Starfield - Bethesda's new space IP: will probably be full of fun and easily trackable bugs

How do you think Starfield will turn out?


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Will it be better than Outer Worlds? I think it will be interesting to compare the two once Starfield comes out.

I don't think that'll be a hard thing to do. OW's biggest selling point is that it wasn't made by Bethesda and that's the gamer equivalent of anytime a "Conservative" tech company creates a clone of existing social media who's selling point is "We're just not twitter." It never works out in the long run once the spergs get over their spergery.

Also as you brought up with your second point, no one in gaming has captured the "feel" of a Bethesda Single Player Open World RPG. Everyone credits mods to why Skyrim is still so heavily played, but I think that's only partially true. The fact of the matter is, there is something more inherently rewarding about making an ugly ass Nord and cleaving bandits with an axe. Even if its the same playstyle you've played before, an identical character, using the same weapons, it still somehow feels different and personal each time you to play and no one else has been able to capture that.

I think a lot of it is down to AAA game studios in many ways focusing content down certain avenues for the sake of narrative, while Bethesda seems to assume you're going to ditch the narrative for the sake of gameplay and they try to facilitate that.

Cyberpunk, as much as I love it, still falls into the trap of "I have to play a story mission at some point to get more content", Bethesda would almost never be willing to do that, and if they do, it'll be a single quest or two early on in the game to introduce the mechanics of it. The examples that come to mind being: Oblivion gates don't spawn until you do Kvatch, Dragons don't spawn until you do the Whiterun Guard Tower Dragon, I don't know if you can really base build until you rescue Preston Garvy in F04 (but I could be wrong).
 
Uwe Boll improved his craft and now instead of being funny bad trash fires his movies are just boring trash and also the tax shit he was using to make money no longer works.
And will never be as good as Postal or Rampage.
 
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I fucking hate how every game nowadays is just bloated to shit. Would it kill these faggots to do some basic compression and optimization? Or is the cost of having a extra currynigger run a basic protocol on their shit just too much?
You can blame YouTube pundits/glitch compilation channels for that. When a rock, in an obscure corner of the map, you can only get to via glitch jumping, has a low res (1024x1024) texture they will flip their shit. So Bethesda changes it in their next game to appease them.

This is how Fallout 4 and Fallout 76 can be complete trash fires, but they focused on adding farms near settlements so pundits can't spam "but how do they eat?" at them any more.

Fallout 4 has some okay ones but New Vegas has the best by far imo
A World of Pain alone puts NV on top. I've not got around to playing FO4 Point Lookout or Sim Settlements Chapter 2 yet.

I don't understand the hype around New Vegas Bounties. It's just fast travelling from A to B, kill a named guy, get some caps.



there is something disturbing in the level of fervor and dedication a spaceship autist will devote to something like Star Citizen or No Man's Sky.
Because those games provide infinite promise but never quite make it there. It's been the case since Elite. But like a perpetual motion machine, there's always one small snag, one imperfection stopping it from becoming the forever game.

It could be the best game in the world and it would still be doomed by its choice of subject matter.
It could be the best game in the world, but it's doomed by people looking to jump on the "Bethesda makes broken and dumbed down games" bandwagon.



The stories are shit, the combat is shit, the quests are shit, but something about them still draws me to them
Want to know the secret? They are only successful looter shooter games. You go into a dungeon, kill enemies, gain resources that are just enough to cover your costs and get you ahead a little. Maybe unlock a new shout/staff/perk/legendary to test out, and by the time you're board of that you're knee deep into another dungeon.



I see is a more grounded NMS without the colors and the jank that makes it both annoying and endearing.
I haven't watched the videos in depth. I'm expecting a dungeon crawl game with a spaceship that acts as your central hub, with some faction choice to expand replayability.

Their proposed setup of "take handmade content and slap it on a rando procedural planet" could stand them very well for plugging in shitloads of additional content over time.
Modders will still find a way to put stuff in the same location so it conflicts.

OW completely lacked in the Bethesda "feel" and atmosphere that makes most Bethesda games good despite their problems.
OW's big problem was trying to pander to Reddit/Tumblr/game journos. So it was Rick and Morty humour with an anti-capitalism message that falls off after the first two hours when 90% of them get board.
 
OW's big problem was trying to pander to Reddit/Tumblr/game journos. So it was Rick and Morty humour with an anti-capitalism message that falls off after the first two hours when 90% of them get board.
Another thing that gets really tiresome is how every leading position is occupied by a woman and most women are lesbians.
 
I don't understand the hype around New Vegas Bounties. It's just fast travelling from A to B, kill a named guy, get some caps.
Someguy's other mods are much better than Bounties, even then, the bounties in 2 and 3 are much more involved. Though 3 has a lot of issues with the extremely edgy antagonist, which is funny, since the author hates Ulysses but wound up making someone just as bad.

I'd recommend his other mods though, wholeheartedly.
Another thing that gets really tiresome is how every leading position is occupied by a woman and most women are lesbians.
Also for a game about choice there is almost always a perfect solution, thus invalidating the moral quandary entirely and making it less about roleplay and more about right solutions and wrong ones.

That game was fucking garbage
 
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This is how Fallout 4 and Fallout 76 can be complete trash fires, but they focused on adding farms near settlements so pundits can't spam "but how do they eat?" at them any more.

I always felt that it was always such a stupid thing that NV fanboys made such a huge deal out of. The fact that such a small thing is their self-proclaimed big smoking gun that proves Fallout 3 sucks really actually shows that it is actually a solid game.
 
Will it be better than Outer Worlds? I think it will be interesting to compare the two once Starfield comes out.

