Nintendo Switch (Currently Plagued) - Here we shit post about the new Nintendo console, The Switch

Nintendo should just include standard chat features and stuff behind an adult NSO plan, simple as that.
When has putting an "adult" disclaimer on a version of something made for kids ever stopped children from interacting with it? Hell, since when has putting "adult" on anything stopped kids? If anything, it coaxes any kid above the age of 6 into being more curious about it.
Besides, if the only difference between "adult" and "child" was the chat feature and maybe a couple of extra bucks, I highly doubt it'd stop parents from kowtowing to the kid loudly screaming that he wants to chat with his friends.
I'm not a huge fan of Nintendo forgoing a lot of standard industry features when it comes to making their online bundle worth it, but considering Nintendo's core demographic (children and manchildren exclusively) and how fucking Swapnote ended up being used for grooming, I'm more than happy to jump through a few hoops if it means kids are farther away from the 30-year-old creepshows fawning over Fire Emblem lolis.
 
When has putting an "adult" disclaimer on a version of something made for kids ever stopped children from interacting with it? Hell, since when has putting "adult" on anything stopped kids? If anything, it coaxes any kid above the age of 6 into being more curious about it.
Besides, if the only difference between "adult" and "child" was the chat feature and maybe a couple of extra bucks, I highly doubt it'd stop parents from kowtowing to the kid loudly screaming that he wants to chat with his friends.
I'm not a huge fan of Nintendo forgoing a lot of standard industry features when it comes to making their online bundle worth it, but considering Nintendo's core demographic (children and manchildren exclusively) and how fucking Swapnote ended up being used for grooming, I'm more than happy to jump through a few hoops if it means kids are farther away from the 30-year-old creepshows fawning over Fire Emblem lolis.
I'm all for putting protections in place, but not eliminating features. There has to be a line. Clearly labeling something as an adult plan, ensuring there's warnings and safety information, and charging money for it, that's as much as you can do.

You may as well say we can't drive because a parent may let their kid run in the street. Except, in this case, they're even more at fault because they're actively facilitating something rather than merely being negligent.
 
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I'm all for putting protections in place, but not eliminating features. There has to be a line. Clearly labeling something as an adult plan, ensuring there's warnings and safety information, and charging money for it, that's as much as you can do.

You may as well say we can't drive because a parent may let their kid run in the street. Except, in this case, they're even more at fault because they're actively facilitating something rather than merely being negligent.
A kid running in the street is way more visible than a child predator because even if you can't see it you might possibly see an adult and/or hear the kid nearby (and there are plenty of speed limits, signs, and other factors at play). With a child predator, you really can't spare any expense because they look and act like normal people for the most part until they're alone with the kid.
As I said before, too, if the literal only difference between child and adult plans is that chat feature then everyone is going to ignore the warnings and safety info and just buy that plan for their eight year old because there is 0 substantial reason not to. I'm absolutely confident that the vast majority of parents today are either too inattentive or too unaware of the dangers that a chat feature could bring to bother thinking otherwise, and even if they aren't then it's likely that they live a life where they're too busy to check regardless. There's a reason 95% of toddlers now have an iPad sat in front of them with the utterly degenerate content that is YouTube Kids on loop, and it sure as hell isn't because the parents carefully thought through what they were going to show their kids and then presented the kids that content in a safe and easily-regulated manner.

Regardless of the risks, I don't think a chat feature will ever happen anyways. Nintendo immediately struck down Swapnote worldwide due to a few isolated incidents in Japan and are extremely vigilant about maintaining their family-friendly image, to the point where they were a menace to Let's Players and other Youtubers for years because they constantly struck down videos containing their clips to "protect their brand identity" (obviously they never explicitly gave reasons beyond copyright, but seeing as Nintendo made it so that they at one point had to personally approve every single Nintendo Youtuber that used their content, alongside adding a shit ton of rules for that content that remain to this day (and include points such as "not being inappropriate"), I'm pretty sure it had to do with brand integrity). The risk of having an unrestricted chat feature in general is WAY too high for them to ever consider it. Hell, Voice Chat only became a thing a few years ago (over a decade after Nintendo launched their online services) and you not only have to pay for it, but also jump through multiple hoops to use it (must be registered friends, must have an active paid membership, have to use an app on your mobile phone instead of being able to use the Switch itself, your friend also has to fit all of these qualifications, etc) to the point where it's hardly worth using over another communication platform.

