Unpopular Opinions about Video Games

In XCOM at least the game continued when you lost a squad. KOTOR, BG and, if so implemented, even ME would just show you the Game Over-Screen, which makes losing an encounter simply never an alternative. Which is why having RNG-relying combat systems for them is so retarded.
"Changing your plan on the fly" is not a thing. The enemies have clear weakness you try to exploit. If you miss your attack, you don't change the plan. You merely try it the next turn you get again, if your party still stands by then. Realistically though, most people probably just call 'Bullshit' and reload their latest quicksave.
 
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I really, really hope the recent-ish trend of putting recognizable celebrity faces into games is just a temporary fad because the technology is now good enough to do it and it fades as the novelty wears off. It costs a lot to hire those people and all it accomplishes is breaking my suspension of disbelief when Norman Reedus or Megan Fox or Keanu Reeves suddenly appears in the game I'm playing.

But that seems to be an unpopular opinion because soylords love it and the games that have done it sell like hotcakes. OMG ITS HECKIN WHOLESOME 100 KEANU CHUNGUS!
 
I really, really hope the recent-ish trend of putting recognizable celebrity faces into games is just a temporary fad because the technology is now good enough to do it and it fades as the novelty wears off. It costs a lot to hire those people and all it accomplishes is breaking my suspension of disbelief when Norman Reedus or Megan Fox or Keanu Reeves suddenly appears in the game I'm playing.

But that seems to be an unpopular opinion because soylords love it and the games that have done it sell like hotcakes. OMG ITS HECKIN WHOLESOME 100 KEANU CHUNGUS!
It's why I won't buy Devil May Cry 5; I do not want to look at Adam Driver's face.

Anyways, I do not understand how Bethesda continues to exist as a company. They are quite possibly the laziest AAA studio I've ever seen. They never do quality assurance, don't even bother optimizing their games, have mediocre aesthetics, never fix the jank in their games, but they expect the fans to mod their games into playable states AND then players actually do clean up their messes. So, of course Starfield is shit; they've learned their customers have the shittiest taste in games and have the bizarre work ethic to work for free.

Second place is CD Projekt Red, but that's because they only recently became AAA with Witcher 3. Bethesda has been one since Fallout 3 or New Vegas or something like that.

 
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Second place is CD Projekt Red, but that's because they only recently became AAA with Witcher 3. Bethesda has been one since Fallout 3 or New Vegas or something like that.
Oblivion was a very high-budget, high-profile game that had guest celebrity voices and was influential enough to set DLC trends that continue to this day. Morrowind was no slouch either, though the standards were somewhat different.
 
If I could snap my fingers and ban every troon from being remotely involved in a videogame I would but since I can't I just have to say that I find the endless whining from the other side also annoying.

Can I just never play a modern game again? Sure. Am I going to take my political stance to the degree where I won't touch anything that has a woke element? No.
Then you're going to get more of it if you reward them. You chose, out of the dozens of modern releases, the one MOST "progressive" game you could.

I'm not going to nag at you over it, I'm not your mom, play what you want. But there's few things that make me more sick than hearing this "both sides suck!!1!" shit. The "endless whining" is more than warranted. Just play your tranny game, admit the girldick doesn't taste too bad after all, and shut up lol.
 
I don't think so. EA went a little bit sequel mad around that time and loads of their franchises got sequels. It's why Dragon Age 2 was the state it was in; EA wanted another game in the series ASAP and IIRC they made DA2 in ~18 months.

How old were you when you played ME?
I was 18

And like I said, the fact that your choices would carry over into sequels was a marketing feature of Mass Effect. They always planned on it being a series. You can say EA fucked things up for the rest of the games I guess, but the idea that Mass Effect 1 was supposed to be stand alone is ludicrous.
 
You niggers are whining about 30FPS again? Your fucking heads would explode if you touched Ocarina of Time on N64. Games are perfectly playable at 30, ideal at 60, anything else is a bonus.
Graphics in games pretty much peaked at the early 2010s. Everything else is just fluff afterwards. 60fps looks nice, but in the heat of the battle, most folks would forget it even exists.

