Sony hate thread

PS5 Exec: "We Cancel So Many Games"
"PlayStation embraces new ideas, and many of them fail."
PlayStation boss Shuhei Yoshida has discussed the company's production pipelines, saying the giant cancels "so many games." In an interview with The Guardian, Yoshida said part of the pain of making new games is knowing that they won't all be seen through to release.

"PlayStation embraces new ideas, and many of them fail. We do a prototype, we evaluate, we decide whether to spend more time and resources, or we just stop. We cancel so many games," Yoshida said. "I usually try to convince the developer that I’m trying to save them from getting stuck with this project."

The executive went on to say that PlayStation works with "people who have very strong ideas," which makes suggesting changes or cancelling games outright "so hard."

"It's all about talent in this industry. I have tried to help them as much as I could," Yoshida said.
Sony reportedly canceled a Days Gone sequel. Additionally, reporter Jason Schreier said Sony canceled a new Uncharted game.

Before this, another gaming giant--Blizzard--said it cancels about 50% of the games it begins development on. "The truth is, behind the curtain, it's a horror show. But most people outside of Blizzard don't realize around half of our titles don't see the light of day," Blizzard co-founder Allen Adham said.

In other news about cancelled games, a developer who worked on Star Wars: Battlefront III recently said the game was shut down "two yards from the finish line."

As for PlayStation, its latest big release was the Burning Shores expansion for Horizon Forbidden West. Marvel's Spider-Man 2, which is exclusive to PS5, is rumored to release in September.

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The face of PlayStation: Shuhei Yoshida on the joy and future of video games
He’s been at PlayStation since the beginning, and seen the games industry transform beyond recognition. He talks unlikely successes, AI, and gaming’s future
In early 1993, Shuhei Yoshida joined Sony’s nascent PlayStation division as a business development guy – the first member of the team who didn’t have an engineering background. When he was working with Ken Kutaragi and the other architects of the original PlayStation, and later producing games from Crash Bandicoot and Gran Turismo alongside game development legends Mark Cerny and Kazunori Yamauchi, he freely admits that he could scarcely believe his luck. When I speak to him, on the eve of receiving Bafta’s prestigious fellowship award for his contribution to video games, he still seems endearingly surprised by his own success.

“The people who have received [this award] before are all creators! Amazing, talented, genius people! I don’t know how I fit in,” he says. (Previous recipients of the award include Shigeru Miyamoto and Hideo Kojima.) “But everybody says I deserve it, so I guess I deserve it.”

Yoshida is a recognisable face not just for people working in games – he has been a champion of game development for decades, as president of Sony’s game studios from 2008-2019, and has helped hundreds of developers get their games on to PlayStation – but to fans, as well. When the PlayStation 4 was the world’s most popular console, he was a regular face in Sony’s marketing and communications, gently poking fun at the rival Xbox One console or appearing on video game podcasts to discuss games he’d been enjoying.

At 59, he still plays everything, from Sony’s own blockbusters such as God of War and Horizon to independent games from little-known developers; currently he’s got a big Marvel Snap habit going, he tells me, but he’s also been playing the Bafta-winning Before Your Eyes on the recently released PlayStation VR2 headset (it made him cry), and he expresses an enduring admiration for Nintendo’s polish, creativity and tactility. He knows who video game journalists, streamers and influencers are, and posts unselfconscious selfies with them on Twitter. He is, like Nintendo’s fondly remembered late president Satoru Iwata, a gamer first and an executive second.

In 2000, Yoshida was sent to the US to help run PlayStation’s American studios – Naughty Dog (which would go on to make The Last of Us), Sucker Punch and Insomniac. It was here, with Santa Monica Studio, that he worked on his first game-of-the-year winner, the original God of War (2005). It was the first of many. “After that there have been so many game of the year awards, I cannot believe it,” he says. “If you are involved in one GOTY game, that’s a good career I think, but for me it’s been six or seven.”

Behind those successes, though, have been plenty of failures – cancelled projects, developer partnerships that didn’t work out, a lot of work that was never seen by the public. When you work in game development, you get used to that, Yoshida says. “PlayStation embraces new ideas, and many of them fail. We do a prototype, we evaluate, we decide whether to spend more time and resources, or we just stop. We cancel so many games. I usually try to convince the developer that I’m trying to save them from getting stuck with this project … We tend to work with people who have very strong ideas, we love these people, so trying to change or stop their project is so hard. It’s all about talent in this industry. I have tried to help them as much as I could.”

In doing so, Yoshida is often present for the entire lifecycle of a game, from idea to prototype to release, and he sees how hard developers work to realise them. He still counts 2012’s Journey – which he says was an incredibly hard project for its makers at Thatgamecompany – among his career highlights, because it overcame impossible odds. “When that game received all its game-of-the-year awards – not just the best indie game, but the best game, against all these AAA titles, it started something,” he says. “It had such impact on the people who played. You could finish it in four hours but it’s about life and death, and people who have gone through family or close friends passing away could reflect on things they experienced as they played. I am so fortunate to have been involved with it.”

Things have become more difficult for game developers in the 25+ years that Yoshida has been working in the industry. Development costs have skyrocketed: 2010’s God of War III, an extremely expensive game for its time, cost $44m to make. Modern PlayStation 5 games, such as God of War: Ragnarok can cost around $200m. At the other end of the scale, independent developers are coming out with better games on smaller budgets, meaning getting noticed is harder.

“Getting games funded is tough, but even when you make an amazing game, there are so many out there in the market, great games that nobody knows,” he muses. “The good thing is, these days, there are really good high-quality indie publishers out there. When I was in São Paolo last year, there were scouts from Devolver, Curve Digital, Team17, all trying to find the talent from these places, the games that only they can make - [a game’s] cultural background, mythology, artwork, music, can all be something special to stand out in the market… It’s all about economy. Some big games sell tens of millions of units and justify putting all these resources into expensive regions, but I think the industry has to diversify, and I think that will happen naturally and organically.”

Yoshida’s job these days involves reaching out to and developing talent from outside the established game-making regions of Europe, Japan and North America – something that Xbox, PlayStation’s big rival, has also been investing in. And he sees AI tools – which are currently causing a lot of consternation in the creative industries, including games, because of their potential to devalue human work – as something that will open up game development to many more people, and dramatically reduce its cost.

“I was going through 15 pitches in a competition for indies in Japan just this morning, and one of them had amazing beautiful graphics made by a small team of students,” he explains. “They said that they used Midjourney, the AI art generator, to create the art. That is powerful, that a small number of young people can create an amazing looking game. In the future, AI could develop interesting animations, behaviours, even do debug for your

I ask him what he thinks about developers’ expressed fears that AI could replace human effort in these areas – art, music and code. “It is a tool. Someone has to use the tool,” he says. “AI can produce very strange things, as you must have seen. You really have to be able to use the tool well. AI will change the nature of learning for game developers, but in the end development will be more efficient, and more beautiful things will be made by people. People might not even need to learn programming any more, if they have learned how to use these tools of the future. The creativity is more important, the direction, how you envision what you want.”

Yoshida describes video games as a medium that takes every technological advancement and turns it into fun. “The games industry will never cease to be a fun place,” he says. But he is adamant that just like in the 1990s, it’s the talent, not the technology or the business model, that defines its future. “The industry keeps growing and growing, and I hope it keeps supporting and chasing creative ideas and people who try to work on new things. You don’t want to see the Top 10 games every year being almost the same, all games becoming service games … That would be a bit boring, for me.”
 
Additionally, reporter Jason Schreier said Sony canceled a new Uncharted game.
Whoa, I wonder if the /v/ rumor of a prequel game starring Sully was true or just the usual /v/ rumor.

Either way Uncharted is probably best left well enough alone, it had a good run, no need to muck that up, we don't need a game where we play as Drake's daughter or whatever.
 
I'm completely ok with not ever having to play as Drake's oddly masculine lesbian daughter.
lol, exactly.

It might have been acceptable had the game started development right after 4 or was a project by the B team that did Lost Legacy (ie little to no Druckmann), but not now.


What makes you think it isn't?
DQ is popular in Japan, the PS5 is not.
 
Been the number one seller there for a few months now.
"A few months" but how long ago would the latest DQ have started development? Whatever would have been the best seller at the time might have influenced the decision for what platform to focus on.

Maybe the next one will be a PS5 game if the PS5 gains enough steam for enough time.
 
That article was good, Yoshida seems like a very cool guy. The first article is pretty lame though, as no shit game prototypes and incubation projects get canceled all the time, when they're just a small idea with a few graphics slapped on. Nintendo alone could make a museum of their canceled games and random ideas. That tidbit about Battlefront 3 is pretty interesting, at least.
 
That article was good, Yoshida seems like a very cool guy. The first article is pretty lame though, as no shit game prototypes and incubation projects get canceled all the time, when they're just a small idea with a few graphics slapped on. Nintendo alone could make a museum of their canceled games and random ideas. That tidbit about Battlefront 3 is pretty interesting, at least.
Playable betas of BF3 have actually been leaked. Its an infamous case, all down to Adam Orth being a cancer that was killing games.
 
