Not Contra perhaps as that's as good as dead.Surely with all that Pachinko money Konami makes they can just pay for another license?
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Not Contra perhaps as that's as good as dead.Surely with all that Pachinko money Konami makes they can just pay for another license?
A MGS board game seems pretty cool if one wants to look in the booklet to understand the lore behind Solid Snake's existence for new players to get into.So I guess this was the MGS1 remake game journos were going on about for years?
The story of portable ops was far more respectful to MGS1 lore than kojima's metal gear REX gundam [spergatroid meme name] in MGSV. I prefer it as a canon post-MGS3 sequel leading up to the field testing of the finalized Rex model in MGS1.It would be neat to have a metal gear acid port. Although I have no idea if Id stand the card combat mechanics.
I just like the artstyle and weird ass plot where the patriots and big boss somehow dont exist.
Also Portable ops has a better plot that makes more sense then peacewalker.
Peacewalker sucked because the bosses were crap. Robots are not an engaging or interesting boss type to base your whole game around. I need a guy that can shoot bees or somebody that breaths fire thank you very much.The story of portable ops was far more respectful to MGS1 lore than kojima's metal gear REX gundam [spergatroid meme name] in MGSV. I prefer it as a canon post-MGS3 sequel leading up to the field testing of the finalized Rex model in MGS1.
Peace walker was the start of Kojima's slide into mediocrity. No one ever gives that game shit over how many god damn loading screens are in that game. Even in the 360 port. More like "peace out fucker" with how often you'll see the peace sign every 30 seconds or less and not even bother playing it anymore.
It was jarring to suddenly have tanks be the *main* bosses and huge damage sponges in a series where the character is known for fucking up mechs. It was even more jarring when the next game turned tanks into a fucking basic bitch enemy.Peacewalker sucked because the bosses were crap. Robots are not an engaging or interesting boss type to base your whole game around. I need a guy that can shoot bees or somebody that breaths fire thank you very much.
That really has been the missing ingredient of a lot of his more recent stuff.
It's really interesting how everything went bad right about the time of MGS 4 & peacealker. Up until then every game he'd been on or around was pretty solid. The loss of that writer and other personal troubles must have effected the quality of his team. More then likely he didn't have enough people telling him no when he wanted something stupid put in.It was jarring to suddenly have tanks be the *main* bosses and huge damage sponges in a series where the character is known for fucking up mechs. It was even more jarring when the next game turned tanks into a fucking basic bitch enemy.
It's almost like a creative writer suddenly disappeared and there wasn't anyone to come up with interesting bosses so Kojima was just like "eh...just make tanks the bosses...all anyone really cares about is my name being on the box anyways."
Exactly, and it's completely understable why.But I guess its easier for Konami to dump the fan favorite into a shiny new engine and remove the more 'problematic' stuff for modern audience sensibilities.
This is a great thing.The Metal Gear Solid 3 remake will reuse the original game’s voice lines — with no changes
It also drastically decreases the chance of them fagging shit up. No doubt they're still going to remove certain lines but at least the basic story will be intact.This is a great thing.
1. David Hayter was already sounding like shit by MGS3, so imagine how bad he must sound 20 years later.
2. I've seen way too many faggots saying they *need* to add Skullface and other shitty MGS V retcons into the game. Now that's almost guaranteed not to happen.
Yes! I'm even more excited about this now.The Metal Gear Solid 3 remake will reuse the original game’s voice lines — with no changes
Ever since MGS 4 he stayed in perma old snake mode the entire time. I don't think hayter lost it entirely but Peace Walker was an extremely bad final performance for the guyThis is a great thing.
1. David Hayter was already sounding like shit by MGS3, so imagine how bad he must sound 20 years later.
I maintain having skully just be in the background for one scene, while entirely gratuitous/immersion breaking, would be funny as shit. like think of the gman from half life but extreamly out of bounds, maybe for a new game plus mode2. I've seen way too many faggots saying they *need* to add Skullface and other shitty MGS V retcons into the game. Now that's almost guaranteed not to happen.
Dunno how true it was but heard he damaged his throat gargling whiskey to make his vocie that way for 4. He was able to do the normal voice again by the time ultimate came out and for some cameo/fan projects.Ever since MGS 4 he stayed in perma old snake mode the entire time. I don't think hayter lost it entirely but Peace Walker was an extremely bad final performance for the guy
sometimes, dead is betterNot Contra perhaps as that's as good as dead.
This is the thing that I find hilarious. I'm seeing Kojima fanboys going crazy in comments about Delta how "No Kojima, no buy!"As a fan of MGS I really could not give less of a fuck if Kojima is involved in the series from this point on or not. He clearly didn't want anything to do with it beyond a certain point anyway, so I don't see why anybody would want him to be here, especially not when the last remake he was involved in was worse purely because of him.