I'm pretty sure this is Larian's sense of humor more than anything. Swen in the past actually voiced disinterest at romance stuff in games, and it was only added in DOS2 because autistic people kept pushing for it. I've played most of Larian's games and this really just feels like their absurdity, just a way more adult version than we're used to. Divinity Original Sin has a few instant-death-ish situations early in the game meant entirely to haze players, for example. Almost every Larian game is infused with strange wacky humor, this feels like their typical situational humor to me. They've just never been considered a triple-A dev until now. If you play their other games you will probably understand. IMO, even Divinity II: Dragon Knight Saga was a better (and way funnier) game than Oblivion even if they aren't quite comparable.
I mean, when they phrase it this way:
Because at Larian, we have, and ultimately landed on the side of giving the people what they want: tender, consensual romance with a man temporarily transformed into a grizzly bear
that's obviously phrased with a wink and a grin.
I know people here are viligant about furries, but this really just seems par for the course for Larian and their sometimes-absurdist humor. This is Larian having a laugh. This is the same studio where the CEO pitched BG3 to Wizards at their HQ dressed up in a knight's outfit, filming a video full of magical realism just because that's what they do.
I’m just here laughing at all the people trying to rationalize the bear fucking. Yeah, it’s an option in a video game, but the character is still getting sodomized by a bear. It’s still beastality. And yes, at least one of the developers jerked off to this because this is a fetish of their’s.
No it's not, it's Larian having a laugh, they're one of the last truly passionate dev teams. The games all have a goofy exterior with a lot of dark humor injected throughout and while this is a little more risque for them, I think it's similar humor to in the Witcher 3... Dandelion/Jaskier going to fuck a succubus because "I've never ploughed a succubus before" even after being told point-blank it'll steal his life energy. It's played straight but is deliberately unbelievable/weird.
Swen is an old-school Ultima-style "ultimate freedom" RPG fan, he is more interested in developing systems that allow a wide-range of ways to solve complicated problems in games, that's why the stories of Divinity games have always been lacking a bit. He pushed back a little bit on romance options in one interview for DOS2 saying "that's just not the game we were making," or something along those lines. Having followed the company for awhile it feels like a "well, you guys want romance options in game, sure, heh heh, we'll throw 'em in all right

" thing.