What makes you think it isn't?
Been the number one seller there for a few months now.
We've been through this since day one in 2020: there is a large disconnection between PS5 hardware and software sales in Japan, on a weekly basis, and the situation hasn't changed in 2023 either on that regard.

And in any case, unless you're in the business to only sell hardware, which japanese 3rd-party publishers clearly aren't, the PS5 is, from an historical point of view, the worst Sony console available (since Sony entered the console market) to release a game on it in Japan.
 
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We've been through this since day one in 2020: there is a large disconnection between PS5 hardware and software sales in Japan, on a weekly basis, and the situation hasn't changed in 2023 either on that regard.

And in any case, unless you're in the business to only sell hardware, which japanese 3rd-party publishers clearly aren't, the PS5 is, from an historical point of view, the worst Sony console available (since Sony entered the console market) to release a game on it in Japan.
I guess one can find some of that info from the Famitsu sales data? Do you have any other good source you could point me towards.
 
We've been through this since day one in 2020: there is a large disconnection between PS5 hardware and software sales in Japan, on a weekly basis, and the situation hasn't changed in 2023 either on that regard.

And in any case, unless you're in the business to only sell hardware, which japanese 3rd-party publishers clearly aren't, the PS5 is, from an historical point of view, the worst Sony console available (since Sony entered the console market) to release a game on it in Japan.
Ridiculous. What do you think people are doing with them? Building the install base means it will be the place to put games.
 
  • Optimistic
Reactions: SSj_Ness (Yiffed)
nichebarrier (has the translated COMG list in its section too) and Game Data Library (which has archived Famitsu data up to 1986)
That Game Data Library site is fascinating. Look at those top 100 game sales by year numbers:
  • 2017: Switch 24%, PS4 29.7%
  • 2018: Switch 53.6%, PS4 36.4%
  • 2019: Switch 66.4%, PS4 32.1%
  • 2020: Switch 78.9%, PS4 20.7%, PS5 0.2%
  • 2021: Switch 88.4%, PS4 9.5%, PS5 2.2%
  • 2022: Switch 89.4%, PS4 6.8%, PS5 3.8%
Lord have mercy, Nintendo is such a juggernaut now. Clicking through older years, even Sega Saturn and PC Engine had considerable percentages at times. Just look at how evenly matched 1996 was:

1682541851382.png


compared to 2022:
1682541927043.png


Pokemon Co. at 28.9% because they released Scarlet and Violet. Why is the Japanese side of the industry getting steamrolled by a single franchise that's very tired and puts zero effort into improving anything? Fuckin' adfasiopgdfiklosughjdfsgkldhfjus
 
I’ve seen more than a few ads on my Xbox’s home screen for black history month, pride month, etc.
It was pretty funny when I saw Black History Month in gamepass. Crusader Kangz and Age of Empires front and center.
The first article is pretty lame though, as no shit game prototypes and incubation projects get canceled all the time, when they're just a small idea with a few graphics slapped on.
Go to the Ubi thread and say that if you want angry stickers.
 
That article was good, Yoshida seems like a very cool guy. The first article is pretty lame though, as no shit game prototypes and incubation projects get canceled all the time, when they're just a small idea with a few graphics slapped on. Nintendo alone could make a museum of their canceled games and random ideas. That tidbit about Battlefront 3 is pretty interesting, at least.
The lede buried here is that it isnt "Oh that game idea didnt quite work out" it's "Fuck you that wont sell 20 million copies and microtransactions, fuck your game idea, you're on Guerilla/Naughty Dog/Santa Monica support team #73 and all you will ever get to do is wipe and kiss Druckmanns ass as his main team fails to produce anything"

There was a time when Sony supported all type of game ideas, small prototype ideas like Tokyo Jungle, Flower and Journey got to be moderately successful PSN releases, Wipeout, Motorstorm etc got to be nice decently budgeted full releases that weren't AAA blockbusters. Sony simply doesn't care about growing talent or having a rounded catalogue, they only want the AAA and live service games they think will make all the money
 
Pokemon Co. at 28.9% because they released Scarlet and Violet. Why is the Japanese side of the industry getting steamrolled by a single franchise that's very tired and puts zero effort into improving anything? Fuckin' adfasiopgdfiklosughjdfsgkldhfjus

It's just big over there. You can play it on short bursts, kids can easily get on it, people grew up with it. It also helps that with all its faults and performance issues, Scarlet and Violet were actually decent, if not good games, when compared to almost every other mainline game. Pokemon is just huge for JP.
 
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