- Joined
- Feb 2, 2023
oh boy time to bitch some more
Why are the creatures "wild" if they're clearly friendly and human-adapted? Pokemon!
Why do they start at level 5 instead of level 1? Pokemon.
Why do they evolve??
...well, actually, that's pretty much a staple of the genre by this point (I think the only games that haven't indulged in an equivalent of it are SMT, MHS, and DQM, all of which are spin-offs of another series, and I'm not even sure about SMT because you could qualify fusing as evolving in some cases if it's a linear progression of one concept).
But why do they evolve based on level as opposed to literally any other form of acquisition? POKEMON!!
The trailer music is fine, it's fucking... it's fine...
I don't understand what it's going for. Why does it use mostly 8-bit chiptunes before briefly sliding into something more akin to gen 3 Pokemon at 0:27? The latter would be a pretty unique direction for the entire soundtrack (especially seeing as how, even in Pokemon, that soundfont only lasted 3 games before FRLG decided shitting all over the orchestra was a better idea than actually trying), and yet it sticks to the far more generic NES sound instead outside of that brief and misplaced interlude. Very confusing. It sounds okay otherwise, though...
The Kickstarter is also officially up. Aiming for ~70k dollars. It's halfway funded already and it hasn't even been a day. I didn't expect any less considering the tiny cult of people spurred on by Monster Tamer Ed shilling out thousands to fund only the most mediocre and derivative shit imaginable, but it still makes me a bit sad lol.
The rewards are really funny. 25 bucks gets you the game, whereas every higher tier gets you... t-shirts... a few pins... and stickers? I'm glad there aren't any Kickstarter-exclusive items or anything, but it's funny seeing that you can pay 40 bucks for an art book but 115 bucks gets you a t-shirt.
Also this promotional gif shows that half of the player's animation frames have transparent scleras. That, or compression did a number on this gif in particular.
Game is advertised as an "open world JRPG". Bosses are still denoted by low-rank and high-rank. Just call it non-linear at that point.
Beasties have hidden "recruit conditions" and you "catch" them by fulfilling those... this is actually interesting. The Kickstarter says you'll have to "research" them by battling them repeatedly to gain more info on them- which is a concept I actually really like and wanted to incorporate into my own game for a while. I've since soured on it because... well, it's really repetitive. Yo-Kai Watch also does this and I remember being consistently frustrated by it. I had to battle 40-some Smogrellas before I learned their favorite food, and once I did it was still a massive toss-up as to whether you got one or not. There's no telling whether this game will be nearly as reliant on RNG (from the demonstrative gif it seems like it's a simple case of "find this item and give it to this monster"), but having to wait in and of itself is a problem imo.
I think Pokemon does things better in this regard by letting you immediately catch a monster after you see it- that adrenaline rush of finding something new is still there, and it spurs you on to catch the creature and get a bit of dopamine while you're at it. Then, to find out more about the creature, you just use it on your team. You get the benefit of learning new things about it and being glad that it's on your side all in one go.
There's obviously some merit to stretching that experience out for longer and giving yourself a side-goal of getting a creature, but I think that too-easily slips into frustration if it takes longer than, say, three or four attempts. Putting the player through a small trial while still giving them a near-guarantee of getting the creature after it is ideal, imo, like how Fossil Fighters handled its Head Fossils.
Anyways, back to bitching about stupid shit instead of pondering game design: none of the creatures have visible genders, and they are all referred to with "they" in the singular. Splendid.
Also apparently those items are just jerseys. It's just Pokeballs, but with shirts. NEVERMIND THAT YO-KAI WATCH COMPARISON, THEN.
Always a good sign when the developers admit to prioritizing competitive over singleplayer, too. Because who needs well-crafted singleplayer campaigns in 2023? I certainly don't!
And no RNG either. Joy.
This entire paragraph makes me groan.

The OST outside of the trailer music (and including it) is very very saccharine. It's well-made, it's not bad, but it's super cutesy and it doesn't give the game much of an identity. They have a few previewed music tracks on their Kickstarter (which is where I'm getting most of this info from), and I can't say I really like or would remember any of those tracks. Getting really sick of the "normal instruments alongside 40-year-old chiptunes" genre that's been rampant in the indie scene since Shovel Knight and Undertale nearly a decade ago, please just stick to one or the other...
Game team is also collabing with the studio who made Night in the Woods and Untitled Goose Game. This is starting to feel like indie dev Smash Bros.
I don't know why they're bragging about a "mixed 2D and 3D world" when this looks like the exact same tech they've been using since Chicory. I guess it makes for decent marketing? Dunno.
That should be everything the Kickstarter and new trailer went over. No new monsters, just a hint of one after Kichik evolves at the end of the trailer.
There are some more creature-collecting games in the wholesome direct, if i'm not mistaken, so I might do a follow-up with dissertations on some of those too. I don't know if anybody really cares, but I do so I'll do it anyways lol.
EDIT: turns out all the other creature-collecting games were farming games instead, and the closest relation they had to the genre was the fact that some of them had living plants
nevermind lol
Last edited: