Nintendo Switch (Currently Plagued) - Here we shit post about the new Nintendo console, The Switch

I‘ve been playing Yakuza 0 and holy shit it’s good, and pretty funny. The first seven games are on Steam right now in a $25 bundle, and though I haven’t played anything after 0, that one game is well worth the price.
I bought that bundle, and I'm in the same boat as you (only part way through 0 at the moment). I've heard great things and for that price it sounds like a great deal from what I've played so far.
 
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Digimon is pokemon with better games and waifus instead of furfag bait.
Pokemon has both. Digimon is objectively worse.
>implying Digimon doesn't have furbait
allow me to introduce
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Oh there's no denying that it's there, but its offset by women:
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Moonwalking back to the failure of the pokemon clones, this situation does a perfect job of encapsulating the arrested development that all pokefags have. They don't like where the games are going, yet like retarded children they cannot properly articulate why they feel this way and as such their games are just shallow copies with varying degrees of lgbtpedo pandering. What we are witnessing is akin to a hylic criticizing a painting and then only being able to make a sloppy knock off when pressed to do better.

It used to be that chris was seen as the uncreative outlier of the fandom due to sonichu, but as the years go on the pokefags have proven themselves to be no better with trash like temtem. This won't change in the future.
 
Cyber Sleuth 1 is the route to go for traditional turn based battles more similar to pokemon, featuring a rock
Eh, I tried CS and it was just very..."playable". I have yet to play a good Digimon game (World would have been amazing as a kid but trying it as an adult I find it unplayable), but Survive seems right up my alley. I just find it odd they haven't ever straight up made a 1:1 Pokemon clone, though I kinda respect it.

Digimon is pokemon with better games and waifus instead of furfag bait.
My main exposure to the series was the first two seasons, and there was definitely more obvious furfag bait than in Pokemon. Even Gardevoir is only being sexualized by weirdos, none of them seem to actually be designed to jack off to. I've skipped the last few gens though so maybe that's changed.

I'm not really a waifu guy but at least Pokemon has always had adult waifus like Delia, Lorelei, Sabrina, Jessie, etc. I can't remember a single notable adult character from Digimon, though it's been decades so maybe I forgot. To be fair, as a kid the pink haired girl from Digimon was pretty...interesting lmao.

Pokemon has both. Digimon is objectively worse.
Pokemon has a shittier art style. The series devolved, the anime and games look like shit post gen 2. The anime especially looks horrendous now so you need to factor that in.
 
Eh, I tried CS and it was just very..."playable". I have yet to play a good Digimon game (World would have been amazing as a kid but trying it as an adult I find it unplayable), but Survive seems right up my alley. I just find it odd they haven't ever straight up made a 1:1 Pokemon clone, though I kinda respect it.
That's because a 1:1 pokemon clone is painfully boring, the same way pokemon is painfully boring. There are better ways to explore the monster taming genre than to get stuck on one-on-one combat that was abandoned by the the industry at large after the first Dragon Quest. The pokemon set up did not get better even with new technology entering the field, and the clones such as temtem and those romhacks just prove that even the fans who really want something better cannot articulate their own desires properly.

My main exposure to the series was the first two seasons, and there was definitely more obvious furfag bait than in Pokemon.
That's just the usual autists from outside any given fandom orbiting a series to obsess over dinosaurs.
Even Gardevoir is only being sexualized by weirdos, none of them seem to actually be designed to jack off to.

none of them seem to actually be designed to jack off to.

none of them seem to actually be designed to jack off to.
May God preserve your innocent soul young man.
Pokemon has a shittier art style. The series devolved, the anime and games look like shit post gen 2. The anime especially looks horrendous now so you need to factor that in.
This is because the first two gens used watercolors to establish an excellent punk vibe that was lost the very second sugimori switched over to digital coloring. The lines got too clean, the world became far too safe looking to be interesting, and the monsters themselves started to resemble ambulatory plush dolls instead of unusual wild animals. The best illustration of this is going from Red to Fire Red and then to Let's Go: the art is technically more sophisticated but is now completely sterile and devoid of any real expression.
 
