Starfield - Bethesda's new space IP: will probably be full of fun and easily trackable bugs

How do you think Starfield will turn out?


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People also forgot that the consensus on FO4 was that while the combat was decent it didn't make up f- ANOTHER SETTLEMENT NEEDS YOUR HELP I'LL MARK IT ON YOUR MAP.

And Starfield has none of the good combat and EVERYONE is preston garvey. Even the fucking mission boards. And their reward is like what. 2 bucks?
 
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And Starfield has none of the good combat and EVERYONE is preston garvey. Even the fucking mission boards. And their reward is like what. 2 bucks?
Basically. When I first saw a mission board, I thought--oh cool, people on this planet need help! NOPE IT TURNS OUT THIS MISSION IS ACTUALLY 90,000 LIGHTYEARS AWAY!

I've been a FO4 defender since its launch. I remember it getting savaged, and rightfully so, but I thought it was a pretty decent looter/shooter with a fun overworld to explore and a really neat power armor system. The setting is still awesome and full of fun stuff, mostly because it wasn't originally developed by Beth and thus isn't retarded, and there's always interesting loot to find out in the world. And as bad as its writing is, it: 1). wasn't worse than Skyrim's (and is better than Starfield's); and 2). was still kind of trying to be like Fallout.

You can massacre everyone at the Institute. You can kill literally everyone in the BoS. Really only Garvey & Co. are invulnerable, which is still bad, but it's lightyears ahead in terms of RPG openness than Skyrim and Starfield.

Is there a single named NPC in Starfield that can be killed? I'm seriously asking. I didn't find a single one in ten hours. Even the random, no-dialogue farmers who helped me fight off space pirates were invulnerable. Even shop vendors are.
 
I've seen this parroted throughout this thread, in numerous reviews, and on reddit. Anytime I ask anyone to explain how, they won't or can't do it.

Can you name any way the combat in Starfield is "slightly better" than Fallout 4? From my perspective it's a completely stripped down version of Fallout 4's combat with no VATS, no enemy variety, worse AI, and no gore system.

It's practically worse than Fallout 3's combat.

Starfield even stripped out all of the finishers/killmoves. You can sneak up on people in Fallout 4 and snap their necks, for example.

Can you give any tangible examples of upgrades, or a side by side of something from FO4/Starfield that is obviously better in Starfield?

Only thing I can think of is maybe weapon variety, which makes no difference when you've completely stripped out the gore system.

I'd say the best thing about the game is the ship builder, but only if you ignore the fact that your ship barely does anything.
Honestly I think this game should be Rated Teen. It has less gore and violence than any other previous mainline Bethesda game. Some People are quick to dismiss the "haters" but they can't substantiate why starfield is a 10 or a 9.
 
Honestly I think this game should be Rated Teen. It has less gore and violence than any other previous mainline Bethesda game.
Ironic that Oblivion fought hard for its initial T rating and now games act like they can't be taken seriously unless they're accompanied by an M rating. Only goes to show how useless and vestigal the rating system is and that the ESRB should be disregarded in its entirety. I still have my copy of OG Oblivion with the T rating around somewhere.
 
Ironic that Oblivion fought hard for its initial T rating and now games act like they can't be taken seriously unless they're accompanied by an M rating. Only goes to show how useless and vestigal the rating system is and that the ESRB should be disregarded in its entirety. I still have my copy of OG Oblivion with the T rating around somewhere.
Without the ESRB ratings there would NOTHING from stopping young children from playing ultra violent video games! Wal*Mart doesn't even stock them!
 
Some People are quick to dismiss the "haters" but they can't substantiate why starfield is a 10 or a 9
No Bethesda game has ever been a 9 or 10. Yes, that includes Morrowind.

It's weird to me that Bethesda fanboys, and I consider myself somewhat of one, still go into these games thinking people aren't going to savage them on their design and writing.
 
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No Bethesda game has ever been a 9 or 10. Yes, that includes Morrowind.
I think FO3 was probably a 9 when it came out. Yeah, it has tons of problems, and the gameplay isn't great, but the story and world elements that Bethesda stole from the Van Buren design docs were amazing. There's so much cool and memorable stuff--the Republic of Dave, Three Dog, Megaton, the Tower, Little Lamplight, and Rivet City, plus the Smithsonian and everything in DC. The loot is designed intelligently, with actual unique shit (including the talking power armor) and no random items. It all comes together to create an open world RPG where the map is actually exciting to explore.

New Vegas so overshadows 3 that I think people forget that it's actually a pretty solid game. It's Bethesda's best RPG by seven million miles
 
I think FO3 was probably a 9 when it came out. Yeah, it has tons of problems, and the gameplay isn't great
If it has a ton of problems and gameplay isn't great, it stops it from being a 9 or a 10 game.

A game doesn't have to be a 9 or a 10 to be fun or enjoyable. But there's a certain level of technical and design standard that needs to be hit and Bethesda just never has hit these.
 
If it has a ton of problems and gameplay isn't great, it stops it from being a 9 or a 10 game.
Bugs and a few unkillable NPCs are minor problems, even if there are a lot of them, and the fundamental gameplay--as in shooting--being mediocre is where it loses points. I also think these were smaller issues when it came out, hence why I said, "when it came out."
 
The more I play this game, the more I realize what's bothering me most about the writing isn't the wokeness or even laziness; it's the fact that the main quest is designed to make you basically this overpowered god of time and space, and the rest of the game outside the main story you're just a lackey for everyone else. You can't take this incredible power and actually use it or have anyone else acknowledge just how powerful you are. You can commit a crime and get a bounty on you, literally wipe out every single person that comes after you, and the bounty will just stay there. You can become a Ryujin operative but not the CEO, you can become a UC citizen but not get put in charge of the damn place, you can become an FC Ranger but not join the Council, you can join the Crimson Fleet but not become its leader. You can't do anything meaningful to really dominate anyone. The game literally doesn't let you kill the jackass that runs Neon, when you should be able to blow his head off, tear apart his mafia and security goons, and free Neon because you have literal superpowers.

