- Joined
- Apr 6, 2015
all this time i thought slenderman was a myth
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Oh god, it's like a Voigth Kampff test...Guys? Guys? Which of these two pictures looks better? I honestly can
Given how little gameplay there actually is and how shitty that gameplay tends to be, an animated movie might have been a much better idea. You're roped into playing along the meandering plot and are doomed to watch these shuffling idiots failing to be any help to anyone anyway, so why even bother having "no input on the plot" QTEs and dialogues.Having seen some of the cinematic bits from Rev60...
Is it just me or would this be... 'better' if it was a non-interactive medium? Like, instead of a game, she decided to make a super feminist sci-fi animated movie?
I mean, yes, better is highly subjective here, it would still be Rev60, but it would also be in the realm of possibility.
Having seen some of the cinematic bits from Rev60...
Is it just me or would this be... 'better' if it was a non-interactive medium? Like, instead of a game, she decided to make a super feminist sci-fi animated movie?
I mean, yes, better is highly subjective here, it would still be Rev60, but it would also be in the realm of possibility.
Flynt / Wu is the David Cage of feminismHaving seen some of the cinematic bits from Rev60...
Is it just me or would this be... 'better' if it was a non-interactive medium? Like, instead of a game, she decided to make a super feminist sci-fi animated movie?
I mean, yes, better is highly subjective here, it would still be Rev60, but it would also be in the realm of possibility.
Wu can't write worth shit either. [wiki=Election Eve Script]Socially_Unconscious_Productions#Election_Eve_Manuscript[/wiki]Having seen some of the cinematic bits from Rev60...
Is it just me or would this be... 'better' if it was a non-interactive medium? Like, instead of a game, she decided to make a super feminist sci-fi animated movie?
I mean, yes, better is highly subjective here, it would still be Rev60, but it would also be in the realm of possibility.
That's basically what Rev60 is. It's basically nothing more than a crappy visual novel with a Choose Your Own Adventure and extremely awful combat system built in. And now it tortures the user making them type crap (on the PC side). I agree that John should have gone the visual novel route to tell his "masterpiece", but he loves vidya, so here we are.
Even a visual novel has some kind of gameplay and/or choice, and in some cases, a failure state. I'm suggesting a purely non-interactive 20 to 45 minute OVA, really.
Like George Lucas making the backgrounds of ep 1 "incredibly visually dense"It's strange that John never considered that putting so much colour and bloom into the environment distracts from the things you actually want your player to notice. It's visual design 101 for fuck sake, make the important shit, like the main characters, stand out from the non-important shit.
But to do that, Brianna would've had to axe the oh-not-so-many endings you get depending on how many people your incompetence or attitude got killed. I think that of the forms Revolution 60 could've taken, an animated visual novel in Unreal would be...somewhat better than a completely non-interactive video (also because somehow I get the feeling that she'd find new and incredible ways to completely cock everything up producing said video). And either way would cut out all the boring combat with lousy hit detection and bugs that make you get hit indefinitely.Even a visual novel has some kind of gameplay and/or choice, and in some cases, a failure state. I'm suggesting a purely non-interactive 20 to 45 minute OVA, really.
The original iOS version had some fairly consistent themes with colors. Each area and texture fit a general color palette and didn't stray into the territory that made it look like baby's first vidya mod. Everything was identifiable at a glance. The soundtrack may not have been particularly memorable, but it wasn't something you remembered because of how much it made you wish to be deaf. The game was also completed and released.So let's say some positive things about Rev60.
He may have gone too far in a few places.Like George Lucas making the backgrounds of ep 1 "incredibly visually dense"
Congrats, Bri. You have managed to achieve the vidya equivalent visuals of the most reviled franchise movie ever. Except that your single looping enemy lacks even the personality or interest of a droid and none of your characters are as popular as Jar-Jar.
I was hoping for a third one, but I actually haven't seen gameplay and only a few bits of the cutscenes, so feel free to add if you have one!
The original iOS version had some fairly consistent themes with colors. Each area and texture fit a general color palette and didn't stray into the territory that made it look like baby's first vidya mod. Everything was identifiable at a glance. The soundtrack may not have been particularly memorable, but it wasn't something you remembered because of how much it made you wish to be deaf. The game was also completed and released.
That's it.
But to do that, Brianna would've had to axe the oh-not-so-many endings you get depending on how many people your incompetence or attitude got killed. I think that of the forms Revolution 60 could've taken, an animated visual novel in Unreal would be...somewhat better than a completely non-interactive video (also because somehow I get the feeling that she'd find new and incredible ways to completely cock everything up producing said video). And either way would cut out all the boring combat with lousy hit detection and bugs that make you get hit indefinitely.
Honestly though, it's comparing a pile of shit on the ground to a pile of shit on a plate.
I don't know. Fully rendered 3D art seems like it'd be... simpler then a game? For one, there's no gameplay mechanics to mess up. But on the other hand, she'd be the producer of this trainwreck.
"Our team"