Tabletop Roleplaying Games (D&D, Pathfinder, CoC, ETC.)

Anyone got good advice for a 3.5 Greyhawk Pally build?
If you want to go full Paladin then power attack and cleave will serve you for a lot of the early game then just focus on finding stuff to keep you mobile. If you want the flavor another option is to splash two levels in Paladin for divine grace then swap over to cleric to buff the shit out of yourself for emergencies. If they let you take divine metamagic you might just want to invest in the extra turning feat a whole bunch and then use it as fuel for quickened buffs.
 
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Her internet addict vibes suggest to me that she won't actually show up to an IRL game, but anything's possible. If she spergs out or is unable to tear herself away from her phone, she'll be told not to come back. I'm a nice guy and want to give everyone a chance since this community is and always has been saturated with spergs and retards, but I am not conflict averse, either, and have no problem with looking someone in the eye and telling them that I don't want them around.
Keep us kiwifarts updated nonetheless.
 

500% gay VTT for game streamers.
There's a market for this product sure, but I'm not seeing the case for Kickstarter.

the first VTT for cinematic immersion
AKA: "We make it easier to have your ugly nerd faces on screen without needing to use custom graphic overlays in streaming software"

Nope. Nope nope nope. Miss me with this zoomer streamer shit.

Support version one on Kickstarter and forever be recognized as a backer with a bespoke account that features your backer number and special discounts. You’ll also receive 6 months of Alchemy Unlimited.
At least they're upfront about it.
I was going to posit they were just going to do what Roll 20 did which was give everyone meaningless e-peen that outs you as a sucker. And that is what they're going to do, but they aren't bait-and-switching so I'll give them that.

There's also what's looking like some Star Citizen function creep where they are trying to integrate Campaign Wiki and story/world building tools into the platform.
 
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Skepticism. It looks like they're aiming for form over function in a big way, and since they're hosting they got you for a monthly fee on top of microtransacting you for all the pretty wallpapers; the only one and done price point is $500. And that's if, like Ghostse pointed out, they don't change the terms down the road and fuck you like Roll20 did to its kickstarters.

Additionally they're touting game systems like Vampire 5th and Modiphius and Pathfinder 2, no thanks.
 
As a player, how do you personally handle replacing your character after a death?

After session 2 in our ToA campaign, we just hit level 2, and the very last event before we stopped the session had us encountering a group of three sea hags. Based off of encounter calculators I've looked at, that's probably going to be a TPK. Random encounters are probably going to be a bitch in this campaign, I can tell.

It's kind of a pain to have gone to the trouble of working out a whole character only to need to replace it literally two weeks later. I was thinking about pulling the old "identical twin" trick and keep the same character sheet, just changing his name by a letter. I'd probably feel different if I hadn't just made this character, I just don't feel like going to the trouble of figuring out something totally new so soon. But maybe we'll get lucky and I won't have to worry about it.

Last session did give a nice line out of context: "finger guns are a free action!"
 
As a player, how do you personally handle replacing your character after a death?
I like giving them some connection to the original character, though a family member's a little too direct for me.
E.g. the last character I had to replace was a mercenary that died under suspicious circumstances, so I replaced him with a hellknight glownigger sent to investigate his death.
It gave him a reason to be there and have some degree of knowledge about the party, and was a decent way to introduce his schtick.
 
As a player, how do you personally handle replacing your character after a death?

After session 2 in our ToA campaign, we just hit level 2, and the very last event before we stopped the session had us encountering a group of three sea hags. Based off of encounter calculators I've looked at, that's probably going to be a TPK. Random encounters are probably going to be a bitch in this campaign, I can tell.

It's kind of a pain to have gone to the trouble of working out a whole character only to need to replace it literally two weeks later. I was thinking about pulling the old "identical twin" trick and keep the same character sheet, just changing his name by a letter. I'd probably feel different if I hadn't just made this character, I just don't feel like going to the trouble of figuring out something totally new so soon. But maybe we'll get lucky and I won't have to worry about it.

Last session did give a nice line out of context: "finger guns are a free action!"

it really depends on the game and campaign.
B/X/O - they are dead, your fault for giving them a backstory.
3.5 - Depends; usually I work out trapdoors for characters to be absent and for new members to step, so I'll just tap those for new members.
4+ - I'll probably work out some bullshit where the enemies either don't kill their characters, or the party is rescued. Either way, they're losing gear because Players don't care if their characters die. Their loot however.....


