana, is to find someone who recently beaten it and ask them for guidance."
 
So there's this puzzle game called Outer Wilds that everybody says is an undisputed masterpiece, I tried it and unfortunately had to stop and never returned because of the awful controls.

Really disappointing because I believe I would really like this game but I just can't get over the dreadful spaceship controls. What kind of crack did the devs smoke while designing that? I just want to chill and solve space mysteries and not battle the controls for minutes just to land a god-awful ship. It feels like a chore.
 
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