Two Dollars
kiwifarms.net
- Joined
- Jan 6, 2022
Again, enemy/hazard placement isn't a problem if you pay attention, regardless of whether or not you've seen the level before. You don't have to move like a snail either, you just have to put in a little more thought than "hold right to win".I feel like that was added out of necessity, I don't agree poor reaction time is the sole (or even main) issue with taking damage, enemy/hazard placement is. You can deal with it all if you move like a snail but nobody wants to do that in Sonic.
They're free to go fast, they just have to watch where they're going. If there's an enemy on your path, roll into it; there's no reason not to roll if you're at a high enough speed anyway. If you have to jump onto a hill, take half a second to make sure nothing is shooting at you. If you need to fall onto a moving platform, make sure your momentum lines up so you don't hit the spikes below. It's not rocket science, every platformer expects the same things.Sure, in a strictly technical sense, but people want to go fast because it's fun and it's the theme of the game. I don't agree it's always a skill issue that people get hit or slow down.
And if the player's "gotta go fast" meme mentality is interrupted because they got hit? Spend a whole three seconds grabbing a few rings and charging up a spin dash, problem solved.