Brianna Wu / John Walker Flynt - "Biggest Victim of Gamergate," Failed Game Developer, Failed Congressional Candidate

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Howard Tayler? The Anti-Dobson? That guy does the Schlock Mercenary webcomic, quite successful for what he does, never missed a day (*) from what I can tell - in 10 16 years. He's also on a really good podcast called Writing Excuses.

Which means that MidAmeriCon II has just exploded because of a volatile reaction: He seems to be complete opposite of Wu, Wu's workethic, Wu's level of success, anything Wu really...

(*) Add: As in "it is a daily webcomic".
And now I'm having flashbacks to 2 threads ago when sad puppies started and I had some vague inkling that Brandon Sanderson might be hooked into this madness. This shit is starting to go in circles again.
 
I can't save it or link it as I am on my phone and an absolute tard with this thing but Wu has just tweeted the 'teaser trailer' begging for retweets. The joke is when you follow the link it shows it was uploaded 6 months ago.

Edit: FB page, not twitter of Kick starter, listing release now as 6th September
 
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I can't save it or link it as I am on my phone and an absolute tard with this thing but Wu has just tweeted the 'teaser trailer' begging for retweets. The joke is when you follow the link it shows it was uploaded 6 months ago.

Edit: FB page, not twitter of Kick starter, listing release now as 6th September

https://tweetsave.com/spacekatgal/status/768539394416447488


She also deleted the "Compilation Error" trailer.

Screenshot of the newest release date:
upload_2016-8-24_17-0-4.png




Also, just incase...

http://archive.is/zpy2m

This is her claiming that she created the battle music from Revolution 60. In the description it says:
Battle Track for R60 PC, created by Brianna Wu.

But as @Anita360NoTrope pointed it out, it is royalty free music from this collection:
 
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Delayed another week to 6 September

update 1 said:
Hey all! This is going to be a rather long series of updates today. Let’s get the most important one out of the way first. How and when you’re getting your rewards!

We submitted our final binary and got the go-ahead from Apple last week. The goes along with Steam giving us the thumbs up of both editions, the standard and the special. We are ready to ship! Our official release date will be Tuesday September 6th. We will send our your rewards that morning.

Enjoy the mini-trailer for the game! You are the first people outside our studio to see this!

Expect to see the full two-minute story trailer next week. If you Tweeted this, our team would deeply appreciate it!

I know it’s taken a while to get this to you. I hope you’ll accept my personal apologies for that. Our studio’s approach has ALWAYS been to not ship until the game is really done. The truth is, this version of the game cost about 10x more than our Kickstarter revenue to produce. We could have shipped a lazy port more quickly, but it’s not a game I would have been proud of.



On top of that, I never could have predicted the sexist disaster of Gamergate. The toll on me and my studio has been extreme. To be really candid, I’m not sure I would have stayed in the game industry without this Kickstarter to finish. I have to thank every one of you for giving me purpose over the last two years.

We’ll be including some extras in your Kickstarter bundles as a thank you for being patient, including a 100-page professionally illustrated Revolution 60 Technical Menu, outlining the technology of the R60 universe! And, for people in the top-tier - we’ll be throwing in a free-iOS version of the game to go with your Steam release. 
As always, any of you can reach out to me at brianna@giantspacekat.com! Stay tuned for a list list of new features this version of the game has! It goes above and beyond our initial feature list.

Bri

update 2 said:
It was just a few years ago, but so much has changed in the industry since 2010 when I designed the characters for Revolution 60. Fat Princess had just come out the year before, and no one had really blinked an eye. Today, we’re a lot more aware of the representation of women in games.

I am a child of the 90s. When I learned to draw, it was from J. Scott Campbell, Sailor Moon and frankly, a lot of very sexualized anime. This came through in the character designs of Revolution 60. Back in 2010, my ideal woman character didn’t take any nonsense, didn’t need a man and she was sexy as hell.

This is incredibly embarrassing to me today. Along with a lot of the industry, I’ve woken up and realized just how dated and damaging an idea this idea of women is. It’s not that sexy women are bad - it’s that ONLY having sexy women represented in media is very harmful.

When we made this Kickstarter, I could not have imagined I’d be one of the better known women in the video game industry by 2016. People are expecting me to do better, including myself. I knew for the PC release we’d have to update this.

Without a doubt, the thing that most delayed shipping Revolution 60 was redoing the body proportions and costumes.

So how did we update the character designs of Revolution 60? We couldn’t just change the body proportions. Everything in Revolution 60 is done by hand - the hair animation, the lip synch, every movement. If we redid the joint position, every cross of the arms, every punch would have to be reanimated.

So, we compromised. I sat down and redid all of the Revolution 60 character from scratch. We thickened the neck and waists as much as we could, and we set about to make all the characters costumes less sexualied.

That might have not have been so bad, except that we had to rerender all of our footage in the game to go with it. Because our animated movies were made in 2011, this was the first thing our animator did after leaving college. She wanted to redo most of it. And we did. The comparisons are shocking.



Videogames have two versions of the main characters. There are the high poly versions you see here, and the low poly ones in engine. We had to do a retopology pass and go through the entire game updating animations. I drastically underestimated how long this would take.

I’m still not happy with these character designs. All the characters are white, another huge oversight from 2010 - and there’s no much body type diversity.

One of the saddest things of George Lucas was he spent his life redoing Star Wars and never went on to make new films. I don’t plan to make that same mistake. Our next game will do better. Stay tuned for a final update on all our lighting and set changes!

Brianna

update 3 said:
We were all ready to go with Revolution 60 PC last year in July, when I made the second major decision that delayed shipment of the game. I decided to completely redo the lighting for literally EVERY SINGLE SET IN THE GAME. This was a massive amount of work, more than I initially guessed.

Let’s back up a bit. Revolution 60’s iOS release has often been critiqued for the flat, harsh lighting. In videogames, we don’t have dynamic lighting - and instead “bake” all lighting into texture maps. Except, at the last second, iOS 7 was released and it had a much bigger memory footprint. And so, we had to throw away all of our lighting and pump it up.

I personally went through every set, every scene redoing the lighting. Rather than tell you about it, I’ll just show you the results. I think you can see that it paid off.

After this, we weren’t content. I had learned a lot of cinematic tricks while redoing all the lighting. Lens flares, depth of field, and lighting bloom. There’s a bright, electric work to the entire game - and most of this had to be directly programmed into the scenes.

My husband, Frank deserves so much credit, After my initial pass, he would go through sets of the game adding hundreds and hundreds of detail lights. After working an intense day job doing patent law, he spent months adding decals and other details to the sets. I would add geometry on top of this. The result is a drastically better-looking game.

Anyway, those are our updates! 

We’ll have the breathtaking two-minute story trailer coming next week for you. And again, we will send you your copy of the game on Tuesday the 6th. Thanks for making Revolution 60 possible!

Bri
 
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GUYS. URGENT NEWS!!!!!

It appears that prominent, privileged WHITE MALE youtuber, Thoughty2 has PLAGIARIZED famous game developer, journalist, pundit, woman and music composer Brianna Wu.


If you go to 11 seconds in this video, you will note that Thoughty2 - a thief and a bastard - uses an ORIGINAL COMPOSITION of Brianna Wu's - the Revolution 60 battle music!


I think we need to contact this Thoughty2 character on behalf of Brianna Wu and demand answers on her behalf.
 
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