- Joined
- Feb 2, 2020
Mechwarrior 2e is your best bet.I'd kill for a battletech RPG game, it would be so cool, so cool.
3e introduced weirdly complicated character generation mechanics that for whatever reason were carried into Battletech: A Time of War. Which is technically MW 4E and was released much more recently. Avoid both of those. Stick with 2E. The advantage of Mechwarrior 2e is it's broad compatibility with Battletech as a war game. It was really only meant as an RPG expansion for the wargame. You can take your RPG character and just play Battletech with them. AToW was just needlessly complex for the sake of the five autists who want more crunch

You also have Mechwarrior Destiny. Which is a completely original system that is nothing like Mechwarrior 1 through AToW. It's meant to be way more simplistic and "cinematic" but it goes too far in the opposite direction of Mechwarrior. So A lot of people who like Destiny will use it for the RPG stuff and regular Battletech or Alpha Strike for Mech combat. It's okay if you're not fussed about your character actually crossing over into the Battletech war game.
There's even a fan made supplement that creates a "more cinematic and fastpaced" mech wargame using Destiny as a base called Battletech Destiny. It's all just really convoluted though. Requiring you to posses the rule books for 4 different games (which are referenced constantly) as opposed to just making their own ruleset.
2E just used BT rules and was fine. Every BT supplement for classic Battletech works just fine for it. There's also a fan made Battletech supplement for Savage World but I've no idea if that's any good. It seems okay to me. You can find PDFs of second edition really easily and I think DTRPG even does print on demand for it.
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