Unpopular Opinions about Video Games

You niggers are whining about 30FPS again? Your fucking heads would explode if you touched Ocarina of Time on N64. Games are perfectly playable at 30, ideal at 60, anything else is a bonus.
It doesn’t bother me so much on consoles, especially old ones, but I paid a small fortune for a powerful computer, and I better not see anything drop below 60fps at 1440p until the 2030s.

Starfield is a big retarded fiasco right now because niggas with RTX 4090s, a video card that costs between $1600-$2000, are seeing framerates drop into the single digits at dense places. Criticizing the game just triggers a bunch of trolls and retards into screaming "LOL U'RE JUST MAD ABOUT THE PRONOUNS", therefore making the game immune to criticism for its plethora of problems. It's all such a huge mess that there isn't even enough room to point out how this is the first game we've all seen that really, truly demands to be installed on an SSD, and is the ever-ridiculous size of 100gb for no good reason. Starfield alone is pushing the Overton window for games into ever more consumer-hostile territory.

It's less about whether or not games are playable at lower frame rates, it's about how our machines are so powerful that there shouldn't really be anything that runs at less than 60fps at 1080p on a modern midrange computer now, yet the newest big game is a total trainwreck that makes even the strongest PCs chug. A computer with a four-figure video card shouldn't run a game worse than a $300 Xbox Series S, yet here we are.
 
Starfield is a big retarded fiasco right now because niggas with RTX 4090s, a video card that costs between $1600-$2000, are seeing framerates drop into the single digits at dense places. Criticizing the game just triggers a bunch of trolls and retards into screaming "LOL U'RE JUST MAD ABOUT THE PRONOUNS", therefore making the game immune to criticism for its plethora of problems.
The fact that anyone is defending a Bethesda game against accusations of poor performance and bugs at launch shows just what mindless consoomers this industry caters to.
 
It's not extreme to say that the ideal amount of gay in any video game is 0%. It's just a fact.
If I can't curbstomp faggots in the street then it's woketrash

crime fighters 2j.png
 
BG3 has far more explicit and graphic faggotry than Starfield. Also, sorry to burst your bubble, but faggotbear is a turbohomo polyslut written by an unironic betamale cuck. "It's just p-part of the universe..." is a desperate cope.

It's way more woke than any game Bioware ever made, lmao. And they are the company mocked for going all in on wokeshit before anyone else.

It's not desperate cope. It's just enjoying it for what it is. I'm right with people who slag games off for going woke but lately, i'm just as pissed off with the constant over-reaction to anything slightly woke. Anti-NPC-NPCs are starting to be boring.

Don't confuse that with not wanting woke out of gaming, i do, but when a show in the 90s had a fag in it, it wasn't the end of the world. Classic Simpsons had the episode Homer's Phobia, featuring a raging homo. It's not the best episode but I didn't refuse to watch any classic Simpsons because of it. South Park had big gay al etc etc.
You say this, and then literally bring up Mass Effect which is normie goyslop. (don't take offense to this though, 99% of games are normie goyslop.)
Strongly disagree. ME1 was the last great game of old bioware. ME2 and ME3 were the start of the worst of Bioware. ME2 starts with you dead for feels, then magic resurrected because money, but only once and never again? Why bother killing Shepherd?

and ME3 had jessica chodebot in it. Worst decision ever. I couldn't even punch her in the face.

I agree with the rest of your sentiment that 99% of gaming is goyslop, but OG ME fits in the 1%.

The "universe of Baldur's Gate" was in the imaginations of a handful of Bioware developers 25 years ago. Compelling fictional world are not something you can just put into storage for decades and then transfer ownership of like an old car.
No they're not, as proved by Bethesda pissing and shitting all over Fallout or nu-blizzard milking diablo. However, like a good band doing a cover of a classic song, sometimes it works out. Sometimes you get a 'Paranoid' by Megadeth or a 'Soldier of Fortune' By Opeth. Other times you get 'Nothing Else Matters' by Miley Cyrus. [insert pop song covers here].

