- Joined
- Mar 24, 2019
Changing hearts and minds with reason is near-impossible. There's too much social pressure to conform, and people are sheep. They have to learn the hard way, when their kids if any get groomed.
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It's yet another example of competency crisis. Back then, even mid studios still had to make something playable even if the art direction was absolute garbage and didn't compensate for PS2 graphical limitations. Now the raw talent and discipline isn't even in game studios anymore so a lot of games aren't fine-tuned or optimized like they were in the past.Sometimes i wish we would go back to the days when euros and japs were the ones making worthwhile vidya while muricans were too busy making movie tie in # no 65
I absolutely agree. Even when I've finished such games, it feels so hollow because I know it was due to the right alignment of RNG and my mechanical or knowledge mastery of the game wasn't what put me over the top.Also, the single worst design philosophy ever created was the popularization of Rogue-lite mechanics. Games are supposed to scale in difficulty to encourage player growth. Rogue-lites, by design, turn runs into gacha runs where skill is secondary to luck.
Like with Steel Battalion, Dance Dance Revolution or MechAssualt?We had to develop entire new controllers and control paradigms to make genres like 3D platformers practical and these faggots demand that those games play just as well on an input device that has effectively existed since the 1870s.
You wanna return to a time that basically never existed?Sometimes i wish we would go back to the days when euros and japs were the ones making worthwhile vidya while muricans were too busy making movie tie in # no 65
Lol lmao evenHeck I'm sure there's some guys in Japan who are thinking "remember when everything good came from America?"
It did when the murican game industry shot itself in the foot during 83 and no it took a LONG time for murican vidya to be taken seriously againYou wanna return to a time that basically never existed?
Iirc metal gear and castlevania orginally started out on the msx but the reason is because for one japan is really insane about piracy ( nintendo is basically the japanese disney ) and two pc for a long time had a bad rep for being the place to get H-games on.On that note another chimera that I've seen brought up on this very page (and is another common stereotype) is that Japanese devs were adverse to making PC games. Last I checked, the MSX, Sharp X68000, PC-8801 and PC 9801 were all PCs. The thing is we tend to not ever know about Japan's PC games until they get console ports and then those get translated. Just for example, the Ys series started out as PC games but most people in the west would probably say it started on either the Sega Master System or the TurboGrafx.
WARframe? more like TROONframe.
That is not how game development happened.Sometimes i wish we would go back to the days when euros and japs were the ones making worthwhile vidya while muricans were too busy making movie tie in # no 65
Given this i wonder why we never got any shooters from japan it wouldve been cool to see what we couldve gotten oh well atleast coded arms a thing ( i mean stuff like fps and tps )Game development in the east and west constantly fed one another, even in the gaming Dark Ages. Wizardry: Proving Grounds of the Mad Overlord and Ultima directly led to the JRPGs of the 1980s like Dragon Quest and Final Fantasy.
Wait contra inspired duke well thats surprising to hear given the first two duki nukis look more like platformersthe development of platformers like Super Mario Bros. and Shooters like Contra led to games like Gianna Sisters, Commander Keen, and the original Duke Nukem
Thats what i meant when i said that only murican game development backfired given how console centric murican vidya scene was ( and still is to this day )The gaming crash of 1983 only fucked console game development
It was also because prior to sega and playstation pc was king in europe with nintendo barely having a market aside from the gameboyThe western PC game development scene was still going strong the whole time. And you mostly have it to thank for the back-and-forth I mentioned above.
That's honestly a really good question. I mean Japan gave us stuff like King's Field which was really good.Given this i wonder why we never got any shooters from japan it wouldve been cool to see what we couldve gotten oh well atleast coded arms a thing ( i mean stuff like fps and tps )
I think @Jaimas was more saying that Japanese side-scrollers in general inspired the development of games like Duke, not that Duke was inspired by Contra specifically.Wait contra inspired duke well thats surprising to hear given the first two duki nukis look more like platformers
like super mario
The fuck are you talking about? American game development used to be very PC centric.Thats what i meant when i said that only murican game development backfired given how console centric murican vidya scene was ( and still is to this day )
There's a weird, very vocal contingent of PC gamers who demand that EVERY game on PC be optimized for keyboard and/or mouse and it is perhaps the stupidest of all the many stupid hills that gamers decide to die on.
We live in this PC gaming golden age where there are almost no console exclusive games anymore and even traditionally PC-averse Japanese developers release first-rate PC ports on day one and yet that's still not good enough. We had to develop entire new controllers and control paradigms to make genres like 3D platformers practical and these faggots demand that those games play just as well on an input device that has effectively existed since the 1870s.
I absolutely agree. Even when I've finished such games, it feels so hollow because I know it was due to the right alignment of RNG and my mechanical or knowledge mastery of the game wasn't what put me over the top.
Keyboard and mouse generally suck for gaming. The only time I prefer one is when I'm playing an fps or a strategy game. A controller is far superior 99% of the time because it was designed for playing games with, not typing.
I learned to wall jump in Super Metroid on a keyboard.Can't tell if they're just flat-out autistic or something, because genres like Metroidvanais, Souls Likes, 3D platformerss or Fighting games just don't work on a keyboard and mouse.
There was a few. Outtrigger, House of the Dead, Quantum Theory (a Gears of War clone where you throw a hot chick at the enemies), Vanquish, and Binary Domain.Given this i wonder why we never got any shooters from japan it wouldve been cool to see what we couldve gotten oh well atleast coded arms a thing ( i mean stuff like fps and tps )
Whoever it was that played Titanfall and realised CoD was about to be obsolete.Whose bright idea was it to add boost jumping in CoD with Advanced Warfare?
"Averse".adverse
It's like you're making a concerted effort to miss the point.On that note another chimera that I've seen brought up on this very page (and is another common stereotype) is that Japanese devs were adverse to making PC games. Last I checked, the MSX, Sharp X68000, PC-8801 and PC 9801 were all PCs.