Brianna Wu / John Flynt - DEAGLE NATION STILL LIVES

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How long will Revolution 60 come to Steam?


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Having seen some of the cinematic bits from Rev60...

Is it just me or would this be... 'better' if it was a non-interactive medium? Like, instead of a game, she decided to make a super feminist sci-fi animated movie?

I mean, yes, better is highly subjective here, it would still be Rev60, but it would also be in the realm of possibility.
 
Guys? Guys? Which of these two pictures looks better? I honestly can
Oh god, it's like a Voigth Kampff test...

mtw8.jpg


Having seen some of the cinematic bits from Rev60...

Is it just me or would this be... 'better' if it was a non-interactive medium? Like, instead of a game, she decided to make a super feminist sci-fi animated movie?

I mean, yes, better is highly subjective here, it would still be Rev60, but it would also be in the realm of possibility.
Given how little gameplay there actually is and how shitty that gameplay tends to be, an animated movie might have been a much better idea. You're roped into playing along the meandering plot and are doomed to watch these shuffling idiots failing to be any help to anyone anyway, so why even bother having "no input on the plot" QTEs and dialogues.
 
Having seen some of the cinematic bits from Rev60...

Is it just me or would this be... 'better' if it was a non-interactive medium? Like, instead of a game, she decided to make a super feminist sci-fi animated movie?

I mean, yes, better is highly subjective here, it would still be Rev60, but it would also be in the realm of possibility.

That's basically what Rev60 is. It's basically nothing more than a crappy visual novel with a Choose Your Own Adventure and extremely awful combat system built in. And now it tortures the user making them type crap (on the PC side). I agree that John should have gone the visual novel route to tell his "masterpiece", but he loves vidya, so here we are.
 
Having seen some of the cinematic bits from Rev60...

Is it just me or would this be... 'better' if it was a non-interactive medium? Like, instead of a game, she decided to make a super feminist sci-fi animated movie?

I mean, yes, better is highly subjective here, it would still be Rev60, but it would also be in the realm of possibility.
Flynt / Wu is the David Cage of feminism
 
Having seen some of the cinematic bits from Rev60...

Is it just me or would this be... 'better' if it was a non-interactive medium? Like, instead of a game, she decided to make a super feminist sci-fi animated movie?

I mean, yes, better is highly subjective here, it would still be Rev60, but it would also be in the realm of possibility.
Wu can't write worth shit either. [wiki=Election Eve Script]Socially_Unconscious_Productions#Election_Eve_Manuscript[/wiki]
 
That's basically what Rev60 is. It's basically nothing more than a crappy visual novel with a Choose Your Own Adventure and extremely awful combat system built in. And now it tortures the user making them type crap (on the PC side). I agree that John should have gone the visual novel route to tell his "masterpiece", but he loves vidya, so here we are.

Even a visual novel has some kind of gameplay and/or choice, and in some cases, a failure state. I'm suggesting a purely non-interactive 20 to 45 minute OVA, really.
 
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It's strange that John never considered that putting so much colour and bloom into the environment distracts from the things you actually want your player to notice. It's visual design 101 for fuck sake, make the important shit, like the main characters, stand out from the non-important shit.
Like George Lucas making the backgrounds of ep 1 "incredibly visually dense"

Congrats, Bri. You have managed to achieve the vidya equivalent visuals of the most reviled franchise movie ever. Except that your single looping enemy lacks even the personality or interest of a droid and none of your characters are as popular as Jar-Jar.
 
Even a visual novel has some kind of gameplay and/or choice, and in some cases, a failure state. I'm suggesting a purely non-interactive 20 to 45 minute OVA, really.
But to do that, Brianna would've had to axe the oh-not-so-many endings you get depending on how many people your incompetence or attitude got killed. I think that of the forms Revolution 60 could've taken, an animated visual novel in Unreal would be...somewhat better than a completely non-interactive video (also because somehow I get the feeling that she'd find new and incredible ways to completely cock everything up producing said video). And either way would cut out all the boring combat with lousy hit detection and bugs that make you get hit indefinitely.