I've never played BOTW cause I never got a Switch. Would you say that TOTK improved upon things that BOTW started with? Is TOTK a game that would be worth buying the Switch for?

Switch Academics pls respond
Won't know until it comes out but I would be very surprised if it wasn't an improvement on the Breath of the Wild formula. It's a direct sequel so you should probably play it after the first game. I bought the OLED Switch because I wanted to play some Zelda. It's the first Zelda in forever that got me hooked. Love this shit, nigga.
 
But was Temtem woke?


That's basically the case for 9/10 games imo, at least in genres I like.
I can personally speak to that temtem wasn't just woke, it was infuriating about it's wokeness.

By that, I mean that there were several characters which gave you no correct answer to "gender" them correctly, and who immediately went into a spirited rant about how they were totally non-binary or whatever the shit. and you had to sit through this fucking conversation desperately looking at each of your dialogue options in the hopes you'd find one that'd get you to the goddamn battle even one second quicker. because these were trainers, and you had to have the whole friggin argument with them before you can start the fight. when the truth is, if you're looking at or talking to someone and have both even the slightest doubt about their preferred neo-whatevers and the slightest bit of understanding this kind of problem, you go with something vaguely appropriate and gender-neutral (or completely subject-neutral) and hope that dodges the conversation.

If you're gonna be woke, the least you can do is let me be eloquent enough to spare myself the lecture.

Everything that @The Zekenator said is on the money, and Digimon is so fucking good for it. As for the vidya, Survive is an excellent visual novel with SRPG battles that answers the question of what a monster taming game would be like if your vicious little buddies could talk. The Digimon are given depth that pokemon apologists openly weep in bitter envy over, and the human cast compliments them in a way that feels realistic without losing that comfy honobono vibe. Cyber Sleuth 1 is the route to go for traditional turn based battles more similar to pokemon, featuring a rock-paper-scissors system that trims a lot of the fat without losing the fun. I have not yet played Next Order but I've been told is exactly what people want in a 3D monster raising game vs a monster catcher, big difference.
>TLDR
Digimon is pokemon with better games and waifus instead of furfag bait.
Yeah, it's flawless mate, perfect visual novel, nothing wrong in any of these cutscenes at all.

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Survive is a decent visual novel, and has an interesting concept, but like a lot of visual novels, for something that boils down to a glorified book, it really doesn't respect your time. It, like too many visual novels, has a "true-ending-only-in-NG+" thing, a classic case of "you can get out of the hole this time because your character in this save file is getting read the script by your character in the other save file and knows what's going to happen". which would be mildly annoying normally, but the thing is that it doesn't rescale the battles for the second run, making it a massive fucking bore of a chore. And it's really telling that you barely described digimon survive as a game.

Cyber Sleuth is a pretty enjoyable game, but the biggest problem overall is just re-using assets. Like, even if you actually put in the effort to colour the map a different colour this time, I can still tell it's the exact same map that supposedly represents everything from a school's hackathon website to a gay man's smartphone. This isn't a problem on it's own - but the reused assets just aren't remotely interesting to look at most of the time. If you're gonna be reusing maps, at least make them look interesting. Or make them big enough that different areas still feel different, like EDF.

As part of that reusing assets problem, the Eaters. They are such a lame-ass recurring boss character. For those who don't know, they're a boss of the "relatively low hp, super-high defence" type. With vampiric abilities. If you're on your own, you can struggle through barely by learning the pattern and guarding at the right time... but god help you if you've got a partner, because they're an infinite hp well for the eaters to suck off. yes, i am speaking from experience.

Unless, of course, you have a single def-penetrating signature attack. In which case the boss is completely annihilated in just a couple rounds.

This wouldn't be a problem on it's own - that sort of challenge-but-manageable vs. achille's heel pushover boss can be a great way to reward second run-throughs - but the fact that they make this the signature recurring boss of the game is just infuriating. You will always carry def-pen, obsessively.

and the music varies from "great dang and romper stuff" to "let masafumi takada out of the pigeonhole you've trapped him in, this is a vaguely electronic cry for help" to dead. silence. in too many real world segments. Which sucks soooooo much asssss, especially in the wake of persona 5, which had a wonderful real-world tokyo theme and made every shop you visit the sort of place you'd literally stick around and enjoy. I usually either don't mind or really like takada's work, but he is just given too little range to work with here, he's not allowed to stretch his muscles on the downtime, and it's clear he just burns out on it eventually.

