Consoomers / Consoomer Culture - Because if it has a recogniseable brand on it, I’d buy it!

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The worst thing about the Funko Pops I think is their sheer cynicism and lack of merit as objects of art. I mean a Gundam or Transformer is also a useless piece of Chinese plastic with no practical purpose, but at least some effort went into making each one look unique and interesting. A Gundam figure is at least worth looking at even if you don't know what a Gundam is because it's a cool-looking robot with an intricate design. A Funko Pop, by contrast, is just a plastic cube with a few bits tacked on to it, just enough to indicate that it's supposed to be [thing] from [thing]. The same soul-less, dead-eyed vinyl abomination, but with literally the least amount of superficial signifiers of what it's supposed to be that someone familiar with that thing might recognise it (though often it's incomprehensible, and I think that's why most are displayed in the box; without the label you might not even figure out it's supposed to be Indiana Jones or Katniss or whatever). The very essence of symbolism, the absolute bare minimum. It's not intended to be a recognisable depiction of the thing or to even resemble the thing in any real way, or carry any inherent value as a piece of art, it just carries signifiers to indicate that it's owner has heard of the thing and is a fan of the thing. It conveys so little artistic value or reference to the original that you could achieve exactly the same thing by just writing "Davros out of Dr Who" on the wall in permanent marker.

It's almost cargo-culty. A Funko Pop represents what it is based on by imitating a handful of visual features, but nothing that made the original thing worth liking. A Funko Pop of C3-PO contains nothing of the character, the costume, the actor who portrayed it, the role it had in the story, or any of the other things that made C3-PO a character that people liked. Instead it just says "I think the essence of C3-PO is that he is gold and has some robot bits." Just the most basic visual signifiers, demonstrating no understanding of the context or function of the original, like a walkie-talkie made out of coconut straw. Or it's like those fucking horrible Friedberg/Selzer "parody" films, whose idea of parodying a character was just to put it on the screen, point at it, and (quite literally in many cases) say "Hey, it's Britney Spears", without actually making any kind of joke. Look, it's a thing on the screen that looks a bit like another thing that people like! That's a reference!
 
you could achieve exactly the same thing by just writing "Davros out of Dr Who" on the wall in permanent marker.
the visual of a person drawing 1:1 depictions of every single funko pop box, in a grid, on their bedroom wall, popped into my mind and i have to know if someone ever did it

i imagine a new one gets released and they go "oh boy, another one for my collection!" but they dont buy it just draw another box

is what you described the cause, or the effect, of how much modern media loves references for the sake of references?
not references that make a connection between your story and the thing youre referencing, but ones that are shallow and purely make you go "hey, thats a thing i know of!"
because ive noticed recently, modern shows, cartoons and movies do references in a way that feels less like they love and remember the thing theyre calling back to, or feel like the knowladge of it can further add dimension to a scene or joke, and more like the replacement for entertainment, jangling keys in front of a kid till theyre happy
 
the visual of a person drawing 1:1 depictions of every single funko pop box, in a grid, on their bedroom wall, popped into my mind and i have to know if someone ever did it

i imagine a new one gets released and they go "oh boy, another one for my collection!" but they dont buy it just draw another box
I'd respect someone doing that a lot more. Even more so if it was some kind of art protest against Funko Pops. Now that's parody.
is what you described the cause, or the effect, of how much modern media loves references for the sake of references?
not references that make a connection between your story and the thing youre referencing, but ones that are shallow and purely make you go "hey, thats a thing i know of!"
because ive noticed recently, modern shows, cartoons and movies do references in a way that feels less like they love and remember the thing theyre calling back to, or feel like the knowladge of it can further add dimension to a scene or joke, and more like the replacement for entertainment, jangling keys in front of a kid till theyre happy.
I think you are correct that it's part of a broader trend of media appropriating the most superficial symbols of something that is well-liked and thinking that people will continue to like it even if they change everything else about it so long as it vaguely resembles the other thing. "Look! It's Luke Skywalker! It's Mark Hammill with a laser sword! That's what Luke Skywalker is, right?". I don't know if the soulless automatons making these things genuinely don't understand that what people liked about Luke Skywalker wasn't that it was Mark Hammill with a laser sword but who he was, what he did and what he stood for, or if they do understand these things but don't care. Because for a lot of soy-enjoying people, that is all Luke Skywalker ever was, and the genuine incomprehension from those people when people didn't like Luke as a miserable, murderous coward suggests that for many, including maybe the writers, that's all he ever was, Mark Hammill with a laser sword. Say what you will about George Lucas, but even he understood that the characters he created stood for ideas, archetypes and character attributes, and that's why so many people loved the original films in the first place. That's why so many other films tried to imitate Star Wars but failed to capture the magic, no matter how many laser swords they threw at the screen.