And like I said, the fact that your choices would carry over into sequels was a marketing feature of Mass Effect. They always planned on it being a series. You can say EA fucked things up for the rest of the games I guess, but the idea that Mass Effect 1 was supposed to be stand alone is ludicrous.
The fact that the Reaper fleet was still out there, and the fact that the ending was supposed to set the stage for the status of galactic politics (old council survives, new council, human council) shows that a sequel was obviously planned. It might not have been exactly the kind of thing that ME2 wound up being, but a sequel was definitely planned before EA gobbled up Bioware.

It's why I won't buy Devil May Cry 5; I do not want to look at Adam Driver's face.

Anyways, I do not understand how Bethesda continues to exist as a company. They are quite possibly the laziest AAA studio I've ever seen. They never do quality assurance, don't even bother optimizing their games, have mediocre aesthetics, never fix the jank in their games, but they expect the fans to mod their games into playable states AND then players actually do clean up their messes. So, of course Starfield is shit; they've learned their customers have the shittiest taste in games and have the bizarre work ethic to work for free.
Number 1: Fans. Bethesda has a large fanbase that will eat up anything they turn out and defend it despite all the glitches and failed promises.

Number 2: Competition. The competition against companies like Bethesda is somewhat dead. Outside of a few Japanese game devs and maybe the odd western dev, few game companies command as much respect and fanfare as Bethesda. Skyrim really did expand their fanbase beyond their original borders when Oblivion came out.

Number 3: The hype. Bethesda games get the hype of being a true open-world experience; as opposed to Bioware's half-open-world, half-scripted games, and the straight roller coaster ride that JRPGs offer you, Bethesda games are hyped up as the games for open-world types who want to do whatever the hell they want.

Take Skyrim for instance. You can be the prophesied Dragonborn and finish the quest that the game lays out for you, you can be herald of evil Daedric princes, you can be a smith who makes and sells weapons on the market, you can be a dragon hunter who kills dragons routinely and sells their bones for a living, or you can just be some random potato farmer trying to make enough money to buy a big house. Sure, Skyrim has its own restrictions, all the Bethesda games do, but few games from other devs offer as much freedom as Skyrim.

Number 4: The PC fans. Bethesda games always work well with PC fans, since they just patch the bugs better than Bethesda can and mod their games to include anything they want, be it sexual funnybusiness or a whole new story mode with custom animations, environments, and villains.

Hope this helps explain why Bethesda still has fans; I've got friends who are loyal Bethesda fans, and this is how they see things.

Second place is CD Projekt Red, but that's because they only recently became AAA with Witcher 3. Bethesda has been one since Fallout 3 or New Vegas or something like that.
CDPRed was launched into popularity by Witcher 2 and 3, but ever since Cyberpunk 2077, their star has slowly sunk. Looks like they're a one-trick pony. Maybe they ought to make a Game of Thrones game or another Witcher game to offset their bad luck.
 
It's why I won't buy Devil May Cry 5; I do not want to look at Adam Driver's face.

Anyways, I do not understand how Bethesda continues to exist as a company. They are quite possibly the laziest AAA studio I've ever seen. They never do quality assurance, don't even bother optimizing their games, have mediocre aesthetics, never fix the jank in their games, but they expect the fans to mod their games into playable states AND then players actually do clean up their messes. So, of course Starfield is shit; they've learned their customers have the shittiest taste in games and have the bizarre work ethic to work for free.

Second place is CD Projekt Red, but that's because they only recently became AAA with Witcher 3. Bethesda has been one since Fallout 3 or New Vegas or something like that.

Bethesda up until recently was a studio of maybe like 200 employees. Compared to most other AAA companies who have thousands they might as well have been an indie Dec for the first 20 years of their life. And taking that into account, the fact they made games that set the standards for what an open world/sandbox rpg should be is nothing less than amazing.

Seriously, even Nintendo sited them as the inspiration for BoTW which has gone on to be heralded as the new standard despite having even less to do in its open world than fucking morrowind which might as well have been a serious of checkpoints without a marker.

Then you look at Witcher 3 and RDR2 and BoTW2, the most recent examples of " we wanted our own skyrim",
, its pretty clear why they're still a thing.

