Metal Gear

Maybe it's the nostalgia talking, but between the clear skies, striking orange structures, sound of seagulls etc. the Big Shell has such a distinctive aesthetic. I've heard that some people consider the Big Shell just a palette swap of Shadow Moses, but that doesn't do it justice IMO.
That's a peeve of mine concerning critics of MGS2, they take one line the AIs say at the end of the game and take it to work their brainlet logic void of context, ignoring that the last part of the AIs big breaking speech to Raiden was just an attempt to keep him in their grasp.

Truth is, while the Big Shell has similarities to Shadow Moses, it all went off the rails due to Snake, Fatman's feud with Stillman, and Ocelot's chronic betrayal syndrome.

The Patriots, for all their seeming omniscience, are really just very advanced ChatGPT bots. They try to adapt to the situation, but they can only do so much when they can't keep their subjects under control, and when Otacon and Emma place the virus, the Patriots decide to throw everything at Snake and Raiden as a swan song because even they knew shit had hit the fan.

Of course, Kojima lost the plot and decided the Patriots were just Skynet in all but name. :roll:
 
Patriots etc.
Yeah even the script mentions that the Patriots didn't intend for Solidus to actually escape with Arsenal. I do wonder how things would have played out if Snake/Otacon hadn't shown up. For a start, Vamp would have straight up murdered Raiden as soon as he got to Strut B.

This might be unpopular, but this part will always be funny to me:
"I have a last request... Call me Emma."
"What's wrong with E.E.?"
*dies*
 
PW is fine, 5 could've been handled better.
I think Peace Walker controlled like complete shit on PSP and was redeemed only by the PS3/360 release tbqh. People say that it doesn't work as well on consoles because of how the mission structure is, but I say that's bullshit. Quick to the point missions that are fun are great on any system, the controls being wack as fuck on portable is far worse than missions being short on console IMO.

To this I can't decide if Kojima is actually a really skilled game dev or just a massively pretentious glory hoarder conman.
I guess he's decent at directing cutscenes. He's a sub par writer, and I want to say *but* at least he's a decent idea man...but then you realize that his original idea for Snake was to be like a 50-60 year old dandy in MGS and you hear all these stories about how Shinkawa was the one who said Snake should be a grizzled guy in his 30's, and how Kojima only added the Cyborg Ninja after he saw Shinkawas drawings of it and you have to wonder just how much of the cool factor was Kojima or Shinkawa.

He never seemed to take much pride in the gameplay of the series, to me. For a guy who was waaaay ahead of the curve when it came to cinematic presentation and storytelling to the point of arguably being the "father" of it, he is notoriously slow and behind when it comes to keeping up with game design and theory. It's kind of astounding how his idea of open world is just having big ass empty play spaces. It's the shit you saw games like True Crime: Streets of LA push to absolutely mediocre results back in the early 2000's. And then you realize he's talked about wanting to do open world games since MGS3 and it's like...did you not pay any fucking attention to anything for a decade?

Edit: And then there are stories about how Kojima never even thought about putting in peeking around corners in MGS2, and it was one of his employees/co workers that mentioned it as part of some gameplay idea contest. I really don't think the guy has any fucking clue when it comes to actual game design and theory.

MGS V feels like the culmination of someone just being like "I want this thing. Make it happen." his whole career, and now he's reached a point where he really doesn't care about anything other than getting some weird "phantom pain" theme across his game, some weird "you're the main character" plot twist that he honestly did better 14 years earlier, and just being "open world" while fucking off on social media and rubbing shoulders with hollywood celebs.
 
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I think Peace Walker controlled like complete shit on PSP and was redeemed only by the PS3/360 release tbqh. People say that it doesn't work as well on consoles because of how the mission structure is, but I say that's bullshit. Quick to the point missions that are fun are great on any system, the controls being wack as fuck on portable is far worse than missions being short on console IMO.
I beat the Zeke on PSP and I still get nightmares about it.
 
I disagree that it went to shit to begin with. it definitely had a dip in qulity after 3, but I still thought that 4, PW and 5 were fantastic.
The dip in quality was when he Fukushima vanished from the dev team. No matter how hard the Koji zealots want to say otherwise, a guy that was in the group for the trilogy and then departs and the series falls off a cliff has to mean he had a much larger hand in the writing than what Kojima wants you to believe.

In The Phantom Script, the guy has to smear his name on every single mission credits. You really think he wants to share the spotlight? Why do you think he hated Hayter so much that he was trying to unseat him as early as MGS2?

Kojima is a closet case, communist, narcissistic, plagiarist faggot. Nothing more.
 
Kojima has always had fun ideas but to say he is the sole reason MGS is any good has always been weird hero worship, which was something he was all too eager to foster. His team and the people around him were also essential to giving MGS its identity and solid gameplay.

Still, I think a lot of his influence is why MGS is so unique as a military spy thriller brand.
Why do you think he hated Hayter so much that he was trying to unseat him as early as MGS2?
If he truly hated Hayter he wouldn't have given him that live action commercial in MGS4 or let him be Snake the five times before MGS V rolled around and he was more interested in getting actual actors to play with rather than voice actors.

The guy has plenty of shit wrong with him but to say he had nothing good to influence on the franchise he created is disingenuous retardation. MGS, like everything else, was a massive collaborative effort where a lot of people had great ideas and bad ones and Kojima did what he was supposed to do and acted as the director to tie it all into a cohesive vision. He didn't rape your dog, he didn't kill the IP, he is a bit of a self centered hack who larps as an auteur movie producer. Big deal.
For a guy who was waaaay ahead of the curve when it came to cinematic presentation and storytelling to the point of arguably being the "father" of it, he is notoriously slow and behind when it comes to keeping up with game design and theory
One thing I noticed about Kojima is whenever he pops up on the internet for me it is always to talk about whatever the latest movie or cheeseburger it is he watched/ate. I never see him talk about the latest game he played mechanic he found interesting, you get the distinct impression that all his influences come from non-game material. (With the bizarre exception of V and PW. Which were clearly inspired by Monster Hunter and Far Cry respectively, also so gameplay driven that faggots complain about it to this day but whatever)

I guess it works for him, that's why he has interesting ideas, but not all of them work and in some ways his game design is laughably outdated.
 
Yet you have to do damage control for anyone that doesn't want to lick his crack.

He did kill the IP when there hasn't been a MGS in nearly a decade. He was fired for a reason.
I just think your ranting about the guy is fucking retarded. That's not 'damage control' it's just calling it what it is.

Last I checked Konami is the one who owns the IP and hasn't greenlit any projects. We still have no idea why Kojima was fired and it is all entirely speculation. The faggy cope that Konami suddenly woke up one day and decided he was wasting money and time and fired him justifiably is just that, a cope from people who need to justify their negative feelings towards a franchise with one or two games in it they don't like.
 
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