That's a really long-winded way of saying "I dunno", sorry.
 
FOMO is a bitch.

No one wants to feel left out but the cicle of relevancy for things thanks to social media has become so short its impossible to keep up unless you literally do nothing else but consume all day and only consume new media that its trending because investing time in something older or niche you actually want to watch will set you back. If you blink too long you'll be out of the loop again, oops,you didn't got the meme from a show that aired yesterday. you are a pariah now. Its a game you can't win and is not worth playing.
It feels so liberating to not give a shit about what Current Popular Thing is. Does a world of good for ones mental well being and it's a great opportunity to revisit older material you may have missed at your own pace, rather than feeling pressured to keep up with Current Popular Things, be it movies, video games, TV shows, or collectibles.
 
FOMO is a bitch.

No one wants to feel left out but the cicle of relevancy for things thanks to social media has become so short its impossible to keep up unless you literally do nothing else but consume all day and only consume new media that its trending because investing time in something older or niche you actually want to watch will set you back. If you blink too long you'll be out of the loop again, oops,you didn't got the meme from a show that aired yesterday. you are a pariah now. Its a game you can't win and is not worth playing.
I will consider you a pariah if you don't watch Barbenheimer.
 
It feels so liberating to not give a shit about what Current Popular Thing is. Does a world of good for ones mental well being and it's a great opportunity to revisit older material you may have missed at your own pace, rather than feeling pressured to keep up with Current Popular Things, be it movies, video games, TV shows, or collectibles.

Older movies and shows often had a purpose outside simply being a product to consume. Sometimes you hear the sentiment, "They need to make money." True enough, but one also gets the sense that artists and craftsman wanted their products to have a lasting value rather than simply be discarded when something new arrives.
 
Older movies and shows often had a purpose outside simply being a product to consume. Sometimes you hear the sentiment, "They're need to make money." True enough, but one also gets the sense that artists and craftsman wanted their products to have a lasting value rather than simply be discarded when something new arrives.
movies were often a tug of war between the business folk and the artists
nowadays, they just dont hire artists anymore, they hire people who can draw/animate/write/make music or do any other skillset, at least to a decent level and insofar as they have a diploma, but theyre not the crazy and difficult to work with autists of yesteryear you made mad shit just because they have to drive to create

making art is now a popular thing that everyone wants to do, gone are the days of mocking the guy with the guitar who wants to make music, or the cartoonist whos job isnt "a real job". now its desirable, every ol schmuck wants to do it for the fame and money and theres no inherent gatekeeping in place to filter them and make sure only the passionate can get it, so the big suits can just pick up any ol bastard and tell em to make a movie and theyll do it nice n sloppy

this is the same reason everyone working in media is so sensitive nowadays, how theyll cry online about bullying or harassment because someone didnt love their work
previously artists used to be people who were either already familiar with the entertainment industry and thus knew what kind shit to expect, or weirdos who were bullied enough in their life to learn to laugh at it
it only recently became an influx of popular normies who just got out of art or film school on mommy's dime and are shocked to find out that the world isnt as nice to them as their life was up until now
 