Bethesda, as much as the online love crying over, is THE measuring stick for what an open world should be. At least as far as western, offline, game dev is concerned. And that's before mods. And when you take into account the fact Bethesda is arguably the most modder friendly dev in the industry, it's no wonder why they're not only still around but considered the ideal when it comes to this type of game.

Bethesda COULD use a better engine, but they don't specifically because it would fuck over they're unparalleled modding community. Look at how difficult it is to mod games like GTA/RDR and the various reskins of Demon's Souls Fromsoft shits out. The most you get are ports of other assets within the same franchise and shit like flying or laser eyes. Or at best the RP community that GTA fans built themselves because the actual game has literally nothing of value to offer the player outside of missions.

And as far as QA goes, for better and worse, Bethesda are uber autistic in their insistence that every single NPC had their own schedule that gets carried out whether your there or not and that almost every single item is capable of being moved around in real time. No other game, that I can think of anyway, has it so that random shopkeep decides to go down the road to the mead hall, gets killed by wolves and had another random NPC take over their shop or let's you collect a billion cheese wheel and store them in your basement individually.

The fact that we can collect 1k gourds, dump them one by one into our house even though it tanks the framerate or outright crashes the game. And the game let's us, is something no other studio would be retarded enough to let happen.

No shit the games are buggy when you need to take all of that into consideration. Of course shit like using a plate to glitch and sequence break into the final boss at level 1 within the first 40 minutes of the game is goin to end up flying under the radar. And if they did catch it and fix it, we'd have just as many retards crying that they aren't allowed to do it.

It's a no win situation. Bethesda is, arguably, the most gamer friendly dev on the market who allows us to do all of our autistic bullshit no matter how much it might brick our shit. Which is a godsend in modern gaming. But they're also very buggy and very behind the times in terms of GRAFFICZZZ and animation which means they're completely dogshit and shouldn't be allowed to make a product at all ever.
 
@Rick The Stick Bethesda's problems with bugs and graphics are pretty much bulldozed over by loyal PC players who just patch things up and make graphics mods. Which again, explains the massive loyalty that many Bethesda fans have towards the company, especially PC players who can just mod the problems of their games away. The fact that Bethesda's game engine can let you mod in anything from a full-on sex dungeon complete with models fucking to fanmade expansion packs that have entire new worlds to explore explains why people keep sticking with them despite all the crap they have to wade through.

And again, there's not a dev that can stand up to them. Bioware and CDPRed are in full retreat, Nintendo and From Software are churning out the same formulas over and over again, EA, Activision, and Konami have blown off most of their goodwill, and Square Enix is nowhere near as popular as Bethesda. They're pretty much the biggest game in town when it comes to offline, single-player entertainment, unless you start digging into past games. And even then, they've got that covered; Daggerfall and Morrowind for old-school RPG fans, Oblivion and Skyrim for casual fantasy fans, New Vegas and Fallout 3/4 for sci-fi/post-apocalypse fans, you get the picture.

They've got their bases covered, they've got a large following that will just not quit, and said following is more than happy to help Bethesda patch up their buggy games. They will keep moving forward until they break, because they have a strong fanbase AND Microsoft's money. In short, they're in the position that Bioware wanted to be in back in the early 2010s, when they tried, but failed to attain the same heights with Mass Effect 3 and SWTOR.
 
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@Rick The Stick Bethesda's problems with bugs and graphics are pretty much bulldozed over by loyal PC players who just patch things up and make graphics mods. Which again, explains the massive loyalty that many Bethesda fans have towards the company, especially PC players who can just mod the problems of their games away. The fact that Bethesda's game engine can let you mod in anything from a full-on sex dungeon complete with models fucking to fanmade expansion packs that have entire new worlds to explore explains why people keep sticking with them despite all the crap they have to wade through.

And again, there's not a dev that can stand up to them. Bioware and CDPRed are in full retreat, Nintendo and From Software are churning out the same formulas over and over again, EA, Activision, and Konami have blown off most of their goodwill, and Square Enix is nowhere near as popular as Bethesda. They're pretty much the biggest game in town when it comes to offline, single-player entertainment, unless you start digging into past games. And even then, they've got that covered; Daggerfall and Morrowind for old-school RPG fans, Oblivion and Skyrim for casual fantasy fans, New Vegas and Fallout 3/4 for sci-fi/post-apocalypse fans, you get the picture.

