Magic The Gathering

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with the original Modern Masters (what a good set that was) MSRPing at around $168, which is what Commander Legends / Modern Horizons tended to be around
As I was explaining to some friends, I remember the days when MM released and it was only marginally more expensive per pack than a normal set.

Then it became SUPER popular and started flying off shelves to the point stores had to mark up to $10+ a pack for them. (Believe me, I was seriously looking into being a modern player at the time and was budgeting out purchases.)

We all noticed it was after that WotC started making all those master sets at $10+ a pack. If they were serious about commander being an on ramp for players then CM should be the equivalent of a core set.
 
If they were serious about commander being an on ramp for players then CM should be the equivalent of a core set.
Well. It is, just not in the most immediate way. Maelstrom Wanderer is $1. Yuriko is $1. A lot of the Battlebond lands are $3-4. Kodama's Reach and Eternal Witness and Generous Gift are $.50, Lightning Greaves is $3. Zacama is $4. So-on. Urza is down to like $8-10.

For someone just starting the format, yes, you need someone to help you figure out what singles to buy, but so many of these cards (no longer playable in retarded "I'm definitely not CEDH, I just have all the fast mana and vamp/dem tutor") are cheaper than they've ever been, to absolutely ridiculous degrees. It's fuckin' Christmas to someone like me, even if the game stores both have heavy bags from this set itself and will have to sit on some of the singles that have just absolutely tanked.
 
Battles are kind of whatever, most of them are too piss poor for standard, hell most of them would be too piss poor for limited if there weren't a bunch of shitty limited commons and uncommons to bait you into doing it. I think the only one that sees play in pioneer even is the 2 mana look at their hand and tax a card card for mono white decks to side in against control. Hell, they probably would have been less shitty if they were enchantments because at least they would have cards across the first 29 years of magic that interacted with them in some way. Aggressive decks don't want them because FACE is a better option most of the time, midrange doesn't want them because they are overcosted unless you flip them which is terrible in every match up except maybe the grindiest midrange decks (hi Atraxa decks in standard), control can't easily flip them.

Like, I'm sure they can make some wildly overpowered MH3 battle that actually sees play but the play pattern for them is just a hard sell.
 
Cross posting this with the extra credits thread.
https://youtube.com/watch?v=ZrmwA6T5yHg
They are WAY optimistic about battles. This whole thing sounds like it was written for them by MaRo.
This is by far the most retarded take I've heard from Extra Credit and they're full of retarded takes like the whole orcs are darkies or playing a Nazi in a video game makes you want to kill Jews.
 
Magic’s always been a social game first and foremost that’s supposed to be silly and not taken seriously. Retards always get into it for the wrong reasons.
I’ve been chasing the game feel I got from playing with three friends around a cafeteria lunch table for years and have never managed to replicate it. It really is supposed to be a social game where everyone at the table is doing something they enjoy, and everyone has a fun time. That’s why edh got big, but now it’s no longer about playing weird niche cards that don’t work anywhere else. Until wotc goes back to ignoring commander as a format and focuses on standard and modern, with a little focus on legacy, I don’t think their design philosophy will improve.
 

Joe builds a commander deck. What commander would he play?
 
hell most of them would be too piss poor for limited if there weren't a bunch of shitty limited commons and uncommons to bait you into doing it
On the contrary, the mechanic is terrible for limited because of the way it works. You either:

1) Have an aggressive deck that does not give a shit about giving the opponent an extra 4-5 life and completely ignores the cards unless it needs a 23rd playable / inefficient removal or
2) Have a tempo deck that snowballs out of control because the cards provide way too much value on a single thing, and every battle you flip makes it easier to flip even more battles, and thus whoever flips a battle first wins.

Both of these were mollified because MoM was a stupidly high-powered format that was hybrid prince-pauper -- let's call it egalitarian. It had stupid bombs that immediately won you the game alongside wildly pushed removal that was some of the most effective we've ever seen at common and uncommon. This let them fly under the radar for how stupid the battle design is.

That UW bounce a creature flip into a flying X/X? That card is insane. Mill 4 opp discard you draw flips into a 4/4 body double? People rightly realized that was one of the best uncommons in the set, but imagine how fucking insane a card like that would have been in a limited format that wasn't balls to the walls retarded. Take just about any battle you can think of at the uncommon rarity, and imagine how it would play in the LOTR limited set, for example. Pretty crazy, right? And it just has almost nothing to do with the design of the cards - "play card, get value, give your opponent extra life, get even more value and board presence" is so much jammed into one card.

Additionally, any set with battles you have to be really careful about printing an efficient flicker effect, since the effects on the front-side of battles are usually stronger than the effects on ETB creatures. You have to word every Ghostly Prison effect (opponent must pay OR you get benefit if they attack) to matter for you, planeswalkers, and battles. You have to print every burn spell to say creatures, planeswalkers, players, battles. Just a stupid, stupid design that screams "oh, you didn't like the Strixhaven and Kaldheim double-faced cards? WELL FUCK YOU!!!"
 
I've been playing a bit of Arena and Heathstone lately, and honestly I think Hearthstone is now a better game. Not because its systems are better, they're absolute shit at the end of the day, but they've fucked up Magic so much to make it feel like Hearthstone that if I'm going to play one of them, I'd rather play the version where I don't get gayed by mana randomly ever third game despite having a good base and curve but being unable to draw the right half of my deck while my opponent is on his fifth color turn three.

It's kind of sad to see how bad the game has gotten.
 
I've been playing a bit of Arena and Heathstone lately, and honestly I think Hearthstone is now a better game. Not because its systems are better, they're absolute shit at the end of the day, but they've fucked up Magic so much to make it feel like Hearthstone that if I'm going to play one of them, I'd rather play the version where I don't get gayed by mana randomly ever third game despite having a good base and curve but being unable to draw the right half of my deck while my opponent is on his fifth color turn three.

