at the same time, it makes you wonder
if they can pump out mountains of cheap trash every day and sell it for pennies, yet they have actual designers and posses the skills and ability to construct one or two of these actual, legitimate factories and create several high quality pieces just to lure influencers in... why not become a luxury brand? why not focus SOLELY on making these few, high quality pieces by the same honest means they tout, and are clearly aware are respectable and desirable, and sell them for the expected high price of luxury clothing?
Because, at that point, you would be satisfied. If you were satisfied with the product, you theoretically wouldn't have any reason to continue shopping, right?
That gets to the heart of what consoomerism is all about. What you're describing is a
healthy attachment to things, but most of us have been reared into unhealthy attachments to things from a young age. Even if you're not on the internet being assaulted by ads all the time, if you walk out your front door, go for a walk or for a drive, you're going to see
something enticing you to spend your money on products that you don't really need. It never seems to be enough to have something before we're enticed to buy something else--something
new. Therefore everything must necessarily be
low quality because our current market has discovered the best return on investment is keep everyone this state of
dissatisfaction. If we weren't constantly dissatisfied, we wouldn't have the incentive to continue buying something new after discarding the current thing.
One way I've been seeing this done in recent years is how many AAA video games are released early in a state of unplayability. Almost immediately the online anger machine whirs to life and everyone complains about how unprofessional video game developers are...
...but they still buy the games. They still buy the consoles. Gamers constantly whine and complain about the quality of their products,
but they still buy the products. To an extent, this would lead one to believe that some developers are
purposely releasing their products in a broken state in order to maintain a sense of dissatisfaction, but with promises that, "We'll fix it." Such promises ensure the people buying said products will continue to spend their money on the belief that "It'll be fixed...someday."
You could extend this to the healthcare industries as well. How often are people being prescribed drugs but experience zero improvement to their health? How often are people told to make regular visits to their doctor even though nothing is wrong with them? "So, we had you on Oleptro and that didn't work; so we're going to start you on Zoloft..." Healthcare companies stand to profit more by keeping you sick and unhealthy for a longer period of time.