Which is true, Wolf Among Us is still a great game all these years later. What I was referencing was the "VN that isn't quite a VN and none of your decisions matter" aspect of Telltale's games. Once people figured out the formula the games lost lots of their luster and the mismanagement of the company was the final nail in the coffin.
Holy shit! Christmas came early! So no fucking music on the main menu, no gameplay, only one save, none of the BASIC features in any VN like go back or skip and there is fucking D&D sessions (please, somebody go into more detail on these, I didn't know they were even a thing)?! Jeeeeesus!!
And 5 whole hours! Trannies really are the personification of ineptitude.
Oh snoot game, you won, you won so fucking hard it can't be measured.
As glitchy as Telltale's Homestar Runner game, Strong Bad's Cool Game For Attractive People, was it stayed true to the franchise it was built around. Maybe it was The Brothers Chap that kept the quality high
SBCG4AP you can at least say had some passion behind it. Each episode had all the characters doing different and unique things while referencing the website episodes in one way or another. The humor was also subtle, and not in your face, which also helps (e.g. "Billy Dee is not my lover"). There was so much to do on the side, and even post-game, The replay-ability factor is there, even if you did get 100% on everything the first time, the story and writing is entertaining enough to where you'd give it another go months or even years from now.
I had a look through the credits: there looks to have been about 60 full-time employees working on this game (so, not the actors or composer):
Lucie Viatge
Ellen Alsop
Hope Erin Phillips
Kyle McKernan
Saleem Dabbous
Jenna Yow
Omar Dabbous
Robin Caberet
Emma Bell
Marcela Huerta
Samuel Boucher
Hazel Fraticelli
Nick Rudzicz
Max Turnbull
Noe Charron
Jacob Blommestein
Kelly Wright
Christopher Whitman
Charlie Tangora
Badru
Daniel Korn
Farah Coculuzzi
Jaclyn Siou
Francesca Lloren
Graeme Lennon
GP Lackey
Chelsea Smith
Michael Chandler
Jeffrey De La Nuez
Tom Paxton
Dimitri Choukourov
Michelle Ramos
Wan Zhao
Sagan Lee
Loise Liu
Oriana Carletto
Max Morgan
Ivy Zhao
Al K Teng
Finley Hickey
Sarah Gonzales
Kim Kuchenbecker
Linda Li
Matthew Muhart
Kaori Izumiya
Jay Mao
Kayla Kowalyk
Mac Lenters
Ryan McDiarmid
Sarah Nolan
Michelle Lannen
Igor Hatakeyama
Kate Gray
Ramona Maria Caprariu
Grace An
Sarah Shin
Khris Browne
Sarah Elmaleh
Brigitte Naggar
Shayna Moon
Average Canadian salary is about 60,000 leafbucks a year
60 employees * $60,000 * 5 years = $18,000,000
Current price is $36.59 CAD, minus Steam's 30% is $25.61
$18,000,000 / $25.61 =~ 700,000
So they'll need to shift 700,000 copies just to break even. Probably more in practice, because that doesn't include things like advertising, and they'll be paying higher than the average.
kek
While they're listed as having worked on the game they likely aren't KO_OP employees and dispite claiming to be a wholesome cooperative (which they legally aren't) I fully expected them to hire on contractors for a pittence to get this out of the door.
While they're listed as having worked on the game they likely aren't KO_OP employees and dispite claiming to be a wholesome cooperative (which they legally aren't) I fully expected them to hire on contractors for a pittence to get this out of the door.
>Senior Software Engineer
>This is a membership-track position! After completing a probation period you will be a full co-owner of the company, contributing equally to all strategy decisions and sharing in all profits. If you’d like to know more about co-ops, and KO_OP in particular, this profile goes into some detail about how we operate.
>We offer all members a salary of $55,000/year, with full benefits, 4-day work-weeks with flexible hours, 5 weeks paid vacation and unlimited sick and personal days.
Even pro-rata'd, $55,000 CAD seems really low for a senior programmer. If everyone is on part-time hours, that goes some way to explaining what took them so long.
I like some of the designs of the characters, even if the colour schemes are visual vomit most of the time (especially the flamboyant pooner Sage). The music, while indie rock in style, isn't outright offensive, though some of the tracks sound better at 1.5 speed instead of regular speed.
>Senior Software Engineer
>This is a membership-track position! After completing a probation period you will be a full co-owner of the company, contributing equally to all strategy decisions and sharing in all profits. If you’d like to know more about co-ops, and KO_OP in particular, this profile goes into some detail about how we operate.
>We offer all members a salary of $55,000/year, with full benefits, 4-day work-weeks with flexible hours, 5 weeks paid vacation and unlimited sick and personal days.
Even pro-rata'd, $55,000 CAD seems really low for a senior programmer. If everyone is on part-time hours, that goes some way to explaining what took them so long.
saw a stream of it, and of course was bug ridden mess, the laughs of the snoot game fans was the only fun part, game was predictable "everyone is gay" and it crashed so couldnt see the end lol
>Senior Software Engineer
>This is a membership-track position! After completing a probation period you will be a full co-owner of the company, contributing equally to all strategy decisions and sharing in all profits. If you’d like to know more about co-ops, and KO_OP in particular, this profile goes into some detail about how we operate.
>We offer all members a salary of $55,000/year, with full benefits, 4-day work-weeks with flexible hours, 5 weeks paid vacation and unlimited sick and personal days.
Even pro-rata'd, $55,000 CAD seems really low for a senior programmer. If everyone is on part-time hours, that goes some way to explaining what took them so long.
You'd have to pay me a lot more than that to work with troons.
SteamDB says that there's currently about 250 players. Even if my guesstimate about the cost is wildly off, there's no way that this flop isn't going to be losing them millions.