Sega - It's more than just Sonic Autism

Sega Explains Why Etrian Odyssey Origins Collection Costs $80


That's why Minecraft is $80. And Hollow Knight. And Dead Cells. And the Xenoblade games. Yup. Makes sense. :roll: Worst part? It's 8,980¥ in Japan. While that's still about 1,000¥ more then most releases, it's only about $65 USD.

Clumsy spin, lol. I'd have appreciated an honest answer, like "nobody who isn't already invested in this series will care, so we're gauging them, lmao". You could easily point out how the Yakuza Remastered collection is $40 for three games with even longer playtime.

What a ripoff. Oh well. I'd give one of them a go for ten bucks on Steam, but they're $40 piecemeal, and I could just pirate them on DS anyway.
 
My memories of the Saturn are almost all imported fighting games.
So many near arcade perfect ports.
So many salty tears from the PS1 goys after they witnessed the goodness.
If they re-release any of the Saturn exclusive fighting games I hope they include online play. PS3 got a bunch of old arcade ports like Sonic the Fighters and Virtua Fighter 2 and I think they had online (I played them late so I don't believe I ever had an online match in them, unfortunately).

I hate when multiplayer centric games don't have that basic feature, like all the Neo Geo Pocket Color games on Switch. Vita got stuff like Samurai Showdown V Special with online, they can't be bothered to add it for Switch games?
 
If they re-release any of the Saturn exclusive fighting games I hope they include online play. PS3 got a bunch of old arcade ports like Sonic the Fighters and Virtua Fighter 2 and I think they had online (I played them late so I don't believe I ever had an online match in them, unfortunately).

I hate when multiplayer centric games don't have that basic feature, like all the Neo Geo Pocket Color games on Switch. Vita got stuff like Samurai Showdown V Special with online, they can't be bothered to add it for Switch games?
I really like the switch but it has a similar problem that the Wii had.
A home for lazy ports and shovel ware.
 
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So, this apparently leaked from SoJ's internal meeting from 2021. A full-on Persona 3 remake, along with what appears to be a new/rebooted Jet Set Radio?!

I was going to lead into how (if true) this lent credence to a rumor that was circulating late last month that I had just found out about over the weekend: my beloved was finally getting the remastered treatment. Then a guy on Reddit, of all places, snapped me back to reality:
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*sigh* The hopium was nice while it lasted......
 
It would be great to play P3 remake. I don't exactly know what engine they use. I hope that Bailey, Platt, Riegel, Strassman, etc come back. I simply cannot bear any recastings (aside from the two recastings....Chie in 4 and Fuuka iirc). P3 & 4 and the Cold Steel series are the only games that I can bear Valerie Arem's directing.

I really like femc. Idgaf if she breaks canon/is mary sue. I heard she's a lot of fun in Persona Q series.
 
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Reactions: Vyse Inglebard
It would be great to play P3 remake. I don't exactly know what engine they use. I hope that Bailey, Platt, Riegel, Strassman, etc come back. I simply cannot bear any recastings (aside from the two recastings....Chie in 4 and Fuuka iirc). P3 & 4 and the Cold Steel series are the only games that I can bear Valerie Arem's directing.

I really like femc. Idgaf if she breaks canon/is mary sue. I heard she's a lot of fun in Persona Q series.
Junpei is getting recast for sure.
 

Sega Nears Deal For ‘Angry Birds’ Mobile Game Maker
Japan-based entertainment conglomerate expected to pay about $1 billion for Rovio Entertainment
Sega Sammy Holdings Inc. is nearing a deal to acquire the company behind the “Angry Birds” mobile game for about $1 billion, according to people familiar with the matter.

The Japan-based entertainment conglomerate could seal a deal to buy Rovio Entertainment Oyj by early next week, assuming the talks don’t break down or drag out, the people said.

Sega Sammy was created in 2004 through the merger of Japanese slot-machine company Sammy Corp. and Sega Corp., the videogame maker behind the character Sonic the Hedgehog. The combined company offers a range of entertainment products including arcade games, toys and animated video content.

Simple yet addictive, “Angry Birds” was a trailblazing mobile game released in 2009, when smartphones were still in their infancy. Players use a slingshot to fire their birds over, under and through various obstacles to knock out squadrons of green pigs attempting to steal their eggs.

It was the first mobile game to be downloaded 1 billion times, according to Rovio, which claimed last year to have reached the milestone of 5 billion downloads across its games catalog.

Rovio, based and listed in Finland, has built on the success of the original game by launching multiple sequels, as well as TV spin offs and movies. It went public in late 2017, hoping the listing would help its growth plans.

But Rovio hasn’t managed to replicate the success of “Angry Birds” with subsequent games, making the company susceptible to a takeover by a bigger rival, particularly as its aging franchise has itself been eclipsed in recent years by newer rivals.

Rovio previously was in talks to sell itself to Playtika Holding Corp. , an Israel-based rival, for more than $800 million. Those negotiations ended in March without a deal.

Global consumer spending on mobile games fell 6.4% last year to $92.2 billion, according to Newzoo BV. Still, that makes up about half of all game software sales, with the rest spent on console and computer games, the industry tracker estimates.

The slowdown, following a burst in demand during the pandemic, has added fuel to an already-active deal-making environment in the industry. Last year, Take-Two Interactive Software Inc. agreed to buy FarmVille maker Zynga Inc. for roughly $11 billion.

Soon after, Microsoft Corp. struck a $75 billion deal to buy Activision Blizzard Inc. , known for its Call of Duty and Candy Crush franchises, though the transaction is facing regulatory scrutiny in the U.S. and abroad. In addition, Sony Group Corp.’s videogame unit agreed last year to buy Bungie, the studio that created the Halo and Destiny series, for about $3.6 billion.
 
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