It's kind of sad to see how bad the game has gotten.
The matchmaking in Hearthstone is a little borked, but yeah, as a F2P Hearthstone player there is a lot of fun stuff to do. Meanwhile, you can't do shit in Arena without shelling out $20.
 
The matchmaking in Hearthstone is a little borked, but yeah, as a F2P Hearthstone player there is a lot of fun stuff to do. Meanwhile, you can't do shit in Arena without shelling out $20.
I have a ton of gold and gems I got F2P on Arena as I tend to do rather well in limited, but I just haven't really had any desire to play. Standard seems like a boring mess of two decks even if 5C Midrange looks a little fun, and the more I play limited the more I hate it. It's one thing to go into a physical draft where you can see what's in the pool and have some idea of what to build, it's another when you build an aggro deck and go up against the defender deck over and over when there would normally be one of that in a normal pod. Arena is a super shit set up for Magic limited but Hearthstone Limited is shit too. Which is weird as limited should be the most fun format but they somehow keep fucking it up.

Hearthstone feels better as constructed right now and it's easier to build a deck in it, but again it's not so much that Hearthstone is good, it's that Magic is really bad right now and has been for some time now as they fail to manage the power level.
 
Modern magic post-khans really just lost most of it's appeal to me. I was falling out of love with the game pretty quick.
A few google searches led me to find the 93-94, Old School magic community. Only lets you play cards (reprint sets are included as long as it's same art, and even that is not really enforced.) printed between 93-94. Everything from Alpha to Fallen Empires.
Now I've got a decent new cars worth of modern frame stuff I'll never touch that I need to sell.
If any other kiwis are getting burned out by modern tranny magic, I invite you to look around at OS groups. You'll get to experience a world where a revised Warp Artifact took down a completely powered, alpha-pimped Keeper at one of our biggest tourneys, and casting a Shivan Dragon into your opponent's Juzam Djinn is still one of the coolest fucking things you can do.
Anyone that's not an annoying faggot, feel free to ask me any questions. We'll get you playing Magic as Garfield intended in no time.
The community is just a bunch of cool dads who wanna play magic like they did when they were nerdy kids.
 
Modern magic post-khans really just lost most of it's appeal to me. I was falling out of love with the game pretty quick.
A few google searches led me to find the 93-94, Old School magic community. Only lets you play cards (reprint sets are included as long as it's same art, and even that is not really enforced.) printed between 93-94. Everything from Alpha to Fallen Empires.
Now I've got a decent new cars worth of modern frame stuff I'll never touch that I need to sell.
If any other kiwis are getting burned out by modern tranny magic, I invite you to look around at OS groups. You'll get to experience a world where a revised Warp Artifact took down a completely powered, alpha-pimped Keeper at one of our biggest tourneys, and casting a Shivan Dragon into your opponent's Juzam Djinn is still one of the coolest fucking things you can do.
Anyone that's not an annoying faggot, feel free to ask me any questions. We'll get you playing Magic as Garfield intended in no time.
The community is just a bunch of cool dads who wanna play magic like they did when they were nerdy kids.
93-94 is actually a lot of fun and it's interesting how they continue to find a few new things once in a while. Though a format I'd like to see is pre-modern frame Magic with the duals and power 9/etc banned. One of the funnest Legacy formats was when you could play things like Goblins, Iggy-Pop, and other really stupid decks like Red Death which was just suicide black with burn. Wretched Anurid and Carnophage are fine enough cards.
 
93-94 is actually a lot of fun and it's interesting how they continue to find a few new things once in a while. Though a format I'd like to see is pre-modern frame Magic with the duals and power 9/etc banned. One of the funnest Legacy formats was when you could play things like Goblins, Iggy-Pop, and other really stupid decks like Red Death which was just suicide black with burn. Wretched Anurid and Carnophage are fine enough cards.
Brother, I am about to BLOW your fucking mind. Along with fun side formats like Alpha40 (40 cards, alpha editions only, rules as written on card so yes it breaks shit like Orcish Oriflamme and you can activate pestilence for 10 and only pay 1 black to regenerate your Drudge Skeletons) U40, ALICE (Alpha to Ice Age), 93-94 commander, we do also have that format.
Literally just called PreModern. There is also Middle School, which is close, minus a few difference.
I play monoblack Sui and also my pet Deadguy Phage deck.
Look around on the net. There is a ton of community across the planet, we have real life in person meetups at bars and big tourneys at rented venues a couple times a year. There's also a shitton of charity events, raising money for kid's charities and sometimes for each other when there are big hard times.
There's a ton of different groups across the world (I've got patches for my jacket from the Lords of the Pit, Sisters of the Flame, Sin City Fallen Angels, etcs....) And if that doesn't scratch the itch, we play games over webcam a whole lot of the time.
Would send you links, but all of it is a pretty close knit community and any info I could send you other than linking to the Northern Paladin pages, or something like WakWak would be too much powerlevel. You can find your way in, if you look.
Just be aware, lots of new magic and backpack fags caught wind of this cool community, so there are quite a few tranny reseller fags who have coopted parts of the community in order to snag bro deals (saw a beat UNL lotus get sold for 5 grand as a bro deal, some rando lurker faggot sniped it then immediately resold for twice that once it arrived to him) and resell them at markup/keep watch on old cards that might be undervalued so they can make a buck.
Also, alters are not only allowed, but heavily encouraged. I've got all my power, my duals, my alpha rares, beta all the shit drawn on and painted by friends in the community.

But the biggest selling point of all. The most crucial.


Chaos Orb is legal. And is the face of the format.
 
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