Which is fine for Nintendo, because that way if their customers use Discord or some other platform to groom children then they can play it off as the grooming being entirely on that other company instead of them (whereas any chat feature they release would make direct contact between Nintendo and the groomers).
 
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Why bother developing a game and putting actual work into the scenery when you can just slap a 'dead world, here's some rubble' sticker on it and call it a day?

Arceus alone showed Nintendo and it's developers that you can throw out a bare-bones game with dogshit world design and it'll sell.
no, that doesnt really make sense to me. You're telling me they put no effort into the scenery in Mario Odyssey, come on bro. I want to know the reason not just let you farm upvotes for negativity
 
Meh I am okay with Nintendo doing online chat and shit the way that they do. But I am not a typical user. I have never liked voice chat in games even when it was a new and interesting bit of tech.

Most people probably want some general improvements to Nintendo's online offerings.
 
no, that doesnt really make sense to me. You're telling me they put no effort into the scenery in Mario Odyssey, come on bro. I want to know the reason not just let you farm upvotes for negativity
I didn't specify a specific game, those games just happened to be in the original comment and my comment was being taken as a slight against those particular games. I'm just replying back to why there's a big trend in desolate/post-apocalyptic scenery in popular/indie games recently. There's a lot of games that do it well like you and others mentioned, but there's also a benefit of going for desolate landscapes and ruined areas (i.e. using rubble or toppled buildings as a storyline border for scaling scene map sizes, less focus on the need for NPCs in desolate worlds, less need for colorful, vibrant designs in destroyed areas). Mario Odyssey and Forgotten Lands have shown there's exceptions and they can make it work, but there's titles which choose a dead world aesthetic simply to limit the size of map areas or to explain a lack of NPCs/wildlife within the game. It's easier to work with that than to develop a game and figure out a way to implement those same limitations without it.

My second point was more of a comment towards developers in general when it comes to world design. Game Freak already has a negative reputation of releasing unfinished games (to be fair, it's most likely because of Nintendo's pressuring and pushing for releases) and Legends Arceus and Scarlet/Violet are examples of them releasing unfinished or bland world design to their games. The Sonic Team with Sonic Frontiers was criticised for it being desolate and bland before the game even came out and they had fans demanding that they delay it so they could make it better. The trend of desolate, end-of-the-world scenery to me feels like a lack of creativity on their end, and only causes more criticism to come their way.

Like I said above, there's plenty of Switch games that don't fit that mould, but there's also developers that take advantage of it to excuse bad world design.
 
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The trend of desolate, end-of-the-world scenery to me feels like a lack of creativity on their end
that isn't even what they were going for kek
Legends Arceus was about a mostly-unsettled Hokkaido equivalent, Scarlet and Violet are supposed to be set in modern-day Spain (with a different name and a 10,000+ year old nuke hole in the middle
 
that isn't even what they were going for kek
Legends Arceus was about a mostly-unsettled Hokkaido equivalent, Scarlet and Violet are supposed to be set in modern-day Spain (with a different name and a 10,000+ year old nuke hole in the middle
That was directed at Sonic Frontiers. The comment on Game Freak was about their world design capabilities in general, and Sonic Frontiers for having the same issue with world design but with their choice of going for desolate landscapes.
 
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Arceus is just a shit game made by a listless developer for a fanbase that has no shame.

@Nauseated Courgi fight me. :feels:
I won't fight you on that.

Most of the appeal for Legends Arceus comes from you being free to do whatever you want within the landscape (catch 'mons anyway you want, varying pokemon behavior changing up how you encounter them, etc.). Outside of that, the game feels like a tech demo of sorts.
 
Loot at that! What's the word I am looking for...seed? need?
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