OW completely lacked in the Bethesda "feel" and atmosphere that makes most Bethesda games good despite their problems. So I'll be surprised if I play this game less than I did OW.
Delivering a better game than Outer Worlds won't be that high of a bar. That game isn't the kind of game you can pick up and dick around in like you can in Skyrim and Fallout. Outerworlds is more like a platformer with a shitty story than an open world sandbox rpg.
 
The worst part of Outer Worlds was the only optional area was a fucking asteroid with a single unique "wacky space gun" that was basically the size of three football fields. The awful quest for the backwaters starting town that took way too long to do for no reward and required you to do the right choices in the "tutorial" mission to get an ending close to making sense for it. It just sucked. It was entirely linear and you could traverse entire planets between locations without fighting a single thing that's all of three subtypes. The only redeeming that about the game was its aesthetics were really solid but you couldn't ever customize your character without relying on a loot table that drops garbage with a leveling system ensuring what item you like is garbage quality. Cost for upgrades were agonizingly high.
 
The only redeeming that about the game was its aesthetics were really solid but you couldn't ever customize your character without relying on a loot table that drops garbage with a leveling system ensuring what item you like is garbage quality. Cost for upgrades were agonizingly high.
True. I like the designs of the weapons but they didn't really fit with the rest of the game. I wish there was a way to change the colors on the gear, the only good armors have troon flag colors.
 
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I always felt that it was always such a stupid thing that NV fanboys made such a huge deal out of. The fact that such a small thing is their self-proclaimed big smoking gun that proves Fallout 3 sucks really actually shows that it is actually a solid game.
to be fair if you try to make your game rEaLiStic and SeRiOuS people inevitably gonna look at it through that lens, since it's to be expected to make sense.
otoh bethesda games are the type where 4 mudhuts are a town, so...

Because those games provide infinite promise but never quite make it there. It's been the case since Elite. But like a perpetual motion machine, there's always one small snag, one imperfection stopping it from becoming the forever game.
the problem is that people also fall for hype and start making up their own headcanon. NMS reached a point where people thought a small indie studio consisting of 12 britbongs is gonna make a game that's gonna rival star citizen (and yeah dude might have promised a lot, but he wasn't a PR person, and since they delivered all of it and way more I give them a pass).

it's the same reason we'll never get a HL3, because it's meme'd to high heavens by now, even if it would be a 10/10 game to end all games that comes with a free blowjob, it would never satisfy some people's expectation.

I haven't really seen something like that for starfield yet, so it might be received better for the simple fact that people curbed their enthusiasm.
 
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the problem is that people also fall for hype and start making up their own headcanon. NMS reached a point where people thought a small indie studio consisting of 12 britbongs is gonna make a game that's gonna rival star citizen
Considering Star Citizen is still a multi thousand dollar tech demo and NMS has had several expansions, I'd say they surpassed Roberts cocaine fund as a game.
 
I always felt that it was always such a stupid thing that NV fanboys made such a huge deal out of.
For story based, interwoven faction gameplay, there is an argument to make about why it's important. But that's too nuanced for the haters to grasp.

Instead, it becomes a single, memeable line haters can latch on to and repeat. There's a lot of reason to criticise Oblivion and Skyrim, but "no medium armour skill" is a weak one, and yet it's one that's always cited. Same with "voiced protagonist" for FO4, or "no human NPCs" in FO76. That last one is key because people have said FO76 has had a No Man's Sky tier redemption arc since the expansion that added them, even though it didn't really help.


the problem is that people also fall for hype and start making up their own headcanon.
Funny enough, I just saw a video from some clickbait Bethesda game mod reviewer that made the same point. His proof was the space combat. The community is looking forward to a hyper detailed space sim. But if you watch the actual dogfight, there's a huge circle that covers two thirds of the screen, and as long as the enemy is in that circle shots hit. Sure, there's subsystem targeting and power management, but the actual dogfights are simple and people expecting otherwise are going to be disappointed.

He also says the community is already complaining about there being "only 4 cities". Something I expect will become this games "no medium armour skill" if there's nothing else major to complain about at release.
 
I always felt that it was always such a stupid thing that NV fanboys made such a huge deal out of. The fact that such a small thing is their self-proclaimed big smoking gun that proves Fallout 3 sucks really actually shows that it is actually a solid game.
Fallout 3 has a lot of problems but fat nerds whining about there not being enough crops in Megaton and advocating for less interesting locations and cities has always been retarded shit that nobody but the most pedantic of fucking neckbeards would care about.
 
Considering Star Citizen is still a multi thousand dollar tech demo and NMS has had several expansions, I'd say they surpassed Roberts cocaine fund as a game.
and it still gets updates, for a 2016 game with no dlc or other microtransactions there's really not much to complain about...

He also says the community is already complaining about there being "only 4 cities". Something I expect will become this games "no medium armour skill" if there's nothing else major to complain about at release.
and if there are cities they will be 4 mudhuts, highly doubt we'll get the equivalent of coruscant, least of all because you have to make it feel alive - and all that ship traffic would probably break the game (even x struggles with that, and they've been working on that for over 2 decades).

Fallout 3 has a lot of problems but fat nerds whining about there not being enough crops in Megaton and advocating for less interesting locations and cities has always been retarded shit that nobody but the most pedantic of fucking neckbeards would care about.
ngl, a fallout with actual realistic scale, or semi realistic scale, could be interesting. distance and travel-time usually gets removed or heavily reduced as a gameplay element because it's "boring" and "tedious" (which is the fucking point).
 
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ngl, a fallout with actual realistic scale, or semi realistic scale, could be interesting. distance and travel-time usually gets removed or heavily reduced as a gameplay element because it's "boring" and "tedious" (which is the fucking point).
So something like Day Z except with redditors instead of zombies?
 
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