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Holy shit those comments (all about a year after the original post was made).

I just came across this, and wanted to leave a footnote to point out that the author states twice that he hasn't actually read the book yet. Mate, next time can you read the book and then write the review? That's how it's meant to work.

Wow, that's brazen. I'm speechless. I mean, there have been reviews that read like the author hasn't actually read the book, but this...

Does nobody read these before they go up?

The hell? This review should be stricken from the website.

Here's the kicker: In the year plus that it's been up, it's been read 3850 times with nobody catching it before James did. That's pretty shameful.

Do we report reviews?

I don't know if it's possible even?

It is listed as a capsule review. Eh, I don't know....

I reported it via the thread. We'll see what happens.

MOD POST

I have read the whole thing, and the parts the review evaluates are definitely the most important parts of the book and fair to evaluate it on. I always prefer a fuller description, but this review covers enough material to give a fair assessment. We won't be removing it.

Thank you for the input, which will be helpful in writing the next set of review guidelines.

The review itself?

Coyote and Crow is the first book from Coyote and Crow LLC, a native American owned and staffed RPG publishing company. The primary conceit is uniquely native American.


In the 1400s a near extinction level event occurs when a large asteroid hits the earth resulting in a period of "nuclear winter" that disrupts civilizations and almost wipes out humanity. Humans persevere and survive through it but, as a result, world civilizations are disrupted to the point that Europe never colonizes the Americas. Instead, native civilizations recover and flourish into the near future.

The asteroid also brought alien resources to this planet, including a symbiote that lodges in the eco-system and, when consumed in high enough quantities, causes genetic cross-over between the consumed and the consumer resulting in transfer of behaviors and abilities.

I am going to preface this review with some caveats. I am not native American and although I have known a few natives who have been kind enough to share some of their culture with me. I have an interest in other cultures and have read some about the horrors of European occupation, but I know just enough to know my own ignorance. Thus, this is a European descendants take on what I think is a deeply personal native American project.

The book opens with the telling of the story of the event and its consequences as a native American might tell it— how the Great Spirit left for a time and left Coyote and Crow in charge of the world. It is a lovely story that sets a great tone for the rest of the work, striking a balance between humor, explanation, and education.

The book follows with a section of advice to players, both native and non-native, and again strikes a nice balance between individual respect and encouraging players to learn from each other.

Then the meat of the book arrives, the details of the initial setting. Based on a real colonial trade city, the city of Cahokia which is based on a real world pre-colonial trading city on the banks of the Mizizibi river (the pre-colonial name of the Mississippi.)

In our world Cahokia was the largest trade city in the central US in its day, and in Coyotoe and Crow it has continued to grow and prosper becoming a setting as interesting and complex as any typical European city. Indeed, we can see echoes of the typical European "city adventures" setting and issues of many traditional RPGs, but reinterpreted in a uniquely native manner.

One of the stand-out cultural differences between the native future and our European based present and future is that the culture is totally comfortable with the co-existence of scientific and spiritual understandings of the world and such outlooks exist in a symbiotic harmony that European cultures have mostly lacked. There is much that we westerners can learn from the imagined society of Coyote and Crow.

The book itself is lovingly produced. It is beautiful in artwork and layout while simultaneously being well organized and easy to read. The main text is extremely well written, with lovely sidebars that explain places where the history of the world of Coyote and Crow touches that of our own and where it does not.

It has larger type than is typical in an RPG which is something my aging eyes appreciate. The binding is top quality and, all in all, it makes a standout addition to my personal RPG library. This is a book made to last and enjoy for a lifetime.

I have many nights reading ahead of me to get through all 484 pages but reading it is a pleasure, not a chore.

The game system itself was created by the game creators but can be categorized as a "roll and keep D12 dice pool." Ofcourse, thats just the base mechanic. The meat is how the game uses this to weave its characters and world. This too was created with careful and loving thoughtfulness.

To summarize: Coyote and Crow is simply a beautiful work of art, story telling, and game design. When I am done reading it will take an honored position in my game collection and go to the top of my "want to play" list.
By Jeffrey Kesselman
The only review by them.

On general topic I notice they currently have a banner about the Maui fires. Nothing about the Israel/Palestine shit. How badly is their reaction to that gping?
 
Nothing about the Israel/Palestine shit. How badly is their reaction to that gping?

Thread got shoah'd because the jews and the leftists got into a slapfight.
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Thread got shoah'd because the jews and the leftists got into a slapfight.
"If your stuff is on top you might be coloniser!" Lord these people have a reductive idea of what history is. Of course they also believe in people having an unquestionable to whatever land they had their offspring in so that says just as much.
 
"If your stuff is on top you might be coloniser!" Lord these people have a reductive idea of what history is. Of course they also believe in people having an unquestionable to whatever land they had their offspring in so that says just as much.
To the dinosaurs, we're all colonizers.

Wonder how many of the wealthy and well-educated white progressives who say that "violence is the voice of the oppressed" also think that Jan. 6 was the greatest threat to Our Democracy in history and that everyone involved should be locked up forever. Or how many would celebrate a Native American separatist group bombing Portland State University in the name of 'decolonizing' the pacific northwest.

This whole argument is another iteration of the Activist's Fallacy.

We are doing X because Y.
You are against X.
Therefore, you are against Y.

We are shooting and bombing civilians to 'decolonize' a place.
You are against shooting and bombing civilians.
Therefore, you are against decolonization.

All you have to do is put a sufficiently sacrosanct value in Y, and any X becomes allowable. Our declared intent is so inherent moral that the ends justify the means.
 
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The RPGNet/Tangency experience is mainly emasculated men wringing hands about the horrible things outside their window. They have cultivated a terminal state of learned helplessness, where your only allowed reaction is moaning about the injustices of the world, and having anxiety attacks about what might happen in a worst case scenario. Their simping for every woke cause is not even proper activism, just an expression of this innate masochism. RPGNet gloms onto every tragedy to milk it for depression points, but all it produces are popup windows about how they stand with this or that oppressed group, and catty infighting. Self improvement and trying to change things for