Unpopular Opinions about Video Games

Let's say there is a game that takes place in Nazi Germany that features swastikas. Is this a political statement on its own?
You're arguing they did it for accuracy, and I'm telling you that is NOT the reason for fag flag's inclusion as it would be for the Nazi flag in Germany. Nobody would dare include the Nazi flag to glorify it.

Look:


These companies go out of their way to include things which push their agenda, and remove things they hate.

You will make zero progress trying to convince me they couldn't have just left the fucking faggot flags out, I'm sure if you comb through the game there's plenty of other little inaccuracies littered throughout the game world, it would only improve the damn game to be rid of them.

Does this mean the developers show support for the Nazi party if it's just a part of the level design? Or is this just something that makes sense to be in the location and time the game takes place in?
Do you think if the game had a scene that took place in a conservative area that they'd show people wearing MAGA hats? You're gaslighting yourself into thinking these Marxists are neutrally including the pride flag just because they exist in New York.

Yes, my threshold is higher, but your example is a baffling one when you're saying "intent matters" in the same post. Spider-Man is woke, but pointing to a single piece of level art that fits in with the location and time period is far different than a tranny flag being in a completely made up world. I have no doubt that people on the Spider-Man team support fags and trannies, but pointing to that single piece of level design actively takes away from the more annoying shit in the game that is woke.
You're still stuck on SPIDER-FUCKING-MAN being realistic, so realistic they just had NO CHOICE but to shit faggot flags out because, iT's NeW yOrK! I assure you, promise you, that did NOT factor into their inclusion whatsoever.

So is it okay now when developers remove Nazi symbolism and iconography in World War II games?
Another false equivalence. Look at that video where they erased Jesus in a commercial. You just don't get it. Jesus was removed because of politics, they didn't care that the statute literally exists, they erased it because they don't like it. The faggot flag was included not because it's an effort towards accurate depictions, but because of ideology.

If they remove Nazi flags from a WW2 game then ask yourself WHY. Ask why Jesus was removed and gay flags weren't. You're in a mental rut, looking at what's there or not and not asking why in each case.
 
Oh, and for the record, I wouldn't even play a game that looks as faggy as a hat in time.
The mustachioed girl set off alarm bells. People said it was just cute and quirky, but my nose don't lie. I wasn't a bit surprised about the troon support when I heard about it.
 
Oh, and for the record, I wouldn't even play a game that looks as faggy as a hat in time.
It's charming! It reminds me a lot of Mario Sunshine in that it's just a nice, pleasant cartoony aesthetic, but also has some brutally difficult platforming sections.

The mustachioed girl set off alarm bells.
...Oh fuck. I thought it was just absurdism for the sake of absurdism. Goddamn it, trannies ruin everything.
 
It's charming! It reminds me a lot of Mario Sunshine in that it's just a nice, pleasant cartoony aesthetic, but also has some brutally difficult platforming sections.
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Edit: The game, not your post.
 
So is it okay now when developers remove Nazi symbolism and iconography in World War II games?
No, it's always been stupid to censor NSDAP symbols, given from 1933 to 1945, the Hakenkreuzflagge was the official Statsflagge (State flag) of the Greater Germanic Reich, which itself was an officially recognized nation-state by everyone on Earth. AKA, much as some people hate to admit it, it is a Historic flag of a Defunct Nation. Same goes for all other flags, symbols, and icons displayed by the NSDAP, SA, and SS.
Just like almost all of the old Warsaw Pact nations and Soviet satellite states, including the Soviet Union itself, are Defunct Nations and do not exist any more, yet nobody is bitching when a Soviet flag is flown in a game.
So if you're putting Third Reich imagery in a WW2 game for the sake of staying true to history (like Call of Duty: World at War did), that's one thing, but nobody's putting them in a game to glorify the Reich.

The only reason you'd put in the Fag/Tranny flag is purely for the sake of endorsing that movement, since otherwise it has no merits. It's not a flag of a recognized nation-state and never has been, and therefore has no reason being displayed in any sort of "official" capacity...again, unless, you are endorsing the movement.
 
