Baldur’s gate 3 was overhyped dogshit.
Honestly I never even liked the
first Baldur's Gate.
Admittedly, I only ever played the original Windows 98 release, so I don't know if the "Enhanced Edition" would fix my problems... some may well have been "me" things, like the story, characters, and atmosphere not connecting with me, or how a lot of NPC encounters were coded as "this guy walks up to you and initiates a chat as soon as you're in their line of sight, even if you have an Invisibility Spell active"....
.... But my biggest issue was the interface. For whatever reason, the OG Baldur's Gate controlled like a Real-Time Strategy game, despite being an RPG. And this had a way of making me feel disconnected from the proceedings. In most RPGs, exploring the environment is a very active process. In original BG, exploring means I click off into some random black void area and then just sit back and twiddle my thumbs while my characters' pathfinding AI does the work, only getting involved if combat starts or there's an NPC encounter.
.........................
While I'm crapping on classic PC games:
System Shock 1 (original--I never played Enhanced) is 10x better than System Shock 2.
In fact I honestly don't get the love for System Shock 2 in general. SS2 has some great setpieces and story sequences, but the actual gameplay is rotten... and I put this down entirely to that the game tried to be more like an RPG (the first game is essentially more like a first-person Metroidvania).
One aspect of this is that now there's too many cases of things being decided by die rolls. Things like the door hacking thing LOOK like puzzles you could solve, but in actuality the game has already decided behind the scenes whether the puzzle is solvable or not. Once you realize that, the minigame becomes just clicking lights and hoping the door can open this time (compare the first game, where door-hacking was an actual
puzzle).
I also never jived with the whole idea of putting points into character skills. In a nonlinear game this might work... but System Shock 2 is totally linear, and in such a case it would be easier for it to just let you pick a class that gets set upgrades at level-up. Especially since a skill point system makes you think you can build a character any way you want, but the reality is you have to stick to specific loadouts or the game just becomes impossible.
And that's just off the top of my head. When I first played System Shock 2, I recall having a million problems with it--worse since I had just come off of playing and beating the original System Shock for the very first time. I recall the feeling that any time SS2 tried to improve upon the first game, it actually made it worse. Charged items having their own meter instead of there being one battery that powers everything might
sound good on paper, but in practice it means you have to constantly check how much juice you have instead of having one convenient meter on screen at all times (and which, incidentally, drains really slow. I'd rather have the one battery I can easily check that drains slowly versus the five that I have to pull open my inventory to check and which all drain in seconds).
My biggest disappointment was getting rid of the stimpatches. That was a very interesting idea in the first game--drugs that gave you boosts but could also have side-effects if overused. Some of these worked in interesting ways. The speed stimpatch was my favorite--it essentially caused you to go into Bullet Time (years before The Matrix came out!) to simulate being super-fast. The funny thing was this actually had utility beyond just moving fast. For example there's this one point where you get locked in a room with a bomb.... using a speed patch there will literally double your time limit!
In System Shock 2, you instead get the speed hypodermic needle. With this, there's no interesting bullet time effect or secondary usage... it literally just makes you move faster. That's it. It's only utility is for moving really fast.
It's like the designers of SS2 looked at any good idea the first SS had, and said "how can we ruin it?"
But of course SS2 has one of thost autistic fanbases that will hold it up as perfect and will get down your ass for saying anything bad about it.