- Joined
- Nov 15, 2021
I tested some games myself. It turns out, according to notebookcheck.net, the UHD 770 in my Alder Lake CPU is about 1/2 to 1/3 as powerful as the Radeon 680M in my Ryzen 6800U, which just confirms that Intel still wasn't taking iGPUs too seriously as of 12th gen. I found some games will crash on iGPUs if you have a dGPU installed and have ever run them once on it.
Divinity: Original Sin II (2017) - Runs just fine on UHD 770 at ultra settings, 1080p. Seems to mostly maintain 60 fps. Crashed on 680M.
Deep Rock Galactic - On the Radeon 680M, 1080p + Ultra + FSR 2.1 gets 60 fps. Crashed when trying to use UHD.
Modern Warfare 2 - UHD struggled with this one. I could only get 30 fps at 1080p using FSR 1 or NIS, both of which looked terrible. It looked better using XeSS or FSR 2.1 at 720p, but still ran at 30 fps. 680M, by contrast, easily got 60 fps at 1080p when using just about any upscaler and a mix of medium and low settings. The graphics engine for MW2 is kind of ass, and textures flicker in the distance. Upscalers exacerbate this, since the draw distance goes down with resolution, and the flicker effect gets upscaled.
But overall, it looks like you could say that the current lineup of iGPUs is on par with the PS4. The next generation supposedly will be on par with the 3050, and at 1080p, my 3050 Ti Mobile can handle just about anything out now at a very high level of fidelity, especially with DLSS on. A Meteor Lake S or Ryzen 8000 series mini PC could be a surprisingly capable game box if you value form factor and low temperatures over absolutely maxing out raytracing, resolution, and fps.
Divinity: Original Sin II (2017) - Runs just fine on UHD 770 at ultra settings, 1080p. Seems to mostly maintain 60 fps. Crashed on 680M.
Deep Rock Galactic - On the Radeon 680M, 1080p + Ultra + FSR 2.1 gets 60 fps. Crashed when trying to use UHD.
Modern Warfare 2 - UHD struggled with this one. I could only get 30 fps at 1080p using FSR 1 or NIS, both of which looked terrible. It looked better using XeSS or FSR 2.1 at 720p, but still ran at 30 fps. 680M, by contrast, easily got 60 fps at 1080p when using just about any upscaler and a mix of medium and low settings. The graphics engine for MW2 is kind of ass, and textures flicker in the distance. Upscalers exacerbate this, since the draw distance goes down with resolution, and the flicker effect gets upscaled.
But overall, it looks like you could say that the current lineup of iGPUs is on par with the PS4. The next generation supposedly will be on par with the 3050, and at 1080p, my 3050 Ti Mobile can handle just about anything out now at a very high level of fidelity, especially with DLSS on. A Meteor Lake S or Ryzen 8000 series mini PC could be a surprisingly capable game box if you value form factor and low temperatures over absolutely maxing out raytracing, resolution, and fps.