Nintendo Switch (Currently Plagued) - Here we shit post about the new Nintendo console, The Switch

Were the Final Fantasy pixel remasters any good? They struck me as very unnecessary but people were excited. Also how was Front Mission?

They're fine, but there are better versions out there with bonus content, the one that stands out is 3 since it's a completely new remaster of the nes version not like the ds one which feels like a remake. If you want them, the switch version is better since it has more options like cheats/handicaps, though there might be a patch for the Steam/mobile in the future.
 
Were the Final Fantasy pixel remasters any good? They struck me as very unnecessary but people were excited. Also how was Front Mission?

@Sundae so I can only get Gex through Limited Run Games? LRG has become turbo shit though.
From what I can tell they're pretty bare bones, they seem to be for purists but then again the UI and font looks sterile and generic, and the coloration seems off so maybe they won't even be satisfied.

Personally I'd have been more interested if they included all the content from each iteration and some new stuff.
 
Were the Final Fantasy pixel remasters any good? They struck me as very unnecessary but people were excited. Also how was Front Mission?
I don't understand why people were excited to pay money for 30 year old games that already had more definitive releases on the readily emulatable GBA.
I was initially excited for Front Mission 1st, but it just looks really cheap and janky; I decided that if I were to play it, it would be the SNES fan translation.
 
From what I can tell they're pretty bare bones, they seem to be for purists but then again the UI and font looks sterile and generic, and the coloration seems off so maybe they won't even be satisfied.

Personally I'd have been more interested if they included all the content from each iteration and some new stuff.
I'm one of those UI autists who has a really hard time getting past the mismatching aesthetics. It's literally called a pixel remaster, and then they go and use full resolution UI panels and fonts. Unacceptable!

I don't understand why people were excited to pay money for 30 year old games that already had more definitive releases on the readily emulatable GBA.
I was initially excited for Front Mission 1st, but it just looks really cheap and janky; I decided that if I were to play it, it would be the SNES fan translation.
In my specific case, it's because I rarely have the time to sit down and play a game for hours on end any more, but I also want to play an RPG. The remasters being optimized for mobile is an ideal solution. I can play them for a half hour here and there.

Also, the GBA's resolution was horseshit and its sound chip was even worse. The SNES versions are still better, bonus content aside.
 
Also, the GBA's resolution was horseshit
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- "Back in MY day, ALL of our portable consoles had horseshit resolution, including the Game Gear... AND WE LOVED IT!! Super Mario Bros. Deluxe was STILL a good GameBoy Color game even after the shitty resolution. Anytime we had to get a new game we would walk FIFTEEN miles to the local FuncoLand, WITH NO SHOES!!!"
 
Were the Final Fantasy pixel remasters any good? They struck me as very unnecessary but people were excited. Also how was Front Mission?

@Sundae so I can only get Gex through Limited Run Games? LRG has become turbo shit though.
Order through video games plus. Excellent customer service and you can order when they actually receive the titles instead of waiting for LRG to get off their ass for a year.
 
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Were the Final Fantasy pixel remasters any good? They struck me as very unnecessary but people were excited. Also how was Front Mission?

@Sundae so I can only get Gex through Limited Run Games? LRG has become turbo shit though.
Yeah, they are just Final Fantasy games. They only look slightly better than then they did on the SNES. Otherwise almost the same. The music is better though. They would probably look better on a smaller screen which is why I wanted a physical copy of them on the Switch. I have ROM's of the GBA Final Fantasy ports but the GBA screen is kind of small. I also own them on Steam. I bought them during sales. But they look pretty pixelated on larger screens. I would say they are worth buying especially if you never played them.

The Front Mission remake is good as well. I only played a little bit of the game a few years ago. I heard about the Front Mission games from a YouTube video. I went and got the ROM off a site and played some of it. It's a tactical RPG so it's slower than a normal JRPG. But it's pretty much the Front Mission game that was on the SNES. Just it has better graphics. It's still isometric and everything. Just the models have more details and look better. It's a good remake.
 
There is no reason to play the pixel remasters of Final Fantasy V and VI if you are comfortable with using a Super Nintendo emulator. Every subsequent rerelease of Final Fantasy V and VI have had one problem or another. GBA is second best for both for having bonus dungeons, but lower sound quality. Pixel Remaster is third best for not having long loading times like on PlayStation, and awful-looking sprites (2014 mobile & Steam).

Final Fantasy IV's best version is The Complete Collection on PSP, with good looking high-res sprites and all the bonus dungeons of the GBA version. It plays perfectly well in PPSSPP. The SNES version has a lot of odd issues due to being a JRPG from 1991, such as assorted removed content and an English translation where a Japanese woman tried her best. That's why we have "You spoony bard!!!". FF4 has been rereleased a billion times, but each one except the PSP version has some issue or another. The DS/Mobile/Steam versions are a 3D remake with chibi models and greatly increased difficulty - it's effectively a different game with the same story. And I really want to emphasize the importance of the bonus dungeon, Lunar Ruins, in IV: It's about as long as the main campaign, and it is terrific.

I can't comment on FF1-3, I haven't played them.
 
Its dumb that nintendo hasnt done anything with gamecube-wii u era games for its subscription service. All the hype over N64 shit just feels like another forced zoomer meme.
 
Its dumb that nintendo hasnt done anything with gamecube-wii u era games for its subscription service. All the hype over N64 shit just feels like another forced zoomer meme.
It's sort of understandable they prefer to remaster NGC/Wii games and just port Wii U. The problem is just that they are holding back too many N64 games, and DS should included by now.
 
