Sony hate thread

Pretty early for you to shit in glee about squeenix failing. The game sells shit on PS5 but suddenly sells gangbusters on other platforms? That's the fucking kiss of death to temp exclusives on the PS5. That you can justify this as a surefire failure for square when they still have a second release phase for platforms that have actual adopters and not how this is a very bloody nose for sony than methinks pattern recognition ain't your forte.
Let me reiterate. Squeenix has been known for its flops for almost the entire decade, with some diamonds on the rough. Quiet Man, Avengers, Balan Wonderland, etc. were proven to be failures for the company, and the new F16 so far is more lukewarm and dares to break even in order to become a success.

Now please leave me alone. I just wanna grill for god's sake.
 
The thing is, FFXVI isn't coming out on PC for months, so Playstation numbers are the only ones that really matter right now. And if its no knocking anyone's socks off on Playstation, its probably not going to do much better on PC honestly. This is like the exact opposite of the FFVII remake; there doesn't appear to be any real excitement for the game, and there's a growing backlash to it for at least some of the fanbase, with people declaring it "not my Final Fantasy".
that just means people who want to play it can't, I doubt anyone is buying a ps5 just for that (as much as sony hoped it to be the case). pc also tends to have more staying power, so even if it doesn't do gangbusters in the first 2 weeks it might via a slow and steady trickle (which squeenix will complain about probably anyway).
in general I see a bit too much hype and not enough shitting on it to write it completely off. even /v/ doesn't bother anymore, the whole MUH GAYS thing was a fucking nothingburger which didn't gain any traction.
 
in general I see a bit too much hype and not enough shitting on it to write it completely off
I was moderately interested because leaks were saying the story was going to be a Xenogears-lite knock off sort of thing, but after seeing the gameplay and how its just DMC without the combos and full of spongey enemies I have lost all interest in it. Also hampered by the fact that I'm not going to buy a PS5 probably ever, and Square's PC ports in recent years have all been Epic exclusive along with being lazy and perform terribly. It's like Square purposely sabotaged it from the start or something
 
The thing is, FFXVI isn't coming out on PC for months, so Playstation numbers are the only ones that really matter right now. And if its no knocking anyone's socks off on Playstation, its probably not going to do much better on PC honestly. This is like the exact opposite of the FFVII remake; there doesn't appear to be any real excitement for the game, and there's a growing backlash to it for at least some of the fanbase, with people declaring it "not my Final Fantasy".
This is what infuriates me, I am excited for a game like this, I like the action-heavy cinematic RPG style of games like this, and I'm right here ready to buy this game, but Square have to take Sony's bribes to dump it on PS5 only first, a platform with nowhere near the same saturation as the PC market. And there's no way I'm buying a PS5.
 
Let me reiterate. Squeenix has been known for its flops for almost the entire decade, with some diamonds on the rough. Quiet Man, Avengers, Balan Wonderland, etc. were proven to be failures for the company, and the new F16 so far is more lukewarm and dares to break even in order to become a success.

Now please leave me alone. I just wanna grill for god's sake.
Fair enough and you are right with those releases, but I'm just saying it's early to call it a proper flop when the PS5 market is not in it's best state (a few posters, me included have interest in the game, but have no desire for a NoGameStation5) and we'll have to revisit this when it comes to PC. Jesus fuck I don't think I'm saying anything particularly controversial or that invalidates your take, I'm just saying it's not the full picture.

@Anustart agreed, I do really wonder if the Sony money will be worth out losing on any PC impulse buys they could be getting right now. I do expect it to get some traction once it hits the PC market, but it will also have an air of "been there done that" for anybody that decided to watch streamers or whatever and what @Epoch is saying about the gameplay and what I've heard of 20 hours in cutscenes is making me already second guess my interest, I could see it trapped in my steam wishlist for a couple of years.
 
This is what infuriates me, I am excited for a game like this, I like the action-heavy cinematic RPG style of games like this, and I'm right here ready to buy this game, but Square have to take Sony's bribes to dump it on PS5 only first, a platform with nowhere near the same saturation as the PC market. And there's no way I'm buying a PS5.
When I went to the cinema to see Asteroid City on Thursday I saw the FF16 cinematic CGI trailer where big sword man fights a demon and legit thought it was for Diablo 4 until right at the end.
 