Honestly though, it's comparing a pile of shit on the ground to a pile of shit on a plate.
 
So let's say some positive things about Rev60.

I... don't think the character designs are all that awful and they don't look terrible in motion or static. They're at least above the abysmal level of a Video Brinquedo.

The voice acting is passable in that mid-90s let's hire some actors in the local community theatre of Houston anime dub vein.

I was hoping for a third one, but I actually haven't seen gameplay and only a few bits of the cutscenes, so feel free to add if you have one!
 
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So let's say some positive things about Rev60.
The original iOS version had some fairly consistent themes with colors. Each area and texture fit a general color palette and didn't stray into the territory that made it look like baby's first vidya mod. Everything was identifiable at a glance. The soundtrack may not have been particularly memorable, but it wasn't something you remembered because of how much it made you wish to be deaf. The game was also completed and released.

That's it.
 
Like George Lucas making the backgrounds of ep 1 "incredibly visually dense"

Congrats, Bri. You have managed to achieve the vidya equivalent visuals of the most reviled franchise movie ever. Except that your single looping enemy lacks even the personality or interest of a droid and none of your characters are as popular as Jar-Jar.
He may have gone too far in a few places.
 
I was hoping for a third one, but I actually haven't seen gameplay and only a few bits of the cutscenes, so feel free to add if you have one!

My only positives from watching @Smutley's Let's Play was the voice acting was solid, and the music was decent.

To throw out some constructive critcism, because I think the game had the potential to be a LOT better than what it turned out to be. The game could have had a lot better combat system than the same thing over and over. There's got to different types of combat systems that would work for this type of game. But the same system (and same enemy) just makes it extremely boring. Not what players in this day and age enjoy.
 
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The original iOS version had some fairly consistent themes with colors. Each area and texture fit a general color palette and didn't stray into the territory that made it look like baby's first vidya mod. Everything was identifiable at a glance. The soundtrack may not have been particularly memorable, but it wasn't something you remembered because of how much it made you wish to be deaf. The game was also completed and released.

That's it.

And that's the saddest part of all. Had Wu just released an optimized version of the iOS version the first time round, it still would have been mediocre but would have been just decent enough people might give a damn about a sequel.

It also wouldn't have set the world on fire, but for an SJW game, it would have been the best thing any of them ever shit out, which would be slightly above average by non SJW standards if you wanted to be charitable.

But nope, the first version was an unoptimized mess and now the re-release will fix none of that and add eye damaging visual effects.
 
But to do that, Brianna would've had to axe the oh-not-so-many endings you get depending on how many people your incompetence or attitude got killed. I think that of the forms Revolution 60 could've taken, an animated visual novel in Unreal would be...somewhat better than a completely non-interactive video (also because somehow I get the feeling that she'd find new and incredible ways to completely cock everything up producing said video). And either way would cut out all the boring combat with lousy hit detection and bugs that make you get hit indefinitely.

Honestly though, it's comparing a pile of shit on the ground to a pile of shit on a plate.

I don't know. Fully rendered 3D art seems like it'd be... simpler then a game? For one, there's no gameplay mechanics to mess up. But on the other hand, she'd be the producer of this trainwreck.

Then again, it'd be a trainwreck that after initial release, all she'd need is a spindle of blank dvds and a burner to make more so she can sell them out of the back of her car after those feminism symposiums she's always going too.

Man, she would've been better off making it an OVA, wouldn't she?
 
I don't know. Fully rendered 3D art seems like it'd be... simpler then a game? For one, there's no gameplay mechanics to mess up. But on the other hand, she'd be the producer of this trainwreck.

Screenwriting has about 70 years of history to it at this point, and we know good from bad. On the other hand, games writing is still incredibly amateurish even in huge, multi-million dollar AAA releases. There's whole worlds of slop that we excuse if the game is good enough.

Wu's writing wouldn't pass muster in a student film project. There's absolutely no way for someone like Wu to make any money from animation, and she knows it. She even has a failed company to prove the point. She's tried animation, text, even a radio play. I think she sees games as the medium with the lowest quality bar to finally get her characters in front of a paying audience.
 
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