Armored Core

that was never an option and certain missions are lost while others open up depending on what you do.
i remember the armored core game had like, arena, or a ranking thing? basically you started at like rank 100 and you wanted to become the rank 1 hunter. I remember you could refight any hunter after you beat em, so I don't think it'd be too absurd, considering many people have stated the game is mission-based.
 
I hear everybody hyping up how dangerious the japanese players are. Makes me want to get in there and give em a good time.

I remember the good old days of gundam extreme vs. Those guys can fight like speed demons.
 
A couple of video previewers (Skill Up and Fextralife) mildly remark that the graphics of AC6 have room for improvement, and it seems that a lot of people are livid over this perceived blasphemy. Which has me confused because AC6 is obviously graphically hampered by nature of being a cross-gen game, bottlenecked on PS4/XB1 hardware. Why can't people just admit that? It's exactly like how cross-gen Elden Ring is clearly graphically inferior to PS5-only Demon's Souls. And art direction is a different matter than pure graphical fidelity.

A lot of responses say that graphics don't matter compared to gameplay. Sure, I can agree with the priority, but... wouldn't it be nice if the graphics were also top-notch?
 
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As long as the graphics aren't too muted to make it hard to discern what's going on and the framerate is good, I'll live. I'm tired of this chase of the ultimate graphics, good enough works for me, if you want to bitch about it, I have to assume you're one of those Elder Scrolls modders who ensure every blade of grass is totally unique and beautiful... and you deserve to have your head held under water.
 
i remember the armored core game had like, arena, or a ranking thing? basically you started at like rank 100 and you wanted to become the rank 1 hunter. I remember you could refight any hunter after you beat em, so I don't think it'd be too absurd, considering many people have stated the game is mission-based.
Definitely, it's just that From always has been kind of weird when it comes to let you replay whatever you want. Dark Souls and Bloodborne? auto NG+ on finish. DS2? Would let you respawn bosses with an item,. DS3 and Elden Ring? You cannot refight bosses but you go into NG+ on your terms. Sekiro? Proper boss rush mode. I'd definitely love to be able to replay any mission without strings attached without having to install a mod, but I'm not getting my hopes up too much just in case.

A couple of video previewers (Skill Up and Fextralife) mildly remark that the graphics of AC6 have room for improvement, and it seems that a lot of people are livid over this perceived blasphemy. Which has me confused because AC6 is obviously graphically hampered by nature of being a cross-gen game, bottlenecked on PS4/XB1 hardware. Why can't people just admit that? It's exactly like how cross-gen Elden Ring is clearly graphically inferior to PS5-only Demon's Souls. And art direction is a different matter than pure graphical fidelity.

A lot of responses say that graphics don't matter compared to gameplay. Sure, I can agree with the priority, but... wouldn't it be nice if the graphics were also top-notch?
Honestly, fuck that shit, the game has fantastic art direction, the gigantic fuck you digger thing falling feels amazing how well it generates the sensation of scale. Few games do that properly. Also, Elden Ring was as big as it was because it reused assets like mad and one of the reasons why triple A is going to shit at breakneck speed by going into the graphics rat race. Also, it's the reason you are getting a big boy From game almost every year instead of waiting 4-5 years per entry. Is FFXVI pretty? Very much so, when can you expect a new entry? yeah.

Could AC6 be prettier? Yeah. Is it a burning money for pretty much no gain to make it prettier? Very much so, if you are one of those faggots that needs every hair to animate independently go over to whatever is the current benchmark setter game of the moment. From games have never been top of the line tech wise, hell, they are half to a full generation behind and I wouldn't have it any other way.

Art direction trumps graphical fidelity, I'm amazed people are still having graphics wank after seeing how the "top of the line games" from PSX, PS2 and PS3 all look from kind of me to outright ugly due to trying high fidelity instead of a pleasant visual style.
 
Art direction trumps graphical fidelity, I'm amazed people are still having graphics wank after seeing how the "top of the line games" from PSX, PS2 and PS3 all look from kind of me to outright ugly due to trying high fidelity instead of a pleasant visual style.
It may be an unpopular opinion; but I feel graphics didn't need to progress much past the PS2 era. Soul Calibur 2, Metal Gear Solid 3, Devil May Cry 3, Final Fantasy X and I'm sure there are others; but those are clean enough for human/mechanical definition. Sure you can make things shinier and crisper, add more definition, joints, and articulation, but you don't need to go much further.

With as much shit as Jim Sterling gets now; one opinion of his I can agree with is that all this high-definition shit looks best on games with a colorful palette (I think he was reviewing Viva Pinata); not the multiple grey/brown environments that were popular in shooters and other shit.
 
not the multiple grey/brown environments that were popular in shooters and other shit.
I remember Gears of War being lampooned as Gears of Brown when it was first announced and teased because it had such a small color palette consisting of mainly those two.
 
It may be an unpopular opinion; but I feel graphics didn't need to progress much past the PS2 era. Soul Calibur 2, Metal Gear Solid 3, Devil May Cry 3, Final Fantasy X and I'm sure there are others; but those are clean enough for human/mechanical definition. Sure you can make things shinier and crisper, add more definition, joints, and articulation, but you don't need to go much further.

