- Joined
- Mar 16, 2019
They are. As much as I love fighting video games myself, I honestly cannot stand them when it comes to the hardcore competitive/diehard "mainstream titles/"true fighters" only bruh" crowd that has crowded around it nowadays. As much as I'm not up to par like my salad days, they've been reduced down to hitbox scrambles and "mind games" than anything remotely related to the game itself. And I can totally agree with your sentiment, fighting games have stagnated to where nothing is "organic" anymore. I'm no expert fighter, but in real life, not every blow you're going to make will be 100% on your opponent. You're going to be mislead, you're going to be tired/antsy to where you're going to miss a few blows, and you're probably going to land outside of your intended position, but outside of a life or death situation, and even then, all it takes is expert training to minimize mistakes, continue the onslaught and one hit to a vulnerable spot to end it all, and no fighter is walking away like a fighting god. tl;dr fighting games have become extremely calculated in terms of competition and "expert levels". They aren't the badass fight scenes we see in martial arts and action movies and shows or in huge real life annual events, they're still the same kind of fucking game from the late 1990s. The only games that have dared to be more "realistic"/action like are Fighting Vipers 2 (the escape counter and the super armor counter mechanics) and Last Blade (actual exchanges of clashing blows by pressing forward to step in and enact the defensive maneuver). You also don't need to be super accurate to enact those, unlike SFIII's Parrying (beginning to feel the overrated on that game rn).Fighting games are just the worst. I've heard people compare it to learning a musical instrument, but as a multi-instrumentalist I can tell you it's actually much worse.
Honestly, fighting games are going to become niche because it refuses to tread new territory in terms of gameplay, as what skyii said.
The simple fact is that complexity and obtuse nonsense does not equal depth.
I'd concur. I think the problem is with communication, application, and a failure to concentrate on actual player-gameplay interfacing adaptation as well as simplifying advanced systems into more efficient and wide spectrum open ended results in this day and age. If you didn't get the last two things I said, don't worry. TL;DR the whole spheal of mainstream devs worrying too much on graphics than gameplay is very real. You'd think that by now, we'd be playing video games like in .hack// where gameplay is super advanced to where even if you're not playing up to the "expected" output of an intended role, you're still great and excel at something within a range your own strengths can get you, and actual gameplay is fun because it is divergent without removing itself from its core concepts. Those two things are the kinds of things a lot of veteran video game players and enthusiasts are able to see from those older generations of video games, or at least I do. (How's that for diversity, you yellow journalist hacks?)
Instead, a lot of video game mechanics and gameplay now are stupidly designed towards a specific use that must be perfected in order to win and progress, and instead of teaching them new things along the way to help them towards a more advanced level, beat and conform the player to only play a specific way. Not all games should have be like this, and some games do the beat and mold by attrition way very well, but I honestly think the future of video games (if we'll even get that far imho) is by an actually immersive, choice complex but simple to pick up way of playing video games, the stuff actual VR claims is doing, but only has it with the physically immersive element these days.
The point is that game devs seriously need to code and they seriously need better drives than to want to relive the times when they could do nothing but play video games. I'd love to too, but we live in times that older media swore we'd make like super advanced games that didn't play like the real life 2000s.
fuck me I might as well get back into game development again
the spoiler header is because of infosec, just incase, feelin' paranoid
Instead, a lot of video game mechanics and gameplay now are stupidly designed towards a specific use that must be perfected in order to win and progress, and instead of teaching them new things along the way to help them towards a more advanced level, beat and conform the player to only play a specific way. Not all games should have be like this, and some games do the beat and mold by attrition way very well, but I honestly think the future of video games (if we'll even get that far imho) is by an actually immersive, choice complex but simple to pick up way of playing video games, the stuff actual VR claims is doing, but only has it with the physically immersive element these days.
The point is that game devs seriously need to code and they seriously need better drives than to want to relive the times when they could do nothing but play video games. I'd love to too, but we live in times that older media swore we'd make like super advanced games that didn't play like the real life 2000s.
fuck me I might as well get back into game development again
the spoiler header is because of infosec, just incase, feelin' paranoid
SHHHH! Do you wanna get sued!??Where we come we call it shinin'.