movies were often a tug of war between the business folk and the artists
nowadays, they just dont hire artists anymore, they hire people who can draw/animate/write/make music or do any other skillset, at least to a decent level and insofar as they have a diploma, but theyre not the crazy and difficult to work with autists of yesteryear you made mad shit just because they have to drive to create

making art is now a popular thing that everyone wants to do, gone are the days of mocking the guy with the guitar who wants to make music, or the cartoonist whos job isnt "a real job". now its desirable, every ol schmuck wants to do it for the fame and money and theres no inherent gatekeeping in place to filter them and make sure only the passionate can get it, so the big suits can just pick up any ol bastard and tell em to make a movie and theyll do it nice n sloppy

this is the same reason everyone working in media is so sensitive nowadays, how theyll cry online about bullying or harassment because someone didnt love their work
previously artists used to be people who were either already familiar with the entertainment industry and thus knew what kind shit to expect, or weirdos who were bullied enough in their life to learn to laugh at it
it only recently became an influx of popular normies who just got out of art or film school on mommy's dime and are shocked to find out that the world isnt as nice to them as their life was up until now

Artists used to suffer for their art. Now it's the art that suffers for artists who are far too comfortable.
 
Over the last couple of days, I was reminded of a new thing called SHEIN, which after musing over, I thought it was a new age version of Temu.

Because of @NoReturn I have been watching videos regarding sites like these being questioned on whether or not they are scams to people doing collections/pick ups of items that they have received from said sites.

I don’t know if this was posted on here, but this video helps explain the new obsession with SHEIN:

 
Over the last couple of days, I was reminded of a new thing called SHEIN, which after musing over, I thought it was a new age version of Temu.

Because of @NoReturn I have been watching videos regarding sites like these being questioned on whether or not they are scams to people doing collections/pick ups of items that they have received from said sites.

I don’t know if this was posted on here, but this video helps explain the new obsession with SHEIN:

https://youtube.com/watch?v=9xMurq8WJJA

Talk of insane working conditions reminds me of this story.

Seems like very little has changed over the past decade. We shop. They drop.
 
Talk of insane working conditions reminds me of this story.

Seems like very little has changed over the past decade. We shop. They drop.
The Triangle Shirtwaist Factory Fire in NYC, 1911 killed 146 people, some of them children. So long as there's a way to make money, monsters will exploit the vulnerable in order to do so. We like to think that Westerners are civilised and above things like working desperately poor people to death for a pittance, but in reality, we still do exactly that, we've just moved the slave factories to places where we won't have to look at them.
 
theyre doing tours for influencers? i gotta admit, its certainly more effort that what the usual chink-trick would put in, this is not your regular ol run of the mill sweatshop and plastic resell website, this is advanced
this worries me that Shein will successfully kick off the much deserved association it has with websites similar to it and garner a legitimate brand reputation

at the same time, it makes you wonder
if they can pump out mountains of cheap trash every day and sell it for pennies, yet they have actual designers and posses the skills and ability to construct one or two of these actual, legitimate factories and create several high quality pieces just to lure influencers in... why not become a luxury brand? why not focus SOLELY on making these few, high quality pieces by the same honest means they tout, and are clearly aware are respectable and desirable, and sell them for the expected high price of luxury clothing?
 
at the same time, it makes you wonder
if they can pump out mountains of cheap trash every day and sell it for pennies, yet they have actual designers and posses the skills and ability to construct one or two of these actual, legitimate factories and create several high quality pieces just to lure influencers in... why not become a luxury brand? why not focus SOLELY on making these few, high quality pieces by the same honest means they tout, and are clearly aware are respectable and desirable, and sell them for the expected high price of luxury clothing?

Because, at that point, you would be satisfied. If you were satisfied with the product, you theoretically wouldn't have any reason to continue shopping, right?

That gets to the heart of what consoomerism is all about. What you're describing is a healthy attachment to things, but most of us have been reared into unhealthy attachments to things from a young age. Even if you're not on the internet being assaulted by ads all the time, if you walk out your front door, go for a walk or for a drive, you're going to see something enticing you to spend your money on products that you don't really need. It never seems to be enough to have something before we're enticed to buy something else--something new. Therefore everything must necessarily be low quality because our current market has discovered the best return on investment is keep everyone this state of dissatisfaction. If we weren't constantly dissatisfied, we wouldn't have the incentive to continue buying something new after discarding the current thing.

