World of Warcraft

That's probably the point, it's supposed to be a shitty decision you have to make because not making it will lead to way worse shit. It's like the old Yogg line of "A thousand deaths or one murder?"
still better ways to get the point across besides "what if we let dragon mommy get raped for a while?", which ironically is something the blizztroons tried to hide as much as possible for how "problematic and sexist" it is, just like the rest of old-WoW.
 
I don't think so, going off of what I remember and what I refreshed myself with from the wiki. Rhonin was there at the time and he did help free her, so being there and helping him learn about the situation probably wouldn't change much at all.

I dunno what they were thinking by having the original plan be "we need to ensure Alexstrasza is a broodmother slave." Like, yeah, keeping the timeline (or what's left of it) intact is important and what a hero would do, but it certainly doesn't make you feel heroic. Changing it to playing a part in helping to free her makes more sense, but if they'd have had any balls they would have stuck to the original. But that's modern Blizzard for you: either they lopped off their balls or never had them to begin with.
You could also frame the new solution as your character closing a time loop (if it was always your character that warns Rhonin, your character would have to do it now, because the past has already been altered).

That said - it's a shitty quest no matter how you look at it. WoW has never really handled a "going back in time" quest with any level of tact to a point where they should just stop doing them. It's messy, it's confusing, and it never changes or amounts to anything. They basically have carte blanche to write about whatever they want and they always just lazily go back to time travel.
 
You could also frame the new solution as your character closing a time loop (if it was always your character that warns Rhonin, your character would have to do it now, because the past has already been altered).

That said - it's a shitty quest no matter how you look at it. WoW has never really handled a "going back in time" quest with any level of tact to a point where they should just stop doing them. It's messy, it's confusing, and it never changes or amounts to anything. They basically have carte blanche to write about whatever they want and they always just lazily go back to time travel.
Time travel in a story that isn't specifically about time travel is almost always a bad idea. It rarely adds anything to the story and often makes things worse as you have to deal with paradoxes and timeline shenanigans. It's the last refuge of hack writers who have run out of ideas, especially those that wrote themselves into a corner.

And now we have the 2020s version of that with all this multiverse shit we've been getting lately. I'm so damn tired.
 
Just seen the new changes for Alexstrasza's quest and holy shit, that's so lame lol.

Alexstrasza's enslavement and capture wasn't done because Dragonmaw orcs were some
horny hentai bastards, but because their whole purpose back on their planet and in war was to
hunt and tame beasts as loyal mounts, and of course when Deathwing empowered them for his own means
they went bonkers because that's all their whole purpose as a clan.
1687820193995.png

Why bother writing a story where characters and players overcome a cruel and unjust world
where bad things might happened to them?

Why let characters and players feel accomplished once they manage to overcome that said cruelty,
when you can just sanitize and sterilize the whole game, where your main enemy is the most shittiest straw man of
people that disagree with your worldview?


Pic related, If you told me a bait image from /v/ discussing WoW's tonal shifts was on point, I'd tell you to
take your meds.
1687816757910.png
I'd put the BFA and Shadowlands in Avengers section though
 
Just seen the new changes for Alexstrasza's quest and holy shit, that's so lame lol.

Alexstrasza's enslavement and capture wasn't done because Dragonmaw orcs were some
horny hentai bastards, but because their whole purpose back on their planet and in war was to
hunt and tame beasts as loyal mounts, and of course when Deathwing empowered them for his own means
they went bonkers because that's all their whole purpose as a clan.
View attachment 5180430

Why bother writing a story where characters and players overcome a cruel and unjust world
where bad things might happened to them?

Why let characters and players feel accomplished once they manage to overcome that said cruelty,
when you can just sanitize and sterilize the whole game, where your main enemy is the most shittiest straw man of
people that disagree with your worldview?


Pic related, If you told me a bait image from /v/ discussing WoW's tonal shifts was on point, I'd tell you to
take your meds.
View attachment 5180394
I'd put the BFA and Shadowlands in Avengers section though
Dragonmaw, Warsong, and Blackrock got buck broken by Blizzard writers by ensuring their remaining major characters only feel bad about the OH SO HORRIBLE things they've done. Can't have the evil in the horde when most of your furry population is centered on that faction I guess.
 
Dragonmaw, Warsong, and Blackrock got buck broken by Blizzard writers by ensuring their remaining major characters only feel bad about the OH SO HORRIBLE things they've done. Can't have the evil in the horde when most of your furry population is centered on that faction I guess.
horde becoming popular with not-blue elves after TBC was it's downfall. way back in vanilla everyone wanted to play alliance (either because MUH HEROIC FANTASY, paladins, gameplay advantages or all of the above).

fuck it got so far I'd roll alliance now just for that, and while it was always got the lesser attention also meant less reason to fuck it even worse (but it's blizzard and they managed that anyway, gg no re).
 
lol looks like they are bringing back Naxx 1.0 and T3.
It was dumb that they removed it in the first place, so that's fine. Anyone who spent hundreds of thousands on T3 items from the BMAH is probably a bit upset, but somehow I can't feel sorry for them.