In your case, with the Sea Hags I'd have the party roll up secondary characters and then have the adventures turn out to be a rescue mission. Maybe the Sea Hags do a tarantula wasp thing where they lay eggs on stunned victims and the Sea Hag larva eat the victim alive. Or maybe the Sea Hags are raising pet monsters that do that.
I'm not overly familiar with the ToA but I know the Death Curse is a thing - so party TPKs, get rescued & resurrected by a friendly, high-powered cleric & team and now is EXTREMELY motivated to complete the adventure - quickly.
Cleric & Team are too death-curse rotted to be able to challenge Acerak, but still have access to their rituals and shit.
MAybe have some of the Cleric's buddies be a highlevel undead punishment added to later encounters.
 
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Update on the wotc thing
Apparently the Pinkertons didn't just go after the old man

I'll save everyone 3.5 nearly two minutes of their lives:
The Pinkertons talked to the guys neighbors. That's it.

Again, WOTC losing their shit over to this level on a single guy is pretty LOL but this dude is being a faggot about it; PIs talking to neighbors and spinning some bullshit is standard par for the course. He's got a point where Wizards probably could have tried to make contact through not a felon-hunting organization, but this dude is being a limpwristed faggot.
 
In your case, with the Sea Hags I'd have the party roll up secondary characters and then have the adventures turn out to be a rescue mission. Maybe the Sea Hags do a tarantula wasp thing where they lay eggs on stunned victims and the Sea Hag larva eat the victim alive. Or maybe the Sea Hags are raising pet monsters that do that.
I'm not overly familiar with the ToA but I know the Death Curse is a thing - so party TPKs, get rescued & resurrected by a friendly, high-powered cleric & team and now is EXTREMELY motivated to complete the adventure - quickly.
Cleric & Team are too death-curse rotted to be able to challenge Acerak, but still have access to their rituals and shit.
MAybe have some of the Cleric's buddies be a highlevel undead punishment added to later encounters.
Well, that wouldn't work exactly due to the mechanics. The Death Curse has two parts to it: nobody who dies can be resurrected, and anyone who already was resurrected prior to the curse beginning is slowly withering away (mechanically, losing 1 max HP per day). So even if our party could be rezzed, given the fact that we're only level 2, we'd be dropping dead again within a couple weeks, nowhere near enough time to lift the curse even if we could survive everything in between.

From what I've read, it's basically expected that you're going to end up with dead adventurers along the way, especially since you can apparently get any random encounter at any level. Considering it's inspired by Tomb of Horrors, I guess it's supposed to be a meatgrinder. It's certainly different from your average campaign where you start off with small-scale threats and gradually work up to bigger ones, but I'm not sure how fun it is exactly just yet. Maybe we just got unlucky right off the bat, but if this becomes a habit, I think it might feel more like a slog than a campaign, especially with the rules on encumbrance and disease and dehydration and the like (wish I could've made an artificer, an alchemy jug and bag of holding would have trivialized much of that).

I'm also a tad worried that our DM wanted to run this specifically because of the likelihood of TPKs. Thus far in the various campaigns we've run, we've been fairly lucky about avoiding deaths, though there have been a couple of close calls. As a player, he was very much the "push the obvious red button" sort that could be counted on to go and do something without thinking, which certainly drives the plot forward but also makes things more hectic. I'm starting to get the feeling he really wants to kill off some characters just for the hell of it, but I wonder if he'll find that a lot less enjoyable than he thinks it is.

But hey, that's okay. I intend on running him and the others through Tomb of Horrors at some point, so we'll see how long he lasts down there. I give him literally five minutes before he gets himself killed, 50/50 odds he ends up taking the rest of the party with him.
 
Well, that wouldn't work exactly due to the mechanics. The Death Curse has two parts to it: nobody who dies can be resurrected, and anyone who already was resurrected prior to the curse beginning is slowly withering away (mechanically, losing 1 max HP per day). So even if our party could be rezzed, given the fact that we're only level 2, we'd be dropping dead again within a couple weeks, nowhere near enough time to lift the curse even if we could survive everything in between.
Oh I thought you were the GM.

