Nah, there was no fixing it without a total do over. The constant "they didn't give Kojima enough time" thing is straight cope.
The maps are shit by design by having Africa being a big empty field and Afghanistan being a bunch of narrow canyon passes with two towns and a small base. What could have been fleshed out? What could have been added?
Deeper bases ala Camp Omega, non-enemy NPCs that maybe you could do side quests for, battles between enemy forces and NPCs kinda like what was supposed to be in 4.
Collectables beyond cassette tapes, I mean, what are in other open world games? Put them in V.
It is the same deal with how barren Death Stranding's maps feel, Kojimbo and open world does not mix, love it hate it he specializes in "cinematic" games, but people gave him so much damn shit over "movie games" he eventually tried to make them chock full of gameplay, which translates to barren and empty because again, that's not where his talents lie.
Very apt comparison. Two games that are open world and clearly the creator had no idea what they were doing.
At least Death Stranding had mechanics you could tinker with. V has nothing. Base camo is the same as ones you later develop. V's biggest problem is that it's trying to be a console developed version of PW. PW worked because it was a handheld with the intention you pick it up and put it down after one mission.
MGS only works in well crafted setpieces. MGS3 doesn't even feel linear because of how well the set design is that it hides it.
I was going to mention how 3 is more linear than 1 and 2, yet it still feels as fleshed out.
Metal Gear was one of those series where the setting was as much a main character, again not unlike a Resident Evil or Silent Hill, but too often have games strayed away from that because it takes more work than copy paste.
Kojima would have just wasted the extra time and money pissing around, like he did in all the years and millions of dollars leading up to its release. Guy spent tons of money on things like music he never used and threw out, and lol dinners with celebrities he hired just because he wanted to hang out with those celebrities.
People like Kojima (and Nomura at SE) need tardwranglers to crack the whip, make sure they work instead of piss around spending years working on something stupid like eye texture, and shoot down the really retarded ideas.
"Kojima, we've left you to work on this with a blank check for 5 years. What do you have to show? W... what? The only thing you've done with 100 million dollars and 5 years is make a camel toe physics engine? WTF? You stupid mother fucker! We're releasing the game in a year! Get it finished one way or another!"
"Jeff Keeri! They forcu me to make game in onry 1 year! It bad not my faulturu!"
This is the truth that Kojima bit off more than he could chew and never had a clear enough vision for the game, but another year or two of development time couldn't have hurt.
It happened a lot with developers of the 2010s, the canvas got so large as the 8th gen started that devs just didn't know what to do with all this new potential, The Order 1886 showed a way of how games could be tight, focused experiences that dazzled you with the new tech but didn't waste your time, everyone got so butthurt about it though that now many games are bloated with filler, good job everyone!