Next order I haven't tried either. But I could totally believe that it's a really good game, because Digimon's biggest problem is the complete opposite of Pokémon's. It can't stick with something to save it's goddamn life. "eclecticism" has always been a foundational block of digimon's design, both making it's wonderfully varied heights and it's completely incoherent lows. It can't let a flawed but promising idea flourish. It can't let a fun, unique format stay firm.

but this still makes digimon miles better than Pokeclones. Pokeclones don't have an original thought in their blissful little heads. they choke out the genuinely unique games in the genre far more than Pokémon does by cluttering up the indie market that should be it's golden fields.
To me, the difference between a general mon game and a Pokéclone is defined by "when there are similarities, can they be justified by something other than 'pokemon does it'?". The 6 mon 4 moves 1 passive is a great indicator of this, because they're often kept alongside changing other things like a stamina system, and not properly compensated for. Temtem has it's competitive games start with a full team of 8 that then goes through pickban to become 4. Why the hell is the story mode team exactly 6, and not either of 8 or 4? It has two-thirds of the type roster of Pokémon, going to 4 would make tonnes of sense. But they stick with 6. Because Pokémon does it.

Conversely, the best and most unique indie mon games share one of these traits, but they can justify it because they're properly changed everything else, and the similarity is more a coincidence than a problem. Siralim, for example, has teams of 6 monsters... but you fight as a whole team simultaneously, because the game is super proc-based, and you have both trainer class passives and three passives to a monster. I played an endurance-based team where
- every time i gained stats, i'd gain hp max,
- every time i healed, i gained all stats.
- every time some monsters gained any stats, every monster would gain those stats. for each other monster gaining them
- everything my monsters did would heal them and/or increase their stats, which promptly lead to them spiralling out of control.
- some of my monsters got overall more powerful by summing up the overall stats of the whole team.
my monsters stats got super goofy super fast.

Monster sanctuary also has six to a team, but the battles are 3v3, and again you have more passives and procs, and may only have a couple of moves per monster. going 6 gives room for two independent teams. And in their competitive mode, because whole teams move together, your star player can get one-shot in the first round, so having 6 for a 3v3 gives every member a backup counterpart.

I am actually gonna go and try out next order now. it does actually sound interesting.
 
Anyone looking for unofficial Pokemon should just dig through rom hacks. There are some great ones out there, especially for gens 1-3.
these have the exact same problem as Pokémon clones, with the exception that they don't have to start from scratch
therefore, 99% of these fucking things:
>bloat the regional dex to hell and back so that you can catch 'em all because "the mainline games never let you"
>include every single battle gimmick introduced to the series EVER because "the mainline games never let you"

>bring back following Pokémon but without any of the interactivity and with gen 4 sprite styles in gen 3 games because "the mainline games removed it"
>stuff multiple regions into one game even if it destroys the level balancing which to be fair also happened in gen 2 because "the mainline games removed it"
>atrocious balancing in general, typically in an effort to be competitive. There is an entire genre of hacks centered around this, and almost all of them are total dogshit that require you have a very specific team to "git gud" or get floored
>have dogshit edgy/preachy stories about politics or religion (mostly cults) with blood and death and swearing because "the mainline games don't have mature enough stories"
I'm not even exaggerating; go take a single look at Pokecommunity's ROM Hack tab and open the first thing that looks interesting. I guarantee you it will have at least 3 of these points involved somehow, no matter what, and they'll advertise it front and center in their 'features' section. Most of these have even become the norm.
 