They've got their bases covered, they've got a large following that will just not quit, and said following is more than happy to help Bethesda patch up their buggy games. They will keep moving forward until they break, because they have a strong fanbase AND Microsoft's money. In short, they're in the position that Bioware wanted to be in back in the early 2010s, when they tried, but failed to attain the same heights with Mass Effect 3 and SWTOR.
Speaking of modders "fixing" bethesdas bottomless pit of shortcomings; let's never forget that they can only do that because there's thousands of them doing so without any sort of budget or time limits. And then you look at the non bug fix mods and realize that maybe only 1% of all the mods are on par, or MAYBE better, than whatever Beth could/did do themselves.

Like right now the most hyped shit is the Skyblivion mod. Which is literally just remaking an "unplayable piece of shit" in the engine of another "unplayable piece of shit". Complete with bloat and overly designed bullshit because of course the mod team thinks they can do better the devs themselves to the point some of the stiff is unrecognizable from the source.

When you stop to think about how the most widely praised mod in all of TES is Arthmoors Unofficial Patch, which caused such a massive shit fit in the Fandom thanks to completely unnecessary changes to the point one of the devs themselves had to say "this isn't a bug, we knew about it and left it in because it's fun and doesn't hurt anything since it's single player and takes time to exploit" regarding the restoration loop shit, it just highlights how retarded the fanbase is.

People can hate on bethesda all they want. But there's a reason thousands of people are still modding and playing TES 2-5 TO THIS DAY. If bethesda and their games were truly as dhit as the internet loves to claim, they've have never made it further than daggerfall
 
@Rick The Stick I remember the Fallout Frontier mod that wound up being a trash fire despite it being hyped as the mod that would show Bethesda what a real Fallout game looks like. And it just wound up being a massive trash fire that makes Fallout 3 look like a faithful sequel to Fallout 2. From Mormon Crusaders to sex gimp lizards, it became one big fat joke.

People love to shit on Bethesda games the same reason people loved to shit on JRPGs or Halo/Call of Duty when that stuff was hot; because they were the top dog, and of course, there are people who aren't going to like it. Aside from the glitches, I've always felt that people bitching about Skyrim and Oblivion, as well as Fallout 3, do so from the same position that guys like Spoony and Razorfist had when bitching about JRPGs due to the latter's popularity in the 2000s.

Bethesda's star began a tepid rise when Oblivion came out, Fallout 3 and New Vegas made it more well-known, and Skyrim allowed Bethesda to rise to meteoric heights. The fact that they were rising just as other companies like Bioware were beginning to fail made their influence even more enduring; it meant they had less competitors and more imitators, hence why Nintendo tried to copy their formula instead of Bioware's or Activision Blizzard's.

And right now, they've got Microsoft's capital, a large, loyal fanbase, and an engine that can be modded to hell and back to allow for countless hours of replayability. They're not gonna be stopped by a bunch of people whining about pronouns; it'll take more than that to stop the Bethesda hype train. Maybe a strong competitor, maybe some studio that has the backing of a multi-billion dollar corporation, one that has as much, if not more hype than Bethesda, and even then, I doubt their modding community can beat the one that Bethesda's games have fostered.
 
People just bitch about how Bethesda totally sucks nowadays because they're nostalgic about Morrowind and won't move on.
And the funny thing is, Morrowind wasn't even that good, even by early 2000s standards. Bethesda was a small blip on the radar in the eyes of most gamers when Morrowind came out. It was considered great, but it was overshadowed by the likes of Final Fantasy X or Knights of the Old Republic, which both looked better and played better than Morrowind. Oblivion was the game that put Bethesda on the map for most players, as it was one of the first RPGs that came out for the Xbox 360; the two Fallout games, FO3 and New Vegas, allowed Bethesda's star to rise a bit while Bioware was at its zenith with Mass Effect 1 and 2. Then, right before Bioware fell due to the whole TORtanic debacle and the ending of Mass Effect 3, Skyrim came out a few months before, so while Bioware was in full damage mode over the tire fire that was the ME3 ending pissing people off, and the Old Republic MMO not performing as well, Bethesda was counting coppers as Skyrim took the gaming world by storm.
 