One way I've been seeing this done in recent years is how many AAA video games are released early in a state of unplayability. Almost immediately the online anger machine whirs to life and everyone complains about how unprofessional video game developers are...

...but they still buy the games. They still buy the consoles. Gamers constantly whine and complain about the quality of their products, but they still buy the products. To an extent, this would lead one to believe that some developers are purposely releasing their products in a broken state in order to maintain a sense of dissatisfaction, but with promises that, "We'll fix it." Such promises ensure the people buying said products will continue to spend their money on the belief that "It'll be fixed...someday."

You could extend this to the healthcare industries as well. How often are people being prescribed drugs but experience zero improvement to their health? How often are people told to make regular visits to their doctor even though nothing is wrong with them? "So, we had you on Oleptro and that didn't work; so we're going to start you on Zoloft..." Healthcare companies stand to profit more by keeping you sick and unhealthy for a longer period of time.
 
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Because, at that point, you would be satisfied. If you were satisfied with the product, you theoretically wouldn't have any reason to continue shopping, right?
oh please, when has that ever been the case?
we discussed luxury consumers in this very same thread, people who just need to own the next design from some expensive, big name brand, over and over again

a healthy attachment to a quality brand can still very quickly turn unhealthy with the right marketing and business practices

what youre describing is absolutely a real phenomena, why put effort and care into an item when you can make cheap trash, sell it for slightly less and have it end up in the bin before your consumer wants something new?
but this isnt the same situation, this isnt a person making a plastic varient of something that nobody would buy anyway for pennies and selling it for more than its worth in plastic alone
this is a company making absurdly small amounts of money, and sometimes even losses, on large quantities of cheap crap which they have so sell in the millions to make any kinda profict- when they could be making bank by making decent quality items and selling each one for the same amount of money that several of their garbage pieces cost, and make the same profit just with less materials

im almost wondering if this is just an oversight, something that looks brilliant on paper... assuming that paper is an old, wet napkin... but isnt actually that smart in practice

i mean, we ask ourselves how an indian man can think its a good business practice- sitting in a call room for 8 hours a day getting told to fuck off by people who arent buying his bullshit, just to FINALLY hit that goldmine when he manages to convince a grandma to send him a 100 dollar apple gift card.... why do that, when you can just work in your local bodega and earn just as much for half the work?
but to them i dont think it seems like some kinda genius, well thought out plan, just a quick scam that sounds more profitable than it is
 
Thats a lot of chibi figures in the making, good lord
The worst thing about the Funko Pops I think is their sheer cynicism and lack of merit as objects of art. I mean a Gundam or Transformer is also a useless piece of Chinese plastic with no practical purpose, but at least some effort went into making each one look unique and interesting. A Gundam figure is at least worth looking at even if you don't know what a Gundam is because it's a cool-looking robot with an intricate design. A Funko Pop, by contrast, is just a plastic cube with a few bits tacked on to it, just enough to indicate that it's supposed to be [thing] from [thing]. The same soul-less, dead-eyed vinyl abomination, but with literally the least amount of superficial signifiers of what it's supposed to be that someone familiar with that thing might recognise it (though often it's incomprehensible, and I think that's why most are displayed in the box; without the label you might not even figure out it's supposed to be Indiana Jones or Katniss or whatever). The very essence of symbolism, the absolute bare minimum. It's not intended to be a recognisable depiction of the thing or to even resemble the thing in any real way, or carry any inherent value as a piece of art, it just carries signifiers to indicate that it's owner has heard of the thing and is a fan of the thing. It conveys so little artistic value or reference to the original that you could achieve exactly the same thing by just writing "Davros out of Dr Who" on the wall in permanent marker.
That's my real contention. Funkos are soulless, injection molded paperweights that fail at that even, since they're so light. A Gundam by contrast- may of which are made in Japanese factories too- knows what it is. A toy/ poesable statue that anyone can enjoy even without watching the show because, hey, cool robots. Same with Transformers to a extent. It all just matters that you don't get consoomed by it. That's the main problem with Funko Consoomers, it's never enough. Even when they run out of shelf space, instead of taking it as a sign, they just get another shelf, spend 80 bucks on a rare funko, and Consoom harder
 
