Summers Game Fest 2023

I have a bunch of my development software on my SSDs, Substance and Unreal are awful running on a HDD and I need to have multiple version of Unreal installed because I have to do support for my marketplace assets, even with minimum install its still reaching 200gb. I could fit games on them, but they would just take up more space than I'm comfortable with. My board only has 2 NVMe slots, and my GPU makes it hell to swap them since it covers one slot and the clamps are in the worst place. I'm also full up on hard drives in my case. I have a SATA that I install smaller games to, but I try to avoid filling up my SSDs in general. Perhaps I'm just autistic about my storage usage.
I gave up on unreal engine 5. Its purposely sabotaged to run like shit even on an empty project and every retard goes "just download it off the internet bro" to any questions about optimization. It expects way too much prior experience while falsely advertising itself as beginner and intermediate friendly.

The debugger is also fucking useless and most actual bugs will have to be solved through some other means. Pressing hidden settings buried somewhere in the engine instead of fixing whatever code you wrote in my experience.

Then the userbase turns around and plays dumb+screeches like the autists they are when anything not made by epic themselves is almost exclusively Un-optimized, asset flipped, unplayable, pretty garbage.
 
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I gave up on unreal. Its purposely sabotaged to run like shit and every retard just goes "just download it off the internet bro" to any questions about optimization or anything that would make you not require hig. It expects way too much prior experience while falsely advertising itself as beginner and intermediate friendly.

Then the userbase turns around and plays dumb+screeches like the autists they are when anything not made by epic themselves is almost exclusively Un-optimized, asset flipped, unplayable pretty garbage.
I am fundamentally incapable of written programming (I've tried many times, I can modify existing code, I can somewhat understand it by reading it, but I can't write it), so I'm stuck with Unreal because of the Blueprints. I'm not touching UE5 beyond mandatory support because it runs like shit and devours VRAM. I would gladly use Godot or something but its lacking a lot of the systems built in to Unreal, like the animation system, level streaming and AI, and they removed their visual scripting tool because nobody used it or even updated it.

If you need to use Unreal, just stick to UE4. It runs better and has a better UI, the UE5 UI has awful contrast and hides everything behind sub menus, slowing everything down.
 
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I am fundamentally incapable of written programming (I've tried many times, I can modify existing code, I can somewhat understand it by reading it, but I can't write it), so I'm stuck with Unreal because of the Blueprints. I'm not touching UE5 beyond mandatory support because it runs like shit and devours VRAM. I would gladly use Godot or something but its lacking a lot of the systems built in to Unreal, like the animation system, level streaming and AI, and they removed their visual scripting tool because nobody used it or even updated it.
I also used blueprints and had some limited success with what I set out to achieve. Still don't know how to use the animation system. What is level streaming? AI is something I've barely touched on because of confusion with the state machine and the most vague documentation ever. Some folks were helpful but most seemed to have abandoned unreal years ago when they ran into similar issues. Will probably take that advice since UE4 also has a smaller install size. That's also what I meant by half of the features being buried in UE5.

You're the first I've encountered who also had anything bad to say about Godot. Typically they act like Godot is the best thing ever and is "underrated". When I've never seen a single game released on that engine.
 
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You're the first I've encountered who also had anything bad to say about Godot. Typically they act like Godot is the best thing ever and is "underrated". When I've never seen a single game released on that engine.
Godot has a similar workflow to Unity, but it lacks the decade+ of support. It's a good starting point if you dont want to write your own engine, but its lacking a lot of bigger features that game engines usually have. I'm not sure how much of that has changed now that 4.0 came out, but I also have not seen it used beyond simple 2d games. The only 'big name' release using it is the Sonic Colours remaster that runs horribly, and they just used godot as a renderer and loaded in the original game code through a plugin or something.

Edit: Cruelty Squad was made with Godot, but its obviously not the most technically apt game, and it has performance issues.
What is level streaming?
When the game 'streams in' levels instead of a direct loading screen. It's typically why a lot of PS4/Xbone games have long sections of slowly crawling or something, its so that the game can stream in the next level without stopping gameplay with a loading screen. The Unreal system is pretty robust and I've gotten used to it. I'm not sure if Godot has anything similar. I'm also not used to Godot's (and Unity's) entity system. Unreal has specific Blueprint types, like Pawns, Characters, Actors. Unity and Godot use prefabs with scripts attached that get loaded into a level as an entire group instead. Not sure of the exact advantages or disadvantages, or even the name of the system but its something I'm not used to (probably because I'm not a programmer)
 
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