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these have the exact same problem as Pokémon clones, with the exception that they don't have to start from scratch
therefore, 99% of these fucking things:
>bloat the regional dex to hell and back so that you can catch 'em all because "the mainline games never let you"
>include every single battle gimmick introduced to the series EVER because "the mainline games never let you"

>bring back following Pokémon but without any of the interactivity and with gen 4 sprite styles in gen 3 games because "the mainline games removed it"
>stuff multiple regions into one game even if it destroys the level balancing which to be fair also happened in gen 2 because "the mainline games removed it"
>have dogshit edgy/preachy stories about politics or religion (mostly cults) with blood and death and swearing because "the mainline games don't have mature enough stories"
I'm not even exaggerating; go take a single look at Pokecommunity's ROM Hack tab and open the first thing that looks interesting. I guarantee you it will have at least 3 of these points involved somehow, no matter what, and they'll advertise it front and center in their 'features' section. Most of these have even become the norm.
I will say ROM hacks that are "enhanced" original games only have maybe one of these from what I recall, the regional dex one as for example Radical Red is a Fire Red hack that let you use Pokemon all the way to gen 8.

The rest of the time they're effectively X game, but hard mode like Emerald Kaizo or Radical Red having random trainers have shit like Dragon Dance sweeping Gyarados for example. To me all Pokemon really needs from a gameplay perspective is just better encounters in a game that isn't tuned for 6 year olds. Most the general Pokemon gameplay is actually fine, just general encounter design is just super undertuned so it is just boring.
 
I will say ROM hacks that are "enhanced" original games only have maybe one of these from what I recall, the regional dex one as for example Radical Red is a Fire Red hack that let you use Pokemon all the way to gen 8.
thank you for reminding me about the atrocities that are difficulty hacks
god I hate those fucking things
absolutely strangled the life out of a lot of original concepts in favor of a rat race to make "THE HARDEST HACK EVER YOU GUYZ" and get featured on some retarded YouTube channel meant solely to harvest ad revenue from impressionable children
 
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thank you for reminding me about the atrocities that are difficulty hacks
god I hate those fucking things
absolutely strangled the life out of a lot of original concepts in favor of a rat race to make "THE HARDEST HACK EVER YOU GUYZ" and get featured on some retarded YouTube channel meant solely to harvest ad revenue from impressionable children
I personally enjoy difficulty enhancement hacks, but that's because I enjoy difficult RPG encounters and math bullshit so I see the struggle to win as a feature.

I can't say how many of them are badly tuned and some aren't given how many rom hacks exist for Pokemon, but giving say Roxanne in gen 3 a Lileep in Emerald Kaizo so you don't just completely auto win the battle by just having a grass type was neat.
 

A Nintendo job listing appears to hint at the existence of the long-rumored Nintendo Switch 2 and suggests that the console will be a “high-performance” machine.

The job listing(opens in new tab) is for a position within the Nintendo European Research and Development (NERD) team based in Paris, France, and calls for an engineer with experience in game development. As you might expect much of the listing is fairly boilerplate, but the “responsibilities” section may have given a few tidbits of information in regards to a next-gen Switch.

The listing notes that the position will require the ability “to explore, define and implement software solutions” and makes specific reference to “high-performance implementation” perhaps suggesting that the Switch 2 will be significantly more powerful than its predecessor. This would line up with previous reports that claim the next Nintendo console will pack Nvidia power.

The more juicy details come further down the listing where direct reference is made to “targeting current and next generation Nintendo platforms.” This is a pretty clear indication that Nintendo is at the very least considering what its next gaming platform will look like. Factoring in that the Switch turned six years old last month, it seems fairly likely that whatever comes next is in a reasonably advanced stage of development.
I thought I'd share this since it wasn't posted in this thread. By far the most credible sounding rumors for a Switch successor. Also pretty believable considering the Switch is in its seventh year of life. Of course some faggot is also claiming that the Switch 2 will release at the same time as the PS5 Pro. Here is the job listing itself.
 

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thank you for reminding me about the atrocities that are difficulty hacks
god I hate those fucking things
absolutely strangled the life out of a lot of original concepts in favor of a rat race to make "THE HARDEST HACK EVER YOU GUYZ" and get featured on some retarded YouTube channel meant solely to harvest ad revenue from impressionable children
I used to work with a guy that played Radical Red on his phone all fucking day.

The word "fun" is not at all what I would use to describe his experience.
 
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