As a GM, I might pull some punches. Give the players a non-combat way to bypass the encounter. Or maybe a sea dragon comes by mid fight and the sea hags run off.

And I'd probably give the party some McGuffin of Fuck Acerak that lets people get rezzed a couple times. And maybe some sort of magic serum that holds off Deathcurse rot for a couple days.
 
Not sure if anyone has ever played it, but I recently started running a Deadlands Classic game and so far it's been pretty fun. It's a pretty crunchy old west ttrpg. The biggest hurdle has been the formatting of the books. Things tend to be all over the place, but it's an old system so I'm not to surprised.
 
I'll save everyone 3.5 nearly two minutes of their lives:
The Pinkertons talked to the guys neighbors. That's it.

Again, WOTC losing their shit over to this level on a single guy is pretty LOL but this dude is being a faggot about it; PIs talking to neighbors and spinning some bullshit is standard par for the course. He's got a point where Wizards probably could have tried to make contact through not a felon-hunting organization, but this dude is being a limpwristed faggot.
I think he likes the views he's getting a lot too. Just three weeks ago he went from about 400 views a video to getting about 3500 views. Now this week this newest video is at 26k. This guy wants e-fame, which will poison him in the end as e-fame usually does.
 
It has come to my attention via /tg/ that in the one of the Chronicles of Darkness books (Beast: the Primordial) there is an example character who is a Mexican womanchild NEET that feeds on the suffering of others by puppeting trolls and driving people to suicide. She got her start on a forum dedicated to mocking cosplayers, found out about her magic powers when she successfully bullied a girl into killing herself, and then started lurking vidya and MRA forums so that she could use them to draw power from bullying games journalists and devs. Today she commands a veritable army of trolls who will dox and SWAT anyone to gain her approval, although as far as anyone knows she is a 20-something-year-old man.

The handle she chose for herself? Null Snyper.
 
Oh I thought you were the GM.

As a GM, I might pull some punches. Give the players a non-combat way to bypass the encounter. Or maybe a sea dragon comes by mid fight and the sea hags run off.

And I'd probably give the party some McGuffin of Fuck Acerak that lets people get rezzed a couple times. And maybe some sort of magic serum that holds off Deathcurse rot for a couple days.
I don't mean to criticize a friend or complain about an incoming party wipe, we all have our own styles of DMing, but I think he hasn't quite realized that your primary role isn't to murder your players at the first opportunity.

Like, ToA is a tough campaign, and rightly so if it's building off of one of the most challenging dungeons in the game's history. But if I were in the DM chair this go around and I rolled a definite TPK for a random encounter two sessions in, I would do what you'd do: either fudge the roll or come up with a way to get them out of the fight. Nothing's more demoralizing than setting up a party and starting to put effort into them, only to have that all be thrown in the garbage before you've even gotten a chance to play, through no real fault of your own (they were disguised as explorers in need of aid and only revealed themselves when one of us approached).

The DM screen isn't just there so your players can't cheat, it's also there to allow the DM to cheat. I've done it more than once when I was DMing, but I don't think he's realized he has that capacity yet. He's already telling us to have backup characters planned, so it sounds like he's fully prepared to wipe us and have us start over (and I'm definitely just going to reuse my bard with a new name). We're all mature enough that this isn't going to ruin friendships or anything, but I dunno how long people are going to be willing to play if we keep wiping from random bullshit, as well as all the survival mechanics to keep track of. We'll see!
 
Nothing's more demoralizing than setting up a party and starting to put effort into them, only to have that all be thrown in the garbage before you've even gotten a chance to play, through no real fault of your own (they were disguised as explorers in need of aid and only revealed themselves when one of us approached).
This is why when I did the original ToH I'd never send their regular characters in, but one-shot characters intended solely for that one scenario (basically carbon copies of their existing high level characters). That way we didn't have to worry about a TPK.
 
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Anyone remember 1d4chan? I think the site's gone down for good; something about the author "not wanting to contaminate the younger generations with outdated memes", or some shit.
Thank Christ for archives, I'd never be able to handle Old Man Henderson going the way of tears in rain.

I don't know if it was a new change, but I suspected something was up when I saw the page about furries spent more time bitching about how hypocritical /tg/ users are than the topic of the page itself.
 
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