It's sort of understandable they prefer to remaster NGC/Wii games and just port Wii U. The problem is just that they are holding back too many N64 games, and DS should included by now.
Its funny how almost all of the N64-Wii U games I've wanted to play on the switch have long since been re-released on other platforms including PC. Some even got remasters ported to the switch like Turok 2 did years ago.
 
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Its dumb that nintendo hasnt done anything with gamecube-wii u era games for its subscription service. All the hype over N64 shit just feels like another forced zoomer meme.
The fact that people bitterly complain about not being able to get that stuff for free/dirt cheap is just proof of the fact that they are right to charge 20 dollars for re-released versions instead.
 
Its funny how almost all of the N64-Wii U games I've wanted to play on the switch have long since been re-released on other platforms including PC. Some even got remasters ported to the switch like Turok 2 did years ago.
Yeah, but if you're just a Nintendo guy then there's some big ones missing like Conker's Bad Fur Day, Banjo Tooie, Mystical Ninja, Bomberman, Turok Rage Wars, and Mega Man 64.

Is there a version of Resident Evil 2 available on Switch? If not then add that to the list.
 
Yeah, but if you're just a Nintendo guy then there's some big ones missing like Conker's Bad Fur Day, Banjo Tooie, Mystical Ninja, Bomberman, Turok Rage Wars, and Mega Man 64.

Is there a version of Resident Evil 2 available on Switch? If not then add that to the list.
They also don't have the first Star Wars Rogue Squadron. Which got a PC port forever ago. Would like to play it on the switch as it plays very well with modern controllers and has aged really well as one of the better looking N64 titles.

Rogue leaders is still in legal hell and Filoni wars won't touch anything that contradicts his mary sue jedi being the ultimate badass. Recall they gave that fangame a DMCA despite doing nothing but sitting on the IP for 20 years now. That shit should be illegal. "10 years max without doing anything serious with the IP like a spinoff or new mainline entry and then its public domain" should be the law with no half ass efforts to try and circumvent it. Companies would still own their products but the IP can be used as a setting by fans at that point like Half life is for better or worse.
 
Why is "controller drift" even a thing?

:thinking:
Are you asking why it happens or why companies let it happen?

It happens because the metal contacts on the graphite pads used for potentiometers wear down over time, eventually causing incorrect inputs. Its worse on joycon style stick layouts because the pads are directly below with the contacts coming from above (as opposed to the standard full size stick with the pads on the sides), so all the graphite that gets worn down doesn't have anywhere to go and it stays on the pad, dirtying up the contacts causing worse drift faster.

As for why companies let it happen, Hall effect sticks cut into their profit margins, and the sticks not breaking would mean customers wouldn't need to keep buying new controllers at a premium. Why do you think they shove so much garbage into them now, its to drive up the cost for the consumer even further, boosting profit.
 
Are you asking why it happens or why companies let it happen?
I've never seen "controller drift" from wear in an N64 controller. Even 3DS: no drift. But the NS controllers I have already got it with not much use.

I can temporarily fix it by pushing the controllers down (they're also buttons) until they stops drifting, but this only helps until they drift again.
 
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I've never seen "controller drift" from wear in an N64 controller. Even 3DS: no drift. But the NS controllers I have already got it with not much use.

I can temporarily fix it by pushing the controllers down (they're also buttons) until they stops drifting, but this only helps until they drift again.
N64 uses a completely different system for inputs, its not actually analog. It uses gears with holes on a wheel to shoot an optical light through, based on the number of holes it outputs a value from 1 - 128 or whatever the cap is, on each axis. It's physically impossible for the n64 to drift, the only downside is that all that contact causes the hardware itself to wear down. N64 sticks get floppy when the plastic used grinds and turns to dust, you can alleviate this with lube, but its also pretty easy to replace the parts with metal kits available.

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3ds I'm not entirely sure about, but it uses the same sort of contact adjusting resistance that standard potentiometer sticks use, just in a compact layout. If it does use graphite it probably doesn't drift due to it being held tightly together.

Holding the controller together only fixes joycon style sticks, there is a tiny bit of space between the bottom of the joystick housing and the shell of the joycon, so applying pressure pushes the pcb towards the contacts of the joystick, allowing it to push past the graphite dust that builds up and properly connect to the circuit. You can actually put a piece of card inside the joycon behind the stick to add pressure to alleviate drift, but you can also just get Hall effect joycon sticks now and those will never drift.

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Joycon sticks in general are just kinda designed poorly, probably to fit in a small space. You can see the scratches on the graphite on this one. Standard potentiometers have much thicker graphite pads, and are on a solid plastic back instead of a flex pcb, so the drifting can be alleviated for much longer.

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This is a standard potentiometer stick, the metal contact connects to the white piece on the left, and the graphite pad snaps on overtop, because its laid out vertically any dust would fall down, and the hard plastic and denser graphite means drifting doesn't immediately become an issue. I'm not sure if something changed since controllers are using the same ALPS sticks since the PS2/Xbox era (PS3 briefly had Hall sticks, and the Dreamcast also had Hall sticks), I don't know if the quality has decreased or if people are just playing games more and noticing the drift faster.

Hall effect sticks don't actually have any contact on anything. It uses the Hall effect which is some fancy physics thing to do with electricity and magnetic fields, basically what it means is that the stick instead of moving contacts on a graphite pad, moves a magnet, and the electrical difference when you move the stick around from a magnet below the moving magnet can be used to calculate the position of the stick with an extreme precision. The only thing that can wear out on Hall sticks is the actual spring used to snap the stick to the middle.
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This is the Gulikit Hall effect stick, which was designed to fit into the profile of the ALPS sticks, but they aren't cross compatible because of different pin outs sadly. Their King Kong Pro 2 controller is actually really nice and I've been using it for a while now since my Pro controller started drifting, and replacing the stick is a pain.
 
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