Tabletop Roleplaying Games (D&D, Pathfinder, CoC, ETC.)

We have a perfectly good system at my table for adventurers that get crippled by injuries. They retire. Dungeons are no place for the weak.
Something something arrow to the knee something something.

And no, it's not just a joke about getting married. Any disabling hit, even just a broken rib that doesn't heal right and leave you winded, will bring your adventurer to an early retirement. That's why 90% of RPGs don't have any kind of rules for realistic injuries and/or have magic that can heal anything short of a severed limb. A flesh wound to the leg isn't "just" a 50% penalty to your move speed. It's you falling over at the worst possible times, and any hit to that leg would only make everything worse.

So yeah, taking a cripple to a dungeon would first require a Potion of Mend Whatever The Fuck Is Wrong With This Dude.

Fuck that, I'm strapping a +2 club to my leg stump and taking up piracy.
Well, at least the movement penalty won't make much of a difference when your entire world is a 120' deck. Make sure to install a set of Long John's earrings.
 
  • Like
Reactions: Ghostse
ACKS actually has a neat system for severe wounds. As permanent penalties accrue, it is up to the player to decide if he wants to keep playing with the gimp, or retire. If you spend your wealth to no personal benefit (anything from alms to binging at a brothel), some fraction of the spending accrues as XP to your next character.
 
Something something arrow to the knee something something.

And no, it's not just a joke about getting married. Any disabling hit, even just a broken rib that doesn't heal right and leave you winded, will bring your adventurer to an early retirement. That's why 90% of RPGs don't have any kind of rules for realistic injuries and/or have magic that can heal anything short of a severed limb. A flesh wound to the leg isn't "just" a 50% penalty to your move speed. It's you falling over at the worst possible times, and any hit to that leg would only make everything worse.

So yeah, taking a cripple to a dungeon would first require a Potion of Mend Whatever The Fuck Is Wrong With This Dude.
ACKS actually has a neat system for severe wounds. As permanent penalties accrue, it is up to the player to decide if he wants to keep playing with the gimp, or retire. If you spend your wealth to no personal benefit (anything from alms to binging at a brothel), some fraction of the spending accrues as XP to your next character.

I always play it that you cannot take serious injury until you are out of HP. HP is skill & toughness that render everything a fleshwound until they run out.

When I was doing my "Team Management Star Gate" thing, when you hit zero HP you weren't dead. Part of the 'standard' loadout was a "trauma kit" that if the party (or a hireling) got it on the unfortunate character in (Level)d6 rounds, they had a good chance of surviving if they were evacced back out the gate to the surgical ward.

I had table of injuries/effects that I hadn't properly randomized - I did a 1d20+CON bonus;
Natty 1 or under 1 they were dead
Natty 2 or 2-5 they were seriously disabled and effectively dead (but could 'administer their will' and transfer some things that couldn't be transferred if they were dead)
5-15 they suffered a major injury that ended their adventuring career
16-19 they got a minor injury that MIGHT end their career
and Natty 20 or 20+ they avoided serious consequnces and were just at 1 HP.

Then I rolled 3d6 (which I ignored but it looked good) and just looked at my injury suggestion and picked the most revelant/intersting ones.

If a PC got a career-ending injury they could stay around and train the next generation - you could hire lvl 1s, and send them to school for a few weeks and have lvl 2s.

The systems needed a lot of tuning; (Lvl)d6 rounds is really nail-biting under level 3 but at max level you have some time.

I'll have to look into ACKS wound system see if its got anything to borrow.
 
I always play it that you cannot take serious injury until you are out of HP. HP is skill & toughness that render everything a fleshwound until they run out.
ACKS has a Mortal Wounds table that you roll on when you get knocked unconscious and your party tends to you after the fight. There are bonuses and penalties depending on how badly you got rekt, any magical healing used on you, etc. Worst roll is you die, best is that you recover with 1 hp. In the middle is everything from "you need a day of bed rest, but you'll be fine" to "you lost a hand and need 2 weeks to recover."
 
We have a perfectly good system at my table for adventurers that get crippled by injuries. They retire. Dungeons are no place for the weak.
Grafts, regeneration, polymorph any object, mounts of every flavour and type, magic items. There are a long list of ways to cover it and past a certain level a lot of players might be using them anyway since why walk if you can fly?

But instead of any of those Wizards went with Professor Xavier hoverchairs except mass produced and with fewer drawbacks.
 
  • Agree
  • Like
Reactions: Ghostse and Adamska

They don't have 20th-century medical technology.

, regeneration

In ACKS, it's a 5th-level spell that might have weird side effects.

, polymorph any object, mounts of every flavour and type, magic items. There are a long list of ways to cover it and past a certain level a lot of players might be using them anyway since why walk if you can fly?

