- Joined
- Nov 4, 2020
Fuck that, I'm strapping a +2 club to my leg stump and taking up piracy.We have a perfectly good system at my table for adventurers that get crippled by injuries. They retire. Dungeons are no place for the weak.
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Fuck that, I'm strapping a +2 club to my leg stump and taking up piracy.We have a perfectly good system at my table for adventurers that get crippled by injuries. They retire. Dungeons are no place for the weak.
Something something arrow to the knee something something.We have a perfectly good system at my table for adventurers that get crippled by injuries. They retire. Dungeons are no place for the weak.
Well, at least the movement penalty won't make much of a difference when your entire world is a 120' deck. Make sure to install a set of Long John's earrings.Fuck that, I'm strapping a +2 club to my leg stump and taking up piracy.
Something something arrow to the knee something something.
And no, it's not just a joke about getting married. Any disabling hit, even just a broken rib that doesn't heal right and leave you winded, will bring your adventurer to an early retirement. That's why 90% of RPGs don't have any kind of rules for realistic injuries and/or have magic that can heal anything short of a severed limb. A flesh wound to the leg isn't "just" a 50% penalty to your move speed. It's you falling over at the worst possible times, and any hit to that leg would only make everything worse.
So yeah, taking a cripple to a dungeon would first require a Potion of Mend Whatever The Fuck Is Wrong With This Dude.
ACKS actually has a neat system for severe wounds. As permanent penalties accrue, it is up to the player to decide if he wants to keep playing with the gimp, or retire. If you spend your wealth to no personal benefit (anything from alms to binging at a brothel), some fraction of the spending accrues as XP to your next character.
ACKS has a Mortal Wounds table that you roll on when you get knocked unconscious and your party tends to you after the fight. There are bonuses and penalties depending on how badly you got rekt, any magical healing used on you, etc. Worst roll is you die, best is that you recover with 1 hp. In the middle is everything from "you need a day of bed rest, but you'll be fine" to "you lost a hand and need 2 weeks to recover."I always play it that you cannot take serious injury until you are out of HP. HP is skill & toughness that render everything a fleshwound until they run out.
Grafts, regeneration, polymorph any object, mounts of every flavour and type, magic items. There are a long list of ways to cover it and past a certain level a lot of players might be using them anyway since why walk if you can fly?We have a perfectly good system at my table for adventurers that get crippled by injuries. They retire. Dungeons are no place for the weak.
Grafts
, regeneration
, polymorph any object, mounts of every flavour and type, magic items. There are a long list of ways to cover it and past a certain level a lot of players might be using them anyway since why walk if you can fly?
Don't know ACKS, I was talking about D&D given Wizards were the ones who introduced the magic wheelchair. Grafts are a specific sort of magic item and include limb replacements, Regeneration is high level magic as are lots of the other options. Mostly though my critique was there are many ways to actually play crippled characters as opposed to the solution provided.They don't have 20th-century medical technology.
In ACKS, it's a 5th-level spell that might have weird side effects.
There's no magic item shop in ACKS. Granted, the penalties are a bigger deal at low level. But that's when people accumulate most of their major wounds. A -1 to Surprise can end up with you getting shanked in round 1 of combat.
Don't know ACKS, I was talking about D&D given Wizards were the ones who introduced the magic wheelchair. Grafts are a specific sort of magic item and include limb replacements, Regeneration is high level magic as are lots of the other options. Mostly though my critique was there are many ways to actually play crippled characters as opposed to the solution provided.
And PF2 has already done it most likely, in a somehow less retarded way.D&D's gotten incredibly gay, if they do something, it's because it was the gayest thing.
I like how they spent all this money on acting talent all for a B-movie plot that could've gotten resolved within like an hour IN A FUCKING DND CAMPAIGN. But it somehow took them LONGER to film for a glorified sidequest than actually doing it in tabletop.I am so sick of girl boss characters. There are so many RPG horror stories of Mary Sue girl bosses that I can't help but cringe when I hear a story about one. Women who make such characters tend to try to compensate for something. As for myself I've found myself mostly playing male characters now. I don't know why but I've found them to be more fun to play as. I think it may be because the "stronk girl boss who don't need no man and puts the boys in their place" trope is leaving a bad taste in my mouth and now I find myself cringing when playing as a female character.
In other funny news, Super Mario Bros. made 31M on it's opening day. Meanwhile the D&D movie only made 37M on it's opening weekend. Also, Mario had a 50M less budget then the D&D movie which cost Hasbro and WotC 150M to make and other 150-200M in ads. WotC and Hasbro were so hoping this would be the start of a D&D Cinematic Universe and now those hopes are dashed. This movie is going to lose money. Couldn't have happen to more deserving companies.
I actually did have a scenario that involved getting a crippled wizard to a specific location where he needed to be to do The Thing, but it wasn't "oh yeah all dungeons are ADA-compliant" it was like "it's going to be an insanely difficult task to get this guy where he needs to be."So yeah, taking a cripple to a dungeon would first require a Potion of Mend Whatever The Fuck Is Wrong With This Dude.
It was all downhill after Greyhawk. The original brown paper version.I just turn on the three core books in Roll20, Tome of Foes, SCAG, Xanathar’s and my policy from here on out is “I hope you fuckers like Greyhawk.”
I was an early adopter of 5e when it first launched and I’m still running it but I’m done giving Wizards money. I just turn on the three core books in Roll20, Tome of Foes, SCAG, Xanathar’s and my policy from here on out is “I hope you fuckers like Greyhawk.”
It is what it is. Everybody keeps talking about how TTRPG is this vibrant ecosystem that's never been more popular, when in fact the genre itself is in deep, deep trouble. Remove 5e from the equation and I'd argue TTRPG would be as popular as it was before 3e came out. Sure, there's more variety in products and they're often more "accessible", but even with Wizards' constant fuckups most people aren't actually playing anything besides the big monolith dominating the space. And I shouldn't have to explain why a single brand representing over 80% of a hobby is a Bad Thing™.There are three, THREE game shops in my town, and I'm trying to get a group together to run a WFRP 2e game. But the only people who've expressed much interest in playing are the greybeards who own the shops.
Not many people express much interest in things that aren't D&D.
It is what it is. Everybody keeps talking about how TTRPG is this vibrant ecosystem that's never been more popular, when in fact the genre itself is in deep, deep trouble. Remove 5e from the equation and I'd argue TTRPG would be as popular as it was before 3e came out.
My mom's boyfriend works at WOTC and he says not to worry because one of the adventures will be user=positive and have a fat gnome doing magic fentanyl on the cover.This shit? This shit right here is why I can't be arsed with fucking 5E.