Hey all! This is going to be a rather long series of updates today. Let’s get the most important one out of the way first. How and when you’re getting your rewards!
We submitted our final binary and got the go-ahead from Apple last week. The goes along with Steam giving us the thumbs up of both editions, the standard and the special. We are ready to ship! Our official release date will be Tuesday September 6th. We will send our your rewards that morning.
Enjoy the mini-trailer for the game! You are the first people outside our studio to see this!
Expect to see the full two-minute story trailer next week. If you Tweeted this, our team would deeply appreciate it!
I know it’s taken a while to get this to you. I hope you’ll accept my personal apologies for that. Our studio’s approach has ALWAYS been to not ship until the game is really done. The truth is, this version of the game cost about 10x more than our Kickstarter revenue to produce. We could have shipped a lazy port more quickly, but it’s not a game I would have been proud of.
On top of that, I never could have predicted the sexist disaster of Gamergate. The toll on me and my studio has been extreme. To be really candid, I’m not sure I would have stayed in the game industry without this Kickstarter to finish. I have to thank every one of you for giving me purpose over the last two years.
We’ll be including some extras in your Kickstarter bundles as a thank you for being patient, including a 100-page professionally illustrated Revolution 60 Technical Menu, outlining the technology of the R60 universe! And, for people in the top-tier - we’ll be throwing in a free-iOS version of the game to go with your Steam release.
As always, any of you can reach out to me at
brianna@giantspacekat.com! Stay tuned for a list list of new features this version of the game has! It goes above and beyond our initial feature list.
Bri