Shows how much I pay attention to this game anymore, I didn't realize that they'd done something similar for Zul'Gurub by adding methods to acquire old items, recipes, and crafting mats that haven't been available since its removal. I don't think they brought back the original tiger or raptor mounts, but aside from those, looks like you can get your hands on everything else. Naxx is looking to be a full return, albeit with some exceptions like Corrupted Ashbringer (and I'm guessing Atiesh as well).

If I were still playing, I'd probably be a bit excited, but as it stands, I'll just fire up a private server if I want to run around with stuff I didn't have back then.
 
It was dumb that they removed it in the first place, so that's fine.
I never understood why they removed shit, as they could easily copy paste an instance and put a little dude outside of it to reverse time like they've done with zones if you want to access the old instance. It's just really gay when they remove content and often times replace it with less interesting shit.

Blizzcon prices got released $299 for general, $799 for portal pass.
Nice, now you can pay a shit ton to be told about a game that will be canceled. That or they'll ask if you don't have phones again. Who goes to this crap?
 
Blizzcon prices got released $299 for general, $799 for portal pass.
That's an insane amount of money.

It's going to be a shitty Blizzcon. Dragonflight is too new for a new WoW expansion to be announcted, Diablo 4 released even later than that, Overwatch 2 is LOL, and everything else is dead.

I have no idea why they're even holding a convention at all.
 
Blizzcon prices got released $299 for general, $799 for portal pass.
Jesus, that's absolutely fucking ridiculous. They honestly want people to fork over three hundo just to go to a two-day glorified marketing event, for a company that's long past their prime and has nothing of substance to showcase. I've gone to actually good conventions for a third of that price, and those lasted for a whole four day weekend (five if you showed up early).

And that's not even getting into wanting $800 for practically no benefit. You get a private lounge with food (I would hope so at the bare minimum), meet Blizzard employees (lol who cares), a separate registration and security line, and early access to the convention (but only the lounge). That's one hell of a value!

It gets better, though. As opposed to years past where they had different halls dedicated to different games and multiple stages for panels, this year they're shoving everything into the Arena and broadcasting it to TVs in other areas. That includes the opening ceremony, which you have to get lucky enough to be picked to view in person; all other panels are first come, first served. Tacit admission they don't have anything to show, perhaps.

And what's the rest of the space being used for? Why, a "one-of-a-kind immersive experience," of course! Loosely translated from marketing speak, that means setting up a bunch of cheap sets for fat nerds to LARP in. Yep, a glorified Renaissance festival, that's worth hundreds of dollars (probably a thousand minimum including travel and accommodations, maybe $1500 or more).

Fucking delusional. I know the company still has its fans and apologists that will still pay for this shit, but I wonder how many there are. Would be funny if the halls were half-empty, but I'm not keeping my hopes up.
 
It's going to be a shitty Blizzcon. Dragonflight is too new for a new WoW expansion to be announcted, Diablo 4 released even later than that, Overwatch 2 is LOL, and everything else is dead.

But are you excited for the totally original survival mmo? :biggrin:

Shows how much I pay attention to this game anymore, I didn't realize that they'd done something similar for Zul'Gurub by adding methods to acquire old items, recipes, and crafting mats that haven't been available since its removal. I don't think they brought back the original tiger or raptor mounts, but aside from those, looks like you can get your hands on everything else. Naxx is looking to be a full return, albeit with some exceptions like Corrupted Ashbringer (and I'm guessing Atiesh as well).

Now they need to bring back the elite pvp sets and add recipes for them, that will make those arenafags seethe.
 
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The Patch 10.1.5 notes are up. I'm not sure what's the point of the Mana changes for Protection and Retribution Paladins.
All of the specs that can "off-heal" (ret, prot pal, feral, elemental, enhance, shadow, so on) got an increase to their mana pools, and a reduction to healing mana costs, but a huge nerf to mana regeneration.
"We’re adjusting the mana economy for all hybrid DPS and hybrid tank specializations. Our goal is to allow for more continuous casts of utility and healing spells while maintaining limits on how much hybrids can contribute to healing, defensive dispels, and offensive dispels. In short, this is a deeper mana pool with less regen."
The idea seem like it's to make off-healing specs be able to heal a reasonable amount still, but enough to where it's not sustainable over an extended period of time as to prevent non-healers from completely replacing a healer in M+ or being sustainably unkillable without dampening in 2s.
 
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