There's no magic item shop in ACKS. Granted, the penalties are a bigger deal at low level. But that's when people accumulate most of their major wounds. A -1 to Surprise can end up with you getting shanked in round 1 of combat.
 
  • Informative
Reactions: Morethanabitfoolish
They don't have 20th-century medical technology.



In ACKS, it's a 5th-level spell that might have weird side effects.



There's no magic item shop in ACKS. Granted, the penalties are a bigger deal at low level. But that's when people accumulate most of their major wounds. A -1 to Surprise can end up with you getting shanked in round 1 of combat.
Don't know ACKS, I was talking about D&D given Wizards were the ones who introduced the magic wheelchair. Grafts are a specific sort of magic item and include limb replacements, Regeneration is high level magic as are lots of the other options. Mostly though my critique was there are many ways to actually play crippled characters as opposed to the solution provided.
 
  • Like
Reactions: Ghostse
Don't know ACKS, I was talking about D&D given Wizards were the ones who introduced the magic wheelchair. Grafts are a specific sort of magic item and include limb replacements, Regeneration is high level magic as are lots of the other options. Mostly though my critique was there are many ways to actually play crippled characters as opposed to the solution provided.

D&D's gotten incredibly gay, if they do something, it's because it was the gayest thing.
 
D&D's gotten incredibly gay, if they do something, it's because it was the gayest thing.
And PF2 has already done it most likely, in a somehow less retarded way.
Speaking of PF2 also has two HP systems, full HP or half HP/SP: where HP is halved and the other half is now on SP and CON. The point of this is that only healing heals HP, while resting heals SP (with a limit on short rests depending on your mainstat, to prevent 5e's short rest spamming). With the goal of the HP/SP variant limiting healing and resting to only half your "HP" while giving non-healing skill PCs the ability to heal: like cooking.

If this sound familiar it's 5E's short rest/4E's healing surge system but less retarded.

Point being either of these systems also has a wound system, where a bunch of status effects translates to a dying condition and if you ever get dying 4 you die. Think of it like death saving throws, except you get four and you don't start from 0 if you go unconcious again since every time you get rid of a dying stack it turns into a wounded stack and the only way to get rid of the wounded status effect is to actually heal it (as in heal your hp back to full and take a rest, or actually treat the wound).

I am so sick of girl boss characters. There are so many RPG horror stories of Mary Sue girl bosses that I can't help but cringe when I hear a story about one. Women who make such characters tend to try to compensate for something. As for myself I've found myself mostly playing male characters now. I don't know why but I've found them to be more fun to play as. I think it may be because the "stronk girl boss who don't need no man and puts the boys in their place" trope is leaving a bad taste in my mouth and now I find myself cringing when playing as a female character.

In other funny news, Super Mario Bros. made 31M on it's opening day. Meanwhile the D&D movie only made 37M on it's opening weekend. Also, Mario had a 50M less budget then the D&D movie which cost Hasbro and WotC 150M to make and other 150-200M in ads. WotC and Hasbro were so hoping this would be the start of a D&D Cinematic Universe and now those hopes are dashed. This movie is going to lose money. Couldn't have happen to more deserving companies.
I like how they spent all this money on acting talent all for a B-movie plot that could've gotten resolved within like an hour IN A FUCKING DND CAMPAIGN. But it somehow took them LONGER to film for a glorified sidequest than actually doing it in tabletop.

And my group spends 20 minutes debating on how to open a fucking door.
Also somehow no mention of the crown of neverwinter and the lord of neverwinter, really just tacked the lore in.
 
So yeah, taking a cripple to a dungeon would first require a Potion of Mend Whatever The Fuck Is Wrong With This Dude.
I actually did have a scenario that involved getting a crippled wizard to a specific location where he needed to be to do The Thing, but it wasn't "oh yeah all dungeons are ADA-compliant" it was like "it's going to be an insanely difficult task to get this guy where he needs to be."
I just turn on the three core books in Roll20, Tome of Foes, SCAG, Xanathar’s and my policy from here on out is “I hope you fuckers like Greyhawk.”
It was all downhill after Greyhawk. The original brown paper version.
 
  • Like
Reactions: Brain Problems
Crippled wizards are classic and a lot of fun in Ars Magica. (Except for blind wizards, those are fucked, since they can't target spells.) (Though a robust enough set of Intellego spells could help with a lot of the issues.) But that's a system where having to leave your lab to adventure is almost a fail state and you're playing wizards who are usually ok with sacrificing their legs for magical power, since they don't have to ration their spells and can cast all day long.

(And Ars has the Limit of Essential Nature rule specifically to prevent players for sacrificing one eye to Odin for Second Sight and then regrowing it magically. If you gain a flaw in chargen or through mystery initiation, you're not getting rid of it that easily.)
 