People just bitch about how Bethesda totally sucks nowadays because they're nostalgic about Morrowind and won't move on.
I've said this countless times and no matter how true it is we'll never convince the "True Fans". These people could easily just stick to modding TES3 into their perfect game and still wind up dumping thousands of hours into the newest Beth game.
Which is exactly what I predict will happen with Starfield. Which was always gonna be "Fallout 4 IN SPACE". All while claiming that it's " A LICHERALLY UNPLAYABLE PILE OF SHIT AND CUM". Yet here we are. Dealing with endless vids and comments about how this is totally going to be the death bell for bethesda.
Just like morrowind was for the daggerfall trues. Just like oblivion was for morrowind trues. Just like skyrim was for the oblivion trues. Just like fallout 2 was for the 1 trues. Just like 3 was for 2 trues. Just like 4 was for 3 trues. And you can bet you left nut that we'll have the same bullshit whenever TES6/Fo5 comes out.
@Rick The Stick I remember the Fallout Frontier mod that wound up being a trash fire despite it being hyped as the mod that would show Bethesda what a real Fallout game looks like. And it just wound up being a massive trash fire that makes Fallout 3 look like a faithful sequel to Fallout 2. From Mormon Crusaders to sex gimp lizards, it became one big fat joke.

People love to shit on Bethesda games the same reason people loved to shit on JRPGs or Halo/Call of Duty when that stuff was hot; because they were the top dog, and of course, there are people who aren't going to like it. Aside from the glitches, I've always felt that people bitching about Skyrim and Oblivion, as well as Fallout 3, do so from the same position that guys like Spoony and Razorfist had when bitching about JRPGs due to the latter's popularity in the 2000s.

Bethesda's star began a tepid rise when Oblivion came out, Fallout 3 and New Vegas made it more well-known, and Skyrim allowed Bethesda to rise to meteoric heights. The fact that they were rising just as other companies like Bioware were beginning to fail made their influence even more enduring; it meant they had less competitors and more imitators, hence why Nintendo tried to copy their formula instead of Bioware's or Activision Blizzard's.

And right now, they've got Microsoft's capital, a large, loyal fanbase, and an engine that can be modded to hell and back to allow for countless hours of replayability. They're not gonna be stopped by a bunch of people whining about pronouns; it'll take more than that to stop the Bethesda hype train. Maybe a strong competitor, maybe some studio that has the backing of a multi-billion dollar corporation, one that has as much, if not more hype than Bethesda, and even then, I doubt their modding community can beat the one that Bethesda's games have fostered.
Holy fuck. Frontier was such a shitshow that it's not even worth lol'ing at. "Borderline" pedophilia, beastilaity, straight up rips of other IP ser pieces and assets, troonery/faggotry out the ass etc. If there was ever an example of "modders are fucking retards who could never make it in legit game dev" that mod was it.

And don't even get me started on the autism that is the "what makes a true fallout" debate. Even the societal rejects at No Mutants Allowed can come to a consensus on that. Like you can easily make the case that Fo2 was a departure from what Fo1 was, what with its endless pop culture references and it's "lol so randumb" humor such as "haha you lost an arm wrestling match so now you get raped by a Super Mutant haha. Oh you can make porno, get an STD and have a bastard child" shit. But SOMEHOW Fo3 is the worst thing to happen to the franchise even though Tactics and Brotherhood exist. Bethesda, with Fo3, made about the best spiritual successor to both 1&2 that anyone could have hoped for and it still wasn't enough. Though I'm more than happy to admit that 4 was a hard split in the feeling that the first 3 mainline games presented.

I do find it funny that Bethesda was still a no name dev with Daggerfall despite being one of the largest games ever made in terms of content and game spaces anyone would ever even think of making , yet it was Morrowind and then Oblivion that put them on the map. Yknow, two games that streamlined things to an insane degree compared to Dagherfall which is what both games were clearly aping. Yet not one non retard would claim that "ZOMG MORROWIND IS JUST A FAGGOT CASUAL VERSION OF DAGGERFALL". Because we all acknowledge that Daggerfall is a shit game that was too big for its britches, even for its time.

