Tabletop Roleplaying Games (D&D, Pathfinder, CoC, ETC.)

No idea on the history of Roll20. Also not sure how using Roll20 woukd give out your IP but then I'm a boomer so....
Maptool doesn't work like Roll20, you host it yourself, so the players need your IP to be able to connect to it. In my experience it had some connection troubles with Hamachi and loading some assets, but it's got a lot of features and it's completely free.
The PF module was interesting to use, had some very helpful stuff like a summoning macro with all the summon monster/nature's ally creatures premade.
summon-field.png
 
Maptool doesn't work like Roll20, you host it yourself, so the players need your IP to be able to connect to it. In my experience it had some connection troubles with Hamachi and loading some assets, but it's got a lot of features and it's completely free.
The PF module was interesting to use, had some very helpful stuff like a summoning macro with all the summon monster/nature's ally creatures premade.
View attachment 5064766

This would be perfect, it's free and so incredibly easy to use.
 
Maptool doesn't work like Roll20, you host it yourself, so the players need your IP to be able to connect to it. In my experience it had some connection troubles with Hamachi and loading some assets, but it's got a lot of features and it's completely free.
The PF module was interesting to use, had some very helpful stuff like a summoning macro with all the summon monster/nature's ally creatures premade.
View attachment 5064766
Ahhh. O.k. Cause even though I am, admittedly, a retarded, nearly tech illiterate, boomer I couldnt see how anyone on a game on Roll20 coukd get the IP for anything but Roll20. But then I had no idea what maptool was, and really still dont.
 

Only the PoCs were permitted to write for the book, which they hyped extensively on Twitter, though as it is a WotC production every senior person remained a dirty white male.

The book was also absolute garbage, the setting was written as a utopia of brown-skinned bliss where benevolent leaders run everything and give free welfare to everyone by taxing imports, because that's a sustainable way to do it and merchants are totes on board for having all of their profit margins vanish. They also didn't have cops but had social workers to deal peacefully with crime, except if you did crime they would brainwipe you until you couldn't do crime anymore, which is not at all a dystopian nightmare. It's progressive! Anyways, if you look around with any degree of effort, it's easy to find critiques about how dumpster fire the book is and how the setting completely collapses under any scrutiny.
lmao, holy shit, this is real, lmao, just lmao

Glad I switched to ACKS. You can hire indentured servants at the bonding house!
 
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I mentioned I recently moved, and got talking with my neighbours, and one of them is a GM for Twilight 2000 game and they asked if I wanted to play. I have lurked /tg/ for like 15 years for 40k and dorf stuff but my IRL friends have not been as interested in RPG, so this is my first chance to dip my toes into the pool. I can hardly believe my luck.

First game was very fun, I was a cop turned PI turned soldier, picked proficiency in Russian, we did one of the ready adventures and rescued a ex-KGB agent's kidnapped wife who is a doctor to patch up one of our teammates who got shot in the guts by Russian deserters in an ambush. I have played just a few hours but I love it already.
 
I mentioned I recently moved, and got talking with my neighbours, and one of them is a GM for Twilight 2000 game and they asked if I wanted to play. I have lurked /tg/ for like 15 years for 40k and dorf stuff but my IRL friends have not been as interested in RPG, so this is my first chance to dip my toes into the pool. I can hardly believe my luck.

First game was very fun, I was a cop turned PI turned soldier, picked proficiency in Russian, we did one of the ready adventures and rescued a ex-KGB agent's kidnapped wife who is a doctor to patch up one of our teammates who got shot in the guts by Russian deserters in an ambush. I have played just a few hours but I love it already.
Twilight 2000, now that's not something I've seen mentioned much. I've got a few of the books for it, but have never had the opportunity to play it. How fun is it to play?
 
I'd think about playing if someone wanted to run, probably wouldn't be up for DMing mostly because I have a regular game I run regularly. As far as what kind of platform to play on, Tabletop Simulator is what I use but it's pretty janky. There's a lot of options to buy terrain and to build little towns and dungeons which I don't use at all, but there's a grid and a marker and I can take pictures off of the internet and put them on little stand up portraits.
 
Twilight 2000, now that's not something I've seen mentioned much. I've got a few of the books for it, but have never had the opportunity to play it. How fun is it to play?
I have no context because this is the first TT RPG I've played, seems fun so far. We'll play DnD tomorrow because our characters got shredded by a marauding warband of Americans in a looted humvee.
 
Twilight 2000, now that's not something I've seen mentioned much. I've got a few of the books for it, but have never had the opportunity to play it. How fun is it to play?
We loved it when we played it.

Mostly for the irony of being stationed in West Germany and playing Twilight 2000.

Combat can be clunky. You can end up dead or with too many rads in character generation.

But it's a blast.
 
@The Ugly One How is ACKS? I've been wanting to do some OSR next time my turn to DM comes around, and I'm particularly intrigued by the Heroic Fantasy Handbook which seems(?) to turn most spellcasting into ritual casting, which is definitely the kind of REH flavor I think would be fun.
 