I like how PF2 keeps coming up as less gay, despite having a tranny dwarf iconic and the preamble reminding the DM that you owe niggerfaggots representation in your game.

I was an early adopter of 5e when it first launched and I’m still running it but I’m done giving Wizards money. I just turn on the three core books in Roll20, Tome of Foes, SCAG, Xanathar’s and my policy from here on out is “I hope you fuckers like Greyhawk.”

I really liked the system, bought everything up through Xanathar's. Real shame how badly they're fucking it up in the name of niggerfaggotry.
 

Dungeons and Dragons Creator Summit Turned Into a Roast of Wizards of the Coast​

Dungeons and Dragons influencers and third-party publishers grill Wizards of the Coast on its business model during the recent Creator Summit.

"Dungeons and Dragons’ recent Creator Summit didn’t go quite as planned by Wizards of the Coast. During the summit, Dungeons and Dragons content creators derailed the itinerary, transforming it into a roast of Wizards of the Coast.

Wizards of the Coast invited a group of noteworthy Dungeons and Dragons content creators, influencers, and third-party publishers to a Creator Summit held on April 3. The event planned to discuss a number of topics including the future of One D&D, Wizards of the Coast’s push towards diversity and inclusion, and the new Dungeons and Dragons virtual tabletop.

Indestructoboy, one of the major whistleblowers responsible for revealing the OGL controversy with Dungeons and Dragons, was one of these voices at the summit. As the event progressed, it played out more like a press release than a summit, causing content creators to become irritated. According to Indestructoboy, Wizards of the Coast executive producer Kyle Brink gave evasive, dismissive answers to questions raised by the audience. This came to a head during the VTT demonstration, where the presentation fully devolved into a lengthy Q&A segment where content creators grilled Wizards of the Coast on its business practices.

Firmly on its back foot, Wizards of the Coast tried to bring an end to the Q&A after a tense half-hour discussion. However, the Dungeons and Dragons content creators at the summit unanimously voted to continue the conversation–even at the risk of missing out on some of the exclusive reveals Wizards of the Coast had planned. The session continued well past the allotted time, and pushed the summit itself to last nearly three hours longer than it was supposed to.

The first Dungeons and Dragons Creator Summit was messy, but not unproductive. Though disquieted by the severe reaction to its original itinerary, Wizards of the Coast ultimately did listen. Notably, associate influencer manager Dixon Dubow was named as a particularly helpful speaker, who mediated between Wizards of the Coast and the gathered influences by offering definitive answers. Likewise, several creators reported staff members approaching them afterward, asking what they could do differently to improve future events.

Fans are firmly divided on the results of the first Dungeons and Dragons Creator Summit. Some players think the dialogue opened the path for future growth with Wizards of the Coast, while others are angry at its attempts to corporatize the event. Regardless, it seems this Creator Summit was only the first of many, so players will have to see how Wizards of the Coast handles similar events in the future."


LMAO! I love this. First Disney now WotC. These companies were so hoping that people will be kissing their ass and giving them ass pats for all the woke shit they've done instead they are being roasted by their shareholders and influencers. It truly is a great sight to see.
 
There are three, THREE game shops in my town, and I'm trying to get a group together to run a WFRP 2e game. But the only people who've expressed much interest in playing are the greybeards who own the shops.
Not many people express much interest in things that aren't D&D.
 
There are three, THREE game shops in my town, and I'm trying to get a group together to run a WFRP 2e game. But the only people who've expressed much interest in playing are the greybeards who own the shops.
Not many people express much interest in things that aren't D&D.
It is what it is. Everybody keeps talking about how TTRPG is this vibrant ecosystem that's never been more popular, when in fact the genre itself is in deep, deep trouble. Remove 5e from the equation and I'd argue TTRPG would be as popular as it was before 3e came out. Sure, there's more variety in products and they're often more "accessible", but even with Wizards' constant fuckups most people aren't actually playing anything besides the big monolith dominating the space. And I shouldn't have to explain why a single brand representing over 80% of a hobby is a Bad Thing™.
 
This shit? This shit right here is why I can't be arsed with fucking 5E.
 

Attachments

  • Screenshot_20230411_084559.jpg
    Screenshot_20230411_084559.jpg
    728 KB · Views: 50
It is what it is. Everybody keeps talking about how TTRPG is this vibrant ecosystem that's never been more popular, when in fact the genre itself is in deep, deep trouble. Remove 5e from the equation and I'd argue TTRPG would be as popular as it was before 3e came out.

According to industry reports, everyone's making more money than they did before 5e came out. There is no "TTRPG" market so much as there's a "D&D and everything in its wake" market. What drives revenue in the Everyone Else market is principally people who have played D&D, but want to try something else. Unfortunately, this means that if WotC kills its golden goose, that pipeline dies, and a lot of us can expect our favorite boutique shops to close doors.
 
Back