I’ve never played a fighting game that inspired me to care enough to sit down and actually try to get good at it. I think, if there was one thing that nuked my desire to play them, it was someone telling me long ago that playing against the computer could make me develop bad habits early on when playing against other people. And then I look at the retard corral that makes up the fighting game community, and then I look at these games I’m not really enjoying anyway, and I wonder why I’m thinking about this at all.
Fighting games are just the worst. I've heard people compare it to learning a musical instrument, but as a multi-instrumentalist I can tell you it's actually much worse.
Playing an instrument gives you obvious audible feedback whether you're doing it right or not - when you suspect you
may have fucked up in a fighting game, you have to consult an Excel spreadsheet of frame data compiled by a crack team of trannies. And many fighting games (Street Fighter 4 is a high-profile example) are highly reliant on literal single-frame windows for executing combos. No music anywhere is make-or-break based on hitting a note in a 16.6 millisecond window, no sooner and no later - hell, even a lot of turbo-autist speedrunners don't bother with tricks that require frame-perfect timing because they can't do it consistently enough.
Speaking of speedrunners, there's no genre of game where plenty of basic, expected commands feel so much like trying to exploit an esoteric bug. I've never heard anyone say "I'd like to play COD, but I just can't get my gun to shoot reliably". I've never heard anyone say "Mario 3 looks fun, but I just can't pull off P-meter flying". Fighting games are full of commands that make veterans of other genres say "how the fuck am I supposed to do that consistently?"
The tutorials in almost all fighting games are half-assed when they even exist and do nothing to explain the incredibly complex, information-dense systems at play that all interact with each other. In matches, there's very little audiovisual feedback that tells the player when they've done something right or wrong - you're just expected to
know, expected to have memorized all the theoretical knowledge before you ever start a match. Fighting games make even the most obtuse strategy games look user-friendly and approachable by comparison.
And if you somehow manage to persevere through all of that, your big reward is a terribly implemented matchmaking system leading to terribly implemented netcode matches so some Korean or Brazilian sperglord can chat "GG EZ" when they win or disconnect in the middle of a match when they start losing.
The idea of fighting games seems really cool, but the reality is complete shit. Nintendo is right to discourage competitive Smash because the most fun anyone ever has playing a fighting game is a bunch of ten year olds who have no idea what they're doing mashing their controllers.