With as much shit as Jim Sterling gets now; one opinion of his I can agree with is that all this high-definition shit looks best on games with a colorful palette (I think he was reviewing Viva Pinata); not the multiple grey/brown environments that were popular in shooters and other shit.
Pretty much, I will state that I haven't given a fuck about high end for ages. Last time I was impressed by something purely on a technical level it was the original Horizon because my fucking god does it do water well, even then it was a game that I ended up dropping since butterface was as compelling as a rock and I wasn't having fun fucking around in the playground, in that similar timeframe I plowed through Nier Automata, a considerable step down on visual fidelity, but leaps and bounds above in artistic direction.

Most of the stuff I play falls between Indie and AA, only triple A I play are from soft games at this point (and I find calling them triple A a bit of a stretch) and some very rare exception here and there and I've certainly been fine with how things have looked and acted. Sharper PS2 is perfectly fine as far as I'm concerned is what I'm getting it, I mean hell, P5, that game oozes style out of the ass looks great and I dare say it wasn't particularly pushing the PS3 to any limit.
 
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Do you still need to pay ammo for physical weapons? It was pretty retarded and made no sense logistically, and pretty much cut from the player entire classes of weapons until the endgame.
 
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A couple of video previewers (Skill Up and Fextralife) mildly remark that the graphics of AC6 have room for improvement, and it seems that a lot of people are livid over this perceived blasphemy. Which has me confused because AC6 is obviously graphically hampered by nature of being a cross-gen game, bottlenecked on PS4/XB1 hardware. Why can't people just admit that? It's exactly like how cross-gen Elden Ring is clearly graphically inferior to PS5-only Demon's Souls. And art direction is a different matter than pure graphical fidelity.

A lot of responses say that graphics don't matter compared to gameplay. Sure, I can agree with the priority, but... wouldn't it be nice if the graphics were also top-notch?
I watched the Skill Up video. His position that other FromSoft games have better art direction isn't really fair imo. Armored Core is a sci-fi world with that has been destroyed by war. A blasted war torn hellscape and industrial environment are what make sense. Prior FromSoft games have leaned heavily on a fantasy aesthetic. Massive gothic cathedrals and magical bullshit don't fit what they are going for in AC6. I do agree that the game seems a bit muted but I kind of like that aesthetic. Hopefully we do get something more to the world but I'm happy with it right now.

FromSoft doesn't make graphically impressive games. What they do make is incredible worlds that make sense. They are propped up by some of the best art direction in the industry. I think Bloodborne is their best looking game but fuck me are some of those textures bad and every one of their games are like that. There is one thing to consider, AC is a mech game and your player character is like 50 feet tall, that forces the devs to have to scale up the environment and make the world very big to accommodate it. You can't really have a high level of detail with this type of environment.
 
Do you still need to pay ammo for physical weapons? It was pretty retarded and made no sense logistically, and pretty much cut from the player entire classes of weapons until the endgame.
You definitely keep paying for your bullets, but I've also heard the game is very generous with cash. You can start with laser tech assuming it still doesn't incur ammo casts, get yourself a bit of a warchest and prioritize the arena which has never charged you anything and was also a good way to get cash.

Basically, this time around ammo cost is still an issue but doesn't sound as crippling as other entries and will be more about scratching the "optimizer" part of the lizard brain. In AC3 I went laser as soon as possible to optimize cash but after a good few arena sessions I had stupid amounts of cash so I didn't care anymore about ammo costs or even going into the red in a mission.
 
I'm seriously wondering if heat rounds are gonna be a thing; because I can see that being a quick meta for any online versus.
 
So, what color, weapons, design are you going to rock on your AC?
Black, with red and white stripes. Part N7, part Black Templar. As to weapons... no fucking clue. Something loud and powerful and with lots of dakka. That mecha-sized Spas-12 looks fun. Not sure what I'll go with in terms of parts since the gameplay previews so far have been all about speeeeed.
 
stupid question, but anyone here get For Answer working on RSPC3? game freezes if I try to save, which has put a damper on playing it.

I don't imagine anyone will have an answer, but i'm lazy and wasn't able to find much solution through google.
 
Haven't played an Armored Core since 4, looking forward to this. The game play all looks pretty armored core to me, and its great to see you can still make mechs on tracks.

Also, I think the graphics look more than fine. The style and art direction I think make up for any perceived lack of fidelity.
 
stupid question, but anyone here get For Answer working on RSPC3? game freezes if I try to save, which has put a damper on playing it.

I don't imagine anyone will have an answer, but i'm lazy and wasn't able to find much solution through google.
I haven't heard of that one. Is your RPCS3 configured for it?

IIRC, the only special options you need are Write Color Buffers and Read Color Buffers set to ON, and your SPU decoder set to Recompiler (ASMJIT). Try those and see if they help.
 
I haven't heard of that one. Is your RPCS3 configured for it?

IIRC, the only special options you need are Write Color Buffers and Read Color Buffers set to ON, and your SPU decoder set to Recompiler (ASMJIT). Try those and see if they help.
yeh, did em. I don't think it's specifically an Armored Core issue, I think it's an RPCS3 issue, but I'm not sure how to fix it. I googled it and despite finding people with the same issue as me, their solution was "yeah it just stopped being broken. idk why"

which is less than helpful.
 
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