Compare this to Fallout 4, where you become the General of the Minutemen right near the beginning, and can become the head of the Institute at the end because that's the game acknowledging how important your character is. Or Fallout New Vegas where it literally has all the factions and you can control or destroy each of them if you wish. Absolute power in the palm of your hand, and you're just some courier with no special background or abilities whatsoever.

This game needed the Terrifying Presence perk. Badly.
 
No Bethesda game has ever been a 9 or 10. Yes, that includes Morrowind.

It's weird to me that Bethesda fanboys, and I consider myself somewhat of one, still go into these games thinking people aren't going to savage them on their design and writing.

I like that you can still find forum posts from like 1996 of people talking about what a buggy piece of shit Daggerfall is.
 
Let's talk backgrounds and starting traits. What did you pick and was it a good choice?

For background I went with Bouncer which gave me the rank 1 Boxing, Fitness and Security skills. Security and Fitness were neat for extra early loot and better stamina respectively. Boxing came in no use as I completely avoided melee combat because its ass.

My 3 starting traits were Neon Street Rat, Taskmaster and Dream Home. Neon Street Rat gave some unique dialogue options in Neon City. This was garbage as unique dialogue options don't seem to make any difference to most in-game interactions.

Taskmaster makes ship crew sometimed fully repair the systems they specialise in when the ship is below 50% health, which saved my ass a couple of times. It also doubles crew hiring cost though and I ended up neglecting fully crewing the ship for a while. Still very worthwhile for ship combat once creds start rolling.

Dream Home was a great choice. Essentially a customisable crafting and storage hub in the middle of a system that's dense in essential crafting resources. The surrounding planets have tonnes of iron, aluminium and helium-3. All this made setting up outposts and organising everything very easy. The 125,000 credits needed to buy it first can probably be gotten quite fast by someone who knew what they were doing but it took me about 20 hours of leisurely paced side-content heavy gameplay.

TL:biggrin:R: Don't pick a faction related starting trait.
 
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Let's talk backgrounds and starting traits. What did you pick and was it a good choice?
First play through I was a Long Hauler with Empath, Kid Stuff and UC Native.

Second play through I kept Long Hauler and Empath, but replaced Kid Stuff and UC Native with Raised Universal and Freestar. Mostly just want to see any dialogue changes these could have. I wasn't expecting much, but so far Freestar Settler has had a bigger impact in the main story than UC Native had. (although I just finished the Sam Coe artifact so I have a way to go)

Honestly, I wouldn't say any of them have been bad choices. Kid Stuff parents kind of annoyed me and the "rewards" they give you seemed lame, but the money you send to them isn't noticeable at all. Being a UC Native was weird cause the few dialogue choices I remember being present just made me look like a fucking idiot. I remember specifically having the option to ask the UC Vanguard guy why I wasn't a citizen, and he was kinda like "What? You skip your civics lesson in school, dipshit?"

That hasn't been as bad with Freestar so far. The dialogue options during Empty Nest at least made me seem "aware" of Freestar Collective things, and there was a Freestar exclusive dialogue option with Sam that let me auto win the persuasion attempt about his dad, but you still get a lot of the "explaining shit that doesn't need to be explained" stuff anyways just because of how the system is set up and recorded.

I'm assuming being a UC Native might have better dialogue choices in the Vanguard questline, but I didn't do that one so *shrug*. Either way, I'd probably skip these in the future because so far the exclusive choices don't seem helpful at all and even bad for role play purposes.

Edit: I've liked Long Hauler so far because the few dialogue choices that have popped up just make me seem like a guy who likes trucking and seeing the universe, which works well for me where I want my character to just be like a regular dude who got mixed up with a weird thing and ends up sticks around. But in the end the Backgrounds are another thing that are mostly superficial IMO. I honestly wish the "no background found" one would have let us choose our three starting traits cause I would have picked that instead.
 
It is. Everyone bitched about Preston Garvey in 4 and his settlement bullshit. But apparently it's ok now that everyone is marking a settlement on your map. Because one of the faction quests was actually a faction quest.

I feel like Preston gets too much hate, partially because Fallout 4 writing is garbage and really dropped the ball. Preston was probably one of the only competent people in the entire game and he was doing something that was simply good and positive, his work towards trying to rebuild settlements and form a militia to defend people from raiders and mutants was honest good work to rebuild civilization and get everyone a better life.

I love morrowind, but it's very much 'cock and ball torture: The game'. lol.

CBT is a natural path towards CHIM.
 
So the game is mediocre to the max bland. I hopecin 2025 it will be worth playing with expansions and modders fixing it.

When I get done with BG3, I'll check out the Cyberdong new stuff.

On the PC CP wasn't nearly as buggy. It even had more magic than this game with hackers doing totally not lightning bolt.

5/10, if you want a bethesda game, do yourself a favour and play Fallout or Elder Scrolls.
 
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Shotguns are gonna get nerfed, hard. Right now, I'm sniping with a double barrel with slugs.
Being a UC Native was weird cause the few dialogue choices I remember being present just made me look like a fucking idiot. I remember specifically having the option to ask the UC Vanguard guy why I wasn't a citizen, and he was kinda like "What? You skip your civics lesson in school, dipshit?"
I feel Emil gets off to making dialogue options that makes the player look retarded.
 
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