Well, my group has gotten back together with a different player stepping into the DM shoes. New characters, fresh campaign, we're gonna tackle Tomb of Annihilation. He's really excited about DMing, even went to the effort of getting a costume for roleplaying the initial questgiver. Toddlers continue to be the real villain of our sessions, but we'll muddle through.

It's an interesting party we've decided on: bard (myself), sorcerer, ranger, and druid. I'm probably going to have to build around being healer/support, and since we're starting at level 1, things could get dicey. Glad I get a chance to play again, though.

I might go back to our DotMM campaign and set it up on a VTT so we can continue running that on off-nights when we can all get together on voice chat. As much as I prefer to play together in person, a megadungeon really seems to lend itself to being played virtually; it'd be a lot easier to visualize where everyone is, how much they've explored, and so on. Plus, it would give our new DM a chance to keep playing on the other side of the table.
 
You have four editions and one alternate system to pick from. A Battletech RPG has been in production in one form or another since the eighties. Third edition is a personal favorite of mine.
I meant a group that wants to play the Battletech ttrpg
 
I refuse to use Roll20 on principal I backed the KS, they promised Roll20 backer access for life, only to get shit on when they went to market. that translated into Beta access, a code for 3 free months when they went 1.0, and you get some gay flair for you account tagging you as a sucker. I didn't expect external access to 3 TB of storage and all the cool graphical whistles, but I was expecting at least Free but No Ads or maybe some extra asset storage. Plus their market place shits up the GIS results when I go hunting for assets.

Given it'd be OSR/OSE, There wouldn't really be a need for a VTT. Just something for handout graphics & white board.
Which is great because I am not giving any internet randos my IP for Maptool, let along people from this board.*

*they have some proxy options I have been too lazy to explore.
can't recommend foundry enough: 50 bucks single purchase, self-hosted, even their marketplace content isn't as overpriced. if you don't wanna host it on your own you can get a VPS or official hoster.
if you got a fixed group you could have everybody chip in, and the one with the license doesn't have to be GM (you just run it like a game server of old and then connect and pick your role), meaning other people could run other games etc.

closed source but open enough for all kinds of modules and systems - although most don't really need the automation anyway, but it's still nice that it can do all the work looking up random tables and stuff.

otherwise there are a few free VTTs if all you need is some tokens and a grid. owlbear is probably the most common one, I've used mythic table for a while (requires bit more time to set up tho).

I'd think about playing if someone wanted to run, probably wouldn't be up for DMing mostly because I have a regular game I run regularly. As far as what kind of platform to play on, Tabletop Simulator is what I use but it's pretty janky. There's a lot of options to buy terrain and to build little towns and dungeons which I don't use at all, but there's a grid and a marker and I can take pictures off of the internet and put them on little stand up portraits.
works well enough after you get used to it, and some mods go all out:

don't even have to build everything from scratch
 
Just because I wanted to share and didn't know where else:

Arby's is releasing a set of 7 polyhedral dice.

I guess technically a second batch, the first ones sold out.
I'm not sure how successful the market overlap here is, but at $12 a pop its not losing them any money.
 
Just because I wanted to share and didn't know where else:

Arby's is releasing a set of 7 polyhedral dice.

I guess technically a second batch, the first ones sold out.
I'm not sure how successful the market overlap here is, but at $12 a pop its not losing them any money.
Sold out again. I'd love a set, it's a well-known fact that ridiculous novelty dice always roll better.
 
can't recommend foundry enough
One thing to be careful of is a moderate amount of computer knowledge is required. If you don't know how to port forward or how to compress images you can end up with a bad time.
 
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One thing to be careful of is a moderate amount of computer knowledge is required. If you don't know how to port forward or how to compress images you can end up with a bad time.
only if you self host, but there's a guide. otherwise you can just use forge or another partner host for a few bucks a month if you don't wanna deal with it or the time to learn to set up your own cloud instance somewhere else, they have automated/guided most of the process of getting it running (and offer trials to check it out before you commit). besides the $50 license for foundry the hosting fee still gets you more for less compared to what you'd pay for rofl20 each month while granting you more access to mess with it, but that's mostly picking what modules to install anyway.
official documentation covers the important points well enough: https://foundryvtt.com/article/hosting/

hosting it externally is also more secure in the sense that no one connects to you or having to give out your IP etc., but if you're really cheeky you could just use a burner phone: https://foundryvtt.wiki/en/setup/hosting/Installing-on-Android

in the end it's still a piece of software you can do whatever with compared to most other VTTs that are hosted as a service somewhere with only limited access.
 
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I host Foundry and most of it is really basic. Don't use 30gb images for your map or 20mb uncompressed wavs for the audio, stuff like that. Anything you put up has to go over your players' connections to load for them, has to sit in their computers' memory, so if you go fucking wild on audio/video/lighting stuff, any player on a potato computer or a slow connection is going to have a rough time. Working with scripting and macros is trickier, but not really necessary if you're just looking for a thing to host a shared map and tokens.
 
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