You are PAINFULLY correct with comparison to CoD and similar titles/devs. Bethesda is THE flag bearer/standard that every open world/sandbox is compared to. Which means no matter what they do it'll always be bad. They could make a Daggerfall sized game with all the easily accessible goodness that TES 4&5/Fo3&4 brought with the depth of of its predecessors and still be called subpar dogshit that "modders fixed".

And I honestly feel like we'll never have another dev like Bethesda. Again, no dev is gonna be crazy enough to take the time to allow you to dump thousands of forks into your virtual living room while making sure that random NPCs on the other side of the map are still going about their daily routine along with all of the bullshit they could possibly get into during it. That's such a massive "waste" of time and resources.

It's pretty telling when the most financially successful and expensive games ever(GAT/RDR/BoTW) don't even bother with that shit. Every single one of us could play a Bethesda game completely vanilla and have wildly different experiences, while we could mod the aforementioned games to unrecognizable levels and still have the exact same sequence of events.

Bethesda spoiled multiple generations of gamers to the point that nothing will ever be enough.
 
Oblivion was the game that put Bethesda on the map for most players,
Oblivion was so hyped and had such a large budget and planned scope precisely BECAUSE of Morrowind's major success, both in terms of sales and critically. It substantially outsold Neverwinter Nights, which had much more buzz and pedigree surrounding it. It even sold very well on Xbox.

I feel like people in this thread are just making shit up to support personal opinions.
 
Oblivion was so hyped and had such a large budget and planned scope precisely BECAUSE of Morrowind's major success, both in terms of sales and critically. It substantially outsold Neverwinter Nights, which had much more buzz and pedigree surrounding it. It even sold very well on Xbox.

I feel like people in this thread are just making shit up to support personal opinions.
Imagine that. A thread about personal opinions being full of opinion based thoughts.
 
Oblivion was so hyped and had such a large budget and planned scope precisely BECAUSE of Morrowind's major success, both in terms of sales and critically. It substantially outsold Neverwinter Nights, which had much more buzz and pedigree surrounding it.
And yet it was still behind giants like FFX, which outsold Morrowind by a margin of over 4. Morrowind sold less than 5 million copies, FFX sold over 20 million copies. Morrowind's success is by no means minor, but it sure as hell wasn't the RPG revolution that a lot of fans today were claiming it to be. And even games that it outsold, like KOTOR, managed to beat it in terms of popularity, what with KOTOR getting a literal sequel in KOTOR 2, and a spiritual successor in Mass Effect 1, goes to show how it was more enduring than Morrowind, where both its sequels, Oblivion and Skyrim, departed from the formula Morrowind had.

Come back when Morrowind has both a direct sequel that uses the same graphics, a spiritual successor that got its own sequels, and an MMO based on it. Because that's what KOTOR has over Morrowind despite both coming out around the same time.

@Rick The Stick That's what I'm waiting to see. All these Morrowind fags who claimed endlessly how worse Skyrim is compared to Morrowind, despite them having spent God knows how much time playing Skyrim, applying the same thing to Starfield. Oh, Starfield is worse than Skyrim and Fallout 4, they'll say. Then you look at their accounts and they played the game for two hundred hours.

The way I see it, New Vegas was the real Fallout 3, but Bethesda's Fallout 3 was the Brotherhood of Steel game that the actual BoS game should've been, and Bethesda's FO3 laid the groundwork for New Vegas' success.

That, and every time No Mutants Allowed whines about Bethesda, they conveniently forget that it was Interplay making Fallout Tactics and BoS which tanked the franchise and got them to sell it to Bethesda in the first place. And even if we got the Fallout 3 that Black Isle originally planned over the FO3 that Bethesda planned, Interplay's version of FO3 would've been forgotten and left in the dust due to it being less action-y and more traditional RPG, which at the time of the mid-2000s, was losing its popularity. Hence why the smash hit of the mid-2000s in terms of WRPGs were Oblivion and Mass Effect, both of which were real-time action RPGs that blended action with RPG stats, which made it a fertile ground for Fallout 3 to get Game of the Year award.
 
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