Games move their most units in their opening weeks. This game is moving fewer units than Final Fantasy XV. Its Japanese figures were outright abysmal.
It performing like shit in Japan I could see as a double wammy of the PS5 just not being popular there and squenix hunting for those gaijinbucks by eschewing Japanese sensibilities more and more.

Interested to see which one of those 2 will be the main factor. Also, wasn't the main character design getting a lot of shit in Japanesse discussions or did I make this shit up?
 
With all the fuss around FF16, I watched some gameplay and the first cinematic esper battle thing looks right out of Asura's Wrath. The game feels so uptight. Why do the directors always feel the need to make the characters have a British accent?
 
With all the fuss around FF16, I watched some gameplay and the first cinematic esper battle thing looks right out of Asura's Wrath. The game feels so uptight. Why do the directors always feel the need to make the characters have a British accent?
Because they are desperate to turn everything into Game of Thrones (or the Starbucks product placement show that ruined a whole generation of fantasy culture).
 
Games move their most units in their opening weeks. This game is moving fewer units than Final Fantasy XV. Its Japanese figures were outright abysmal.
Those are physical only sales, about half of all sales are digital now and oh, look, thats exactly what the chart shows a decline by 50 percent of in-store sales.

With all the fuss around FF16, I watched some gameplay and the first cinematic esper battle thing looks right out of Asura's Wrath. The game feels so uptight. Why do the directors always feel the need to make the characters have a British accent?
Thats a S-E localization specific problem. They change shit all the time to "add" things to the game that weren't there before. Its fucking obnoxious.
 
*cough* Monolith Soft *cough*
They were brits in Xenoblade because NOE did the localization, NOA/Treehouse did XCX, 2 and 3, only putting brits in because the first game had them, but the acting and translation was noticeably worse across the board. They butchered X, screwed up the name of Ontos, which is literally written and can be seen in a cutscene, and all the American actors are painful to listen to, at least the brits hide the shit acting with their funny accent. Even voice actors from the first game sound noticeably worse in 2 and 3 because of the direction and bad script localization.
 
Those are physical only sales, about half of all sales are digital now and oh, look, thats exactly what the chart shows a decline by 50 percent of in-store sales.
We can only go by the numbers we have in front us, and for console releases, physical is still the preferred the method of getting a game. For all we know, this game moved only an extra 30,000 units digitally.
 
Those are physical only sales, about half of all sales are digital now and oh, look, thats exactly what the chart shows a decline by 50 percent of in-store sales.
Half of all sales for sports and shooting nigger games, it's like 20% for RPGs and digital existed when XV came out too
I havent seen this much coping about a game flopping since Tlou2
 
I watched some gameplay and the first cinematic esper battle thing looks right out of Asura's Wrath. The game feels so uptight.
Wait, what?

How the hell are you going to say something in the game looks straight out of Asura's Wrath and then call it uptight? Asura's Wrath is, like, the polar fucking opposite of "uptight".
 
  • Like
Reactions: SSj_Ness (Yiffed)
Wait, what?

How the hell are you going to say something in the game looks straight out of Asura's Wrath and then call it uptight? Asura's Wrath is, like, the polar fucking opposite of "uptight".
I mean after that opening quick time event. The characters in their fantasy medieval world feel very uptight and stiff. The attack on titan boss guy is pretty cool though.
 
I mean after that opening quick time event. The characters in their fantasy medieval world feel very uptight and stiff. The attack on titan boss guy is pretty cool though.
I wouldn't say they feel uptight and stiff, but the game does mostly take itself fairly seriously until it's time for Eikon bullshit to happen. Then it's like the game suddenly gets taken over by Platinum.
 
We can only go by the numbers we have in front us, and for console releases, physical is still the preferred the method of getting a game. For all we know, this game moved only an extra 30,000 units digitally.
When companies released their fiscal results last year a number of them said it was roughly 50/50. And Japan was further behind on opening more slowly, post-Covid, than the west.

Half of all sales for sports and shooting nigger games, it's like 20% for RPGs and digital existed when XV came out too
I havent seen this much coping about a game flopping since Tlou2
In what, 2016 or 17 or so? Are you really going to say that pre and post-Covid digital sales ratios are the same?
 
Back