Larian had the chops to take on BG in the same way that the only studio who could do OG Fallout any justice would be InExile and Oblivion teaming up.

If you want a new unpopular opinion, Wasteland 3 was a legit good game and didn't get the praise or recognition it deserved.
 
Do you mind if I ask at what age you first played Mass Effect 1? I'm doing a survey
22.

There are games from when I was a young kid that I enjoyed because they were fresh; Monkey Island and Road Rash and then later Soul Reaver and FF7, but ME doesn't fall into that category.

TMI: For me, ME was the last good story driven game. By 2008 I had noticed the influx of 'casuals' (memba the casual vs hardcore arguments and how, in hindsight, the hardcore gamers were correct that the casuals would open the door for the devs to cast them aside and focus on the easy, lowest-common denominator money?) and that gaming had started to slide down the shitter. Gears of war 2 was terrible, Me 2 was terrible, online gaming was being pushed in a big way, DLC had become the norm and straight-corridors and glowing yellow trails had taken over from complex level design and difficult puzzles.

I could sperg on about the decline of gaming but none of it is unpopular opinions, just sad, sad facts. The worse part is we saw it coming and couldn't stop it. PC gaming died after Crysis 1 and console gaming drew its' last breathe in 2010.
 
Keep giving them inches, and they'll keep giving it right back.
If I could snap my fingers and ban every troon from being remotely involved in a videogame I would but since I can't I just have to say that I find the endless whining from the other side also annoying.

Can I just never play a modern game again? Sure. Am I going to take my political stance to the degree where I won't touch anything that has a woke element? No.
It's less about whether or not games are playable at lower frame rates, it's about how our machines are so powerful that there shouldn't really be anything that runs at less than 60fps at 1080p on a modern midrange computer now,
Ah, yeah that I can get behind. The industry trend lately seems to be either have coding and design so utterly incompetent that it requires twenty times the horsepower to run or maybe to force people into upgrading. Not sure.

Starfield is dogshit ugly and hardware seems to just be the excuse modern AAA devs have for making games shitty. It requires a NASA supercomputer to run, that must mean it looks good!
 
memba the casual vs hardcore arguments and how, in hindsight, the hardcore gamers were correct that the casuals would open the door for the devs to cast them aside and focus on the easy, lowest-common denominator money?
It was a dumb argument then and it's a dumb argument now.

Most of the simplification of Mass Effect 2 was a substantial mechanical upgrade to Mass Effect 1, which was chock-full of annoying bullshit that everybody has since forgotten about. It's the completely lack of story arc progression that doomed Mass Effect 2 (and consequently ME3) and I fail to see how making a narrative worse appeals to casual fans.

complex level design
Complex level design is not inherently better level design. I really have to wonder about anyone who thinks navigating nonsensical mazes is a key component of TR00 HARDCORE GAMING.
 
It was a dumb argument then and it's a dumb argument now.

Most of the simplification of Mass Effect 2 was a substantial mechanical upgrade to Mass Effect 1, which was chock-full of annoying bullshit that everybody has since forgotten about. It's the completely lack of story arc progression that doomed Mass Effect 2 (and consequently ME3) and I fail to see how making a narrative worse appeals to casual fans.
ME was never meant to be a trilogy, so they had to cobble shit together to make it work. It didn't work and could have gone in many different directions than they did. Bioware deserve no sympathy for butchering the story and being more creative.

ME had its flaws for sure, like the slow walking part. Planet scanning was not one of them, nor was the retarded fucking idea of not being able to target certain enemy types because they had a coloured shield. Oh, you have a magic shield? (or whatever they called magic in ME), well, you're not resistant to magic, you're just untargetable by magic. ME2 introduced Ammo which was unnecessary and the blood splat retardation.

In all fairness, Matt, I think you're remembering too fondly ME2 and forgetting the plot holes and stupid design choices that went into both of those games. Me2 started with a bad, bad, bad story idea and ended just the same. It could have been removed from the trilogy and the story wouldn't have suffered and not because the ending of ME3 was laughably one of the shittest endings to a story in popular media, surpassed only by GoT.


