Nintendo Switch (Currently Plagued) - Here we shit post about the new Nintendo console, The Switch

Then why were all those outlets claiming the OLED model could take advantage of it?

Don't get me wrong, I'm not surprised that the gaming press would be incorrect. Just a bummer.
You answered yourself there, they have no idea what they are talking about lol, DLSS is designed in a way that only the RT cards can use it, or at least in a way that only the rt cards can use it in an effective way
 
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Maybe instead of trying to discussing semantics just to arbitrarily classify a given console in a given generation we give up this nomenclature altogether? The generation nonsense fits in the PC world where it's very easy: a product line released in a year is one generation, and new product lines get released every year.
That’s by far when it would make the least sense. What brand of CPU does your PC use? What brand of graphics card? Is it a high-end 4000 GPU or a low-end 4000 that’s equivalent to a high-end 3000? How much RAM? What kind of RAM? PCs (and phones, I guess) are the one category where everything goes through a gradual increase and there are definitely no hard generations.
 
I'm going to sell my Switch soon, I may get money for it because you can do the paper clip hack on it.
 
That’s by far when it would make the least sense. What brand of CPU does your PC use? What brand of graphics card? Is it a high-end 4000 GPU or a low-end 4000 that’s equivalent to a high-end 3000? How much RAM? What kind of RAM? PCs (and phones, I guess) are the one category where everything goes through a gradual increase and there are definitely no hard generations.
In PC's the term of generations only really applies as a simple marketing term. For example the Intel Core lineup uses the term of generation to indicate every next release from the first one. The first gen came out in 2008, but even then it's not necessarily perfect since the first gen spun across like 3 years before the next generations became yearly releases.

Nvidia doesn't use the "n-th generation" nomenclature, but instead people refer to their cards by the series number, for example "10 Series" are the Pascal based GPU's released in 2016. And AMD has an even dodgier way of clarifying their Ryzen CPU generations.

However in the PC world no one thinks in terms of generations. Everyone thinks in terms of pure hardware performance, because you can pick and choose specific components and upgrade independently of what you have right now, and in the end the PC platform is backwards compatible in terms of games themselves, and you can still try and run newer games on older hardware where they won't perform as well but they will run.

I think the generation terminology of consoles stems from the bumpy start of the market with the Magnavox Odyssey being the product that has created a market for gaming consoles of the early days. PC gaming only really began in it's rudimentary forms in the 80's, with microcomputers such as Commodore 64, ZX Spectrum and Atari ST. Back in the 80's IBM machines were still seen as very expensive business machines, while that trio was basically the console wars but for the microcomputer world.

By the 90's all those three companies fell off the home computer market, while the IBM XT architecture began to live it's own life when back in the 80's IBM lost a lawsuit where it was legal for other companies to create XT clones as long as they coded their own BIOS, which is what ultimately led to further modernizations by other companies, such as Intel creating the ATX standard, which ultimately led to the current day PC market.

So basically the PC gaming market evolved in a completely different, more gradual way while the console market has stuck to having a few years of gap between new hardware releases, with the console market being significantly older than the PC one, hence the reason why the generation nomenclature makes no sense in the PC world. And no one ever refers to a "generation" of a PC part when talking about PC gaming, it always comes down to pure performance numbers and OS support in these discussions.
 
KLONOA Fantasy Reverie Series is the one game that you don’t see most people talk about for the Nintendo Switch. It’s almost like one of those games that just came and went like it was nothing.
 
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Another day, another underwhelming Indie World.

But hey, Brotato is getting a Switch port. It’s a fun, simple dual stick shooter (or one stick with auto-fire) that’s $5 on Steam right now. If you like roguelikes where you constantly unlocks new characters and items, I definitely recommend it.
 
Another day, another underwhelming Indie World.

But hey, Brotato is getting a Switch port. It’s a fun, simple dual stick shooter (or one stick with auto-fire) that’s $5 on Steam right now. If you like roguelikes where you constantly unlocks new characters and items, I definitely recommend it.
>something like half of the announcements were DLC for existing games
>everything else was an update or a port

when was the last time we saw a Switch exclusive (indie)? Did I miss one in this Direct or has there not been one for a while?
 
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>something like half of the announcements were DLC for existing games
>everything else was an update or a port

when was the last time we saw a Switch exclusive? Did I miss one in this Direct or has there not been one for a while?
maybe the big developers are secretly working on launch titles for the next gen console?
 
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maybe the big developers are secretly working on launch titles for the next gen console?
Ah, just realized I forgot to add- I meant indie exclusives, not first-party stuff
We just got Dreamland DX like a month ago, that wasn't my concern
 
Ah, just realized I forgot to add- I meant indie exclusives, not first-party stuff
We just got Dreamland DX like a month ago, that wasn't my concern
Would these indie developers be the ones that Nintendo can trust to not violate a NDA?
 
I have a need to know how the hell will Security Breach run. Not because the game is too much for the Switch, but because the game was a disaster everywhere else.
Yeah, hardware-wise, it seems like most of the footage is just the game at Low with 30fps or whatever. Normally, I'd say there's nothing particular about the Switch that would be cause for more hilarious bugs, but considering Steel Wool are the guys who had stuff like "Setting voice volume to 0 skips all dialogue cutscenes" and "Jumping while interacting deloads the entire world", I can't rule out the possibility of the port somehow having even more strangeness.
 
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Uh sorry, that was me just choosing the first suggestion Google gave my phone. Anyways, I noped out of that shitty direct after the first game was Wap-shit and then the next was some other indie cringe thing.
 
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