Starfield - Bethesda's new space IP: will probably be full of fun and easily trackable bugs

How do you think Starfield will turn out?


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A sci-fi setting with no interesting alien politics or cultures or planets to explore means you are left with gray deserts, and something so grounded means you don't have anything fun to fight.
I do find it odd that a company best known for its long-running fantasy series, and a very soft/outlandish sci-fi series, decided to go whole hog on a game that is (or at least has a veneer of) hard sci-fi. I could understand wanting to expand the horizons and work on something fresh with a new IP, but it doesn't feel like it's playing to their strengths. It reminds me of the reports of Redfall's devs complaining about having to work on a multiplayer shooter, rather than the type of singleplayer games Arkane was known for.
 
There are honest to god floating point precision issues, and I'm at a pirate camp right next to the landing site. look at the gun.
I'm not a tech guy but that hasn't been a problem since Clinton was in office right?
 
I'm not a tech guy but that hasn't been a problem since Clinton was in office right?
Its always been an issue, its how computers handle floats, the larger the float the less room for decimal values, so it gets rounded to the nearest point it can. This has been mainly fixed for games by either using 64 bit float values, or by using something called a floating origin. Floating origin is where the 0,0 point gets shifted around based on where the player is and the placed objects use an offset system, its what UE5 uses for its world partioning system. But Bethesda is still using 20 year old tech, they don't have floating origin, and the further you go out the less precise things become. You can see this in Skyrim when you get near the edges of the map, but its not usually as extreme. OpenMW just uses 64 bit floats to solve this.

The Farlands in Minecraft is a famous example of floating point precision breaking down.
 
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I do find it odd that a company best known for its long-running fantasy series, and a very soft/outlandish sci-fi series, decided to go whole hog on a game that is (or at least has a veneer of) hard sci-fi. I could understand wanting to expand the horizons and work on something fresh with a new IP, but it doesn't feel like it's playing to their strengths. It reminds me of the reports of Redfall's devs complaining about having to work on a multiplayer shooter, rather than the type of singleplayer games Arkane was known for.
It baffles me too, since the one thing Bethesda has in its corner is very imaginative and interesting settings. The race dynamics of an Elder Scrolls game would slot in pretty well into a sci Fi one (Mass Effect basically does this) and Fallout at least has creative interpretations of technology, fantastical as it may be.

This is... Boring. NASApunk is lame as hell. And they can't even do human faction relations or human diversity because everyone HAS to be a nigger.
 
Has anyone seen any paired animations/killmoves/takedowns in this game? Fallout 4 and Skyrim both had melee/stealth killmoves, seems like it's been gutted just like the gore system. Maybe they're locked behind perks?
 
Its horrible but still a better game than Star Citizen. At least its a game.
 
You can definitely make a zero alien Sci fi setting interesting, and unique. Todd didn't even try.
Xenosaga comes to mind, but thats a JRPG. They have augmented humans filling the role of aliens with different abilities, along with Bladerunner style synths.
 
Xenosaga comes to mind, but thats a JRPG. They have augmented humans filling the role of aliens with different abilities, along with Bladerunner style synths.
Firefly, BSG, Starsector, Eclipse Phase (effectively), Brigador. There are dozens of ways you can write humanity spreading out into the stars and forming their own nations and societies and ideologies; without it being dull and dry. Starfield is just dull.
 
, but does the game force the player to respect any NPC's pronouns?
Nig/Ger are the only pronouns you should use on the NPCs in this game.

There is seemingly a lack of color in the future of space.
The Melenin absorbs all the color from the surrounding area.
Let's dance!
He must be under attack from an enemy stand
I see ya, whitey!
boapose.jpg

Its like she is attempting to do the Boa Hancock pose..but is to Fat and Ugly to get past step 1.
 
This game was delayed a year. It makes one wonder what state it was in last year
There's an interview out there somewhere where Todd talks about how the game wasn't fun to play (whatever that means) a year ago. If what we've got now constitutes "fun", than I'm assuming "not fun" means "fucking broken, nothing works, why is Emil eating potting soil again?"
 
So here's a clip of what happens right after you make your character. The game completely bugged out on me, and you can see my GeForce Experience overlay and system cursor pop up because the game goes into not responding mode. This whole thing is a trainwreck.

 
There's an interview out there somewhere where Todd talks about how the game wasn't fun to play (whatever that means) a year ago. If what we've got now constitutes "fun", than I'm assuming "not fun" means "fucking broken, nothing works, why is Emil eating potting soil again?"
At this point, i think 3 of 3 things are going to happen:

1) Todd Howards retires/is paid by microsoft to sail into the sunset
2) Seasonal DLC is rushed forward to make it look like the game is fixed, building positive hype over the holiday period.
3) This game is never heard of again after January 2024 and gets the Halo:Infinite treatment for extra content (which is still missing forge and co-op mode, 3 years after its original intended release date)
 
I decided to 100% research KREEt (rate me autistic). So, you can land anywhere and the game generates random POIs and events near your landing site. What's interesting, planet has several (3) biomes, but on polar caps our watch show the same temperature as on the equator, and ICE CAPS and solid water as a resource co-exist with liquid water.
What I got as random POIs:
1) 3 "geological formations", scanning which unlocks planet trait (whatever it is).
2) 1 small cave with a resource which doesn't appear anywhere else on the planet;
3) A couple of small abandoned outposts;
4) Pirate ship that landed nearby;
5) And, as a cherry on top, female nigger colonist running around. This was the first non-hostile NPC I encountered on the entire planet
Photo_2023-09-02-215227.png

So far, planet exploration feels like poor man's version of No Man's Sky. With loading screens, lots of walking, and worse UI/UX.
 
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