this is a company making absurdly small amounts of money, and sometimes even losses, on large quantities of cheap crap which they have so sell in the millions to make any kinda profict- when they could be making bank by making decent quality items and selling each one for the same amount of money that several of their garbage pieces cost, and make the same profit just with less materials

im almost wondering if this is just an oversight, something that looks brilliant on paper... assuming that paper is an old, wet napkin... but isnt actually that smart in practice

i mean, we ask ourselves how an indian man can think its a good business practice- sitting in a call room for 8 hours a day getting told to fuck off by people who arent buying his bullshit, just to FINALLY hit that goldmine when he manages to convince a grandma to send him a 100 dollar apple gift card.... why do that, when you can just work in your local bodega and earn just as much for half the work?
but to them i dont think it seems like some kinda genius, well thought out plan, just a quick scam that sounds more profitable than it is

Are you talking about class restraint issues? In other words people being forced stifle their own ambitions due politics or religious beliefs?
 
One way I've been seeing this done in recent years is how many AAA video games are released early in a state of unplayability. Almost immediately the online anger machine whirs to life and everyone complains about how unprofessional video game developers are...

...but they still buy the games. They still buy the consoles. Gamers constantly whine and complain about the quality of their products, but they still buy the products. To an extent, this would lead one to believe that some developers are purposely releasing their products in a broken state in order to maintain a sense of dissatisfaction, but with promises that, "We'll fix it." Such promises ensure the people buying said products will continue to spend their money on the belief that "It'll be fixed...someday."

Bugfixing is hard, costs money, and delays the launch of products. If people will buy it anyway, why bother? It's not just about being greedy or evil either, the laws relating to Fiduciary Responsibility place an obligation on the boards of publicly traded companies to maximise profit for shareholders. As a shareholder, you want, probably need, your shares to perform as well as they possibly can. If bugfixing gets in the way of that, then bugfixing has to go. People whine about "fat cat shareholders" but the fact is that many of these shareholders are pension funds. who carry the responsibility for the retirements of hundreds of millions of people. It creates a situation where in order for grandma to afford groceries, companies have to release broken video games.

So you can see the strength of the economic forces at play here. Going boo hiss at AAA developers isn't going to budge them an inch. The only people in this entire system who are not forced into this situation are the consumers buying these broken games. If they stopped, which they could, the entire polarity of the system would be inverted, but most of these people don't know or don't care, mostly because they're teenagers.

Personally, if xXx_EpicGamer666_xXx is going to buy Medal of Battlefield 7 even though it's a broken piece of shit and his $70 is helping grandma buy milk, then that's not the worst outcome in the world, the only person who is really getting shafted is xXx_EpicGamer666_xXx and he had $70 to waste. My personal responsibility is to be the change I want to see in the world. I haven't bought a AAA game on release since Skyrim. I tend to buy games from smaller devs, in particular those who are not publicly traded. That's not an actual policy of mine, I just wait till I can see the Youtubers I trust actually playing the thing before I decide whether to buy it or not, and it turns out that 90% of my games are from LLCs because I don't buy broken shit at launch.

You could extend this to the healthcare industries as well. How often are people being prescribed drugs but experience zero improvement to their health? How often are people told to make regular visits to their doctor even though nothing is wrong with them? "So, we had you on Oleptro and that didn't work; so we're going to start you on Zoloft..." Healthcare companies stand to profit more by keeping you sick and unhealthy for a longer period of time.

Chinese Emperors used to pay their doctors when they were well and stop paying them when they got sick. This model is long overdue a reintroduction.
 
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