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Going back to the topic of games itself, I don't really mind player customization options in racing games, i.e. Forza Horizon 4 onwards, The Crew 2 onwards, the newer Gran Turismo games allowing you to edit racing suits and helmets like car liveries, and I think the newer Need For Speed games have it too, just as long as it stays a very minor thing in the game. The victory emotes in Forza Horizon feel tacked on though, and I would be okay if those weren't in the games to begin with, and let's not get into the pronouns and voice option additions in FH5...
 
Going back to the topic of games itself, I don't really mind player customization options in racing games, i.e. Forza Horizon 4 onwards, The Crew 2 onwards, the newer Gran Turismo games allowing you to edit racing suits and helmets like car liveries, and I think the newer Need For Speed games have it too, just as long as it stays a very minor thing in the game. The victory emotes in Forza Horizon feel tacked on though, and I would be okay if those weren't in the games to begin with, and let's not get into the pronouns and voice option additions in FH5...
I don't like the idea of paying for emotes. You're paying to enable animations.
 
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The point of it was to prevent overwatch creep and encourage dashing around. After it's used, it's back to overwatch creep on maps that demand you dash around. It is also situational, as terror missions don't have concealment on maps where civilians might be Faceless, so now rescuing civilians has to be treated with the same preparation as a door breach. What does that mean? Overwatch creep. Flanking or using sword might be a bad idea as it might activate reinforcements, so maneuver might be a bad idea in a game where you must constantly advance.
If I understand correctly, you're describing the real world technique of bounding overwatch? I tried playing a bit and tried to figure it out, but is that what you are supposed to do?
 
Nintendo know at least their intended child demographic means that they generally avoid having woke or deliberately pandering liberal content because they know the kids won’t recognise or care.
Who wants to be the one to tell him about Nintendo Treehouse?

I know I'm repeating myself but Aero the Acro-Bat deserves to be remembered way more than Bubsy does.
How about both are not really worth remembering?

Okay, that's harsh. But I think a lot of the defense of Aero the Acrobat is due to nostalgic Nintendo fans trying to retroactively claim that all the shovelware made to cash in on the success of Sonic and Mario were actually masterpieces. They weren't. That was just cope when they trying to shit on Call of Duty back in the day, and CoD players pointed to the glut of uninspired platformers and fighting games.

I honestly still don’t really know what gamergate was or really get why it’s such a huge deal even now.
Gamergate is easy to explain. A bunch of journos got caught fucking the subject of several of their articles in exchange for positive coverage. Cue two years of journos trying to put their hand in the cookie jar and ending up with it slammed shut on their dick.

There is deeper lore than that, but if you don't know it, it's largely not worth your time. Most of the key players are gone now. Anita Sarkessian closed Feminist Frequency. Zoe Quinn is mostly quiet these days. Phil Fish resurfaced recently but he's still far from his Fez era fame. The various game journos are passed around various outlets, failing upwards until they run out of favours.

As for why the left keep bringing it up. Someone (I think it was @Jaimas ) summed it up nicely. Before gamergate, almost every subculture from kink to comic books rolled over and capitulated. Sci-fi novels put up a little fight, but it was defeated almost immediately. Gamergate was meant to be both the jewel in their crown, and the easiest of easy wins. After all, what's a bunch of fat, socially awkward nerds. But they lost, and as such never got over it.

Unironically yes.

NYC is pretty gay. It has gay pride flags. Do I like it? No, but that's how NYC is so I'm not going to get mad about it.
I keep hearing that I'm "mad" when I don't buy a game that goes woke. For me, it's just something to check off my wishlist and my already stuffed backlog. It ranges from indifference, to interest in looking forward to one of my longform YouTube reviewers to make fun of it.

Son of a bitch. And I really enjoyed that one.
It was the DLC, which supposedly wasn't very good? I don't know, I never played it.
 
If I understand correctly, you're describing the real world technique of bounding overwatch? I tried playing a bit and tried to figure it out, but is that what you are supposed to do?
Some guy explains what overwatch creep is.

Swordmouse on Steam forum said:
[...] So, here's the pre-existing condition: the current XCOM formula as it's designed heavily incentivizes you to play defensively, ie overwatch creep. Because...

1: Enemies that enter view range get a free move to cover (unless you have concealment, which is an AMAZING addition to the game BTW) otherwise, you're incentivized to catch enemies in overwatch as they enter your field of view, because they will not be in cover.

2: Pushing forward into an enemy group/flanking/playing aggressively can easily lead to the activation of additional enemy "pods" which can turn an easy fight into a brutal, even fatal one.[...]

Overwatch creep happens because every dark tile could activate an enemy encounter, even if already in combat. So to engage in flanking maneuvers could result in creating reinforcements that you couldn't plan for because you couldn't see them.

I'm beginning to think it's a fog of war problem. I'll compare to Fire Emblem, which is a successful permadeath turn based strategy game. Fire Emblem has lots and lots of tile measurements going on: how far can the enemy move, how far can they attack, how many will I pull if I go into range? Generally speaking, you can see the enemy's location, so you can plan around them. It doesn't spawn extra units (Awakening does, but it's not done in other games) at you during your turn. X-com has fog of war as the perpetual state of every map, so if you don't overwatch creep, the enemy can spawn reinforcements on you. In X-com, the player behavior that is supposed to be occurring is creating plan Bs, but you can't make plan Bs if on the last move, you activate another pod while engaged with the enemy.
 
I just wish people gave more of a shit that they turned Mary Jane from a hot supermodel into some dumpy bitchy reporter than a fag flag being on some buildings tbqh
They're both symptoms of the same problem, that's what you're not getting.
 
I actually like the music in Sonic R, I don't understand why it has a reputation for being memetically bad. I guess some people just could not feel the sunshine.
Richard Jacques, who composed the soundtrack, will thank people who praise the soundtrack on YouTube. I think it fits the game pretty well. Sonic R is a pretty interesting take on racing games but in the usual Sega fashion has a few major flaws and in the usual Sega fashion never bothered to explore the formula thereafter. Sega’s mismanagement of their IP is one of the most interesting things about them.
All of this is besides the point.

The ideal amount of gay in any game is 0%.
Same goes for niggers. If they get added in, they can be taken out.
 
I'm beginning to think it's a fog of war problem.
That's an interesting way to look at it.

I think it could be fixed by not allowing pods to spawn at all. Have X number of pods on the map, but they only activate on your the enemy turn. That way you preserve the "oh shit, a patrol entered the fight, screwing up my plans." without having the last guy alerting a pod and giving them a free turn. That's how mechanicus handles it.

It's clear something has got to give though. Their design is flawed, but fixable. Just not with band aid fixes like time limits. They just don't seem interested in doing so. Xcom 2 even ends on a Terror From The Deep sequel hook that never came to pass, and given how bungled Chimera Squad was, I have little faith they could pull it off.

It's so strange to me that it's a gameplay format few can do without fucking up in some obvious way. Phoenix Point is apparently good now, and Mechanicus is amazing. I've heard Mario + Rabbids is surprising good as well. But every other game has some bone headed design decision that makes little sense.
 
Okay, that's harsh. But I think a lot of the defense of Aero the Acrobat is due to nostalgic Nintendo fans
... Aero was not Nintendo-exclusive (indeed I actually think the first game plays better on the Genesis).

And honestly for me its a little simpler: Bubsy has only one sorta-decent game (his first game.... admittedly I never got to play the Jaguar one). Aero though? His first game is decent-to-good and his second game is good-but-not-great, and both have great music.

There's technically a third Aero game, Zero the Kamikaze Squirrel, but I never played it.
 
I wound up getting Left Alive about 2 weeks ago, hoping it would make for good JPATG fodder, since every single indie and mainstream press outlet I could find dismissed it as barely-playable shit, and I figured "hey, if nothing else, something neat in the Front Mission universe." As it turns out, it's actually decent. It has a number of frustrating gameplay decisions, and is extremely challenging at times, but it's way better than any bad or mediocre game I've reviewed on this site. Also Kojima Productions was involved and it happens to be another ominous case of Kojima predicting the future, as is proper.
 
They're both symptoms of the same problem, that's what you're not getting.
No, I get that. My entire point is that you can't boil down what makes something woke to a single element, especially if you're trying to actually fight a culture war and change hearts and minds.

Edit: Thinking about it, maybe I shouldn't say you "can't" and more like I think people "shouldn't" boil it down to a single thing.
 
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