Complex level design is not inherently better level design. I really have to wonder about anyone who thinks navigating nonsensical mazes is a key component of TR00 HARDCORE GAMING.
Come on now, don't be autistic or difficult for the sake of it. I'm talking general terms because that's all we can do. There's thousands of games released within one generation, to go through all of them line by line is retarded.

Complex level design doesn't have to mean retarded labirynths with dead end corridors, but it also doesn't mean walk-cutscene-walk-cutscene-press x to win.

Take for example Borderlands. Borderlands one had great set pieces and some clever designs when fighting enemies. Borderlands 2 and 3 are just open rooms and flat arenas where enemies spawn. The difference in fun and strategy is night and day.

On the flip side, Diablo 2 opened up the claustrophobic spaces of Diablo 1 and in most acts you ran across open planes, allowing the game to chuck enemies and bosses at you relentlessly.

Both are examples of good and bad level design for different reasons. We all remember the FF13 meme of straight-line corridors.
 
The fuck are you talking about? One of Mass Effect 1's biggest marketing points was that the choices you make would carry onto the sequels.
I'm pretty sure, though not willing to be any serious money on it, that originally ME was meant to be a stand-alone game like Jade Empire.
 
In all fairness, Matt, I think you're remembering too fondly ME2 and forgetting the plot holes and stupid design choices that went into both of those games.
I'm not defending ME2's plot. It's really, really bad.

I'm defending its choice of mechanical changes from the first game, which I'd characterize far more as "streamlining" rather than "dumbing down". Mass Effect 1 was in a terrible, extremely unsatisfying half-way point between RPG dice-roll and shooter mechanics and ME2 smartly decided to just go whole-hog on being a third-person shooter.

That's not just mechanical changes to appeal to 'muh casuals' - it was appealing to everybody who wasn't irrationally wedded to the awkward idiosyncrasies of the first game.
 
Last edited:
I'm not defending ME2's plot. It's really, really bad.

I'm defending its choice of mechanical changes from the first game, which I'd characterize far more as "streamlining" rather than "dumbing down". Mass Effect 1 was in a terrible, extremely unsatisfying half-way point between RPG dice-roll and shooter mechanics and ME2 smartly decided to just go whole-hog on being a third-person shooter.

That's not just mechanical changes to appeal to 'muh casuals' - it was appealing to everybody who wasn't irrationally wedded to the awkward idiosyncrasies of first game.
Thanks for the clarification.

We see things differently but I think moving from a KOTOR/DA dice role style combat and into a full action game was dumbing down. They should have fallen the other way and made it more stat heavy.

ME2 was dumbed down but it wasn't the only game that was. Almost every game from 2008 became more appealing to the casuals. In the same way that, as predicted back then, gaming would be dumbed down again to appeal to the 'Wii' crowd, who are basically modern-day mobile gamers.

I mean, you're clearly wrong just based on how the game ended but okay.

I don't think so. EA went a little bit sequel mad around that time and loads of their franchises got sequels. It's why Dragon Age 2 was the state it was in; EA wanted another game in the series ASAP and IIRC they made DA2 in ~18 months.

How old were you when you played ME?
 
We see things differently but I think moving from a KOTOR/DA dice role style combat and into a full action game was dumbing down. They should have fallen the other way and made it more stat heavy.
Replacting non-deterministic game elements with deterministic ones is the absolute opposite of "dumbing down". In one system, you rely on getting lucky dice rolls. In the other, you need skill.
 
Replacting non-deterministic game elements with deterministic ones is the absolute opposite of "dumbing down". In one system, you rely on getting lucky dice rolls. In the other, you need skill.
Which would be a valid point if the vast majority of the AAA games in the last 15 or so years required skill to win. Auto-aim, regenerating health, respawns, dumb Ai enemies, hints, tips. At least non-deterministic games added an element of danger/risk of dying to them, causing you to change up the plan on the fly. (Not bringing Xcom into this though because missing on 95% is retarded)
 
Back