- Joined
- Apr 20, 2021
An example I can provide is the Lord of the Rings trilogy both novel and film. It's a trilogy I appreciate back then and I appreciate even more due to some of the strongest philosophies that would make it's narrative last a long time, well above any negative effects from the mediocre Hobbit films and the godawful Rings of Power TV show that completely misses the point of what made the Lord of the Rings trilogy so great. I may never find the exact piece but I can understand what makes it such. I'll share a few factors.
- The artist still stays true to their own philosophy or expands their knowledge since the inception of their project and needs a very good reason for their cognitive, physical and mental decline if it happens (ex. Alzheimer's).
- The piece of work needs to age like fine wine and must make a good piece of prophecy that predicts the future with accurate details or explains past events with such detail that future generations can be able to relate to it with little experience they have.
- Must be far from sin as possible. Sayonara o Oshiete is an example of a game with really strong philosophy on psychological warfare but took way too much liberty with degenerate material losing all rights to define it as pure.
- The piece of work must also be beautiful far past the point of constantly surprising people with the everlasting uplifting nature of the infinite possibilities of beauty.
- The piece of work also needs to remind the population of the infinite possibilities of the ugly, blasphemous and torturous nature of the world using the least amount of degenerate material as possible.
- The piece of work also needs a very good reason to borrow elements from other pieces of literature.
- The piece of work must also acknowledge there is only so much you could do.
If this piece of work is massively lambasted if misunderstood has the best chances of being a piece of literature that will live for generations. A piece of work highly praised for the wrong reasons would end up either forgotten or ridiculed.
- The artist still stays true to their own philosophy or expands their knowledge since the inception of their project and needs a very good reason for their cognitive, physical and mental decline if it happens (ex. Alzheimer's).
- The piece of work needs to age like fine wine and must make a good piece of prophecy that predicts the future with accurate details or explains past events with such detail that future generations can be able to relate to it with little experience they have.
- Must be far from sin as possible. Sayonara o Oshiete is an example of a game with really strong philosophy on psychological warfare but took way too much liberty with degenerate material losing all rights to define it as pure.
- The piece of work must also be beautiful far past the point of constantly surprising people with the everlasting uplifting nature of the infinite possibilities of beauty.
- The piece of work also needs to remind the population of the infinite possibilities of the ugly, blasphemous and torturous nature of the world using the least amount of degenerate material as possible.
- The piece of work also needs a very good reason to borrow elements from other pieces of literature.
- The piece of work must also acknowledge there is only so much you could do.
If this piece of work is massively lambasted if misunderstood has the best chances of being a piece of literature that will live for generations. A piece of work highly praised for the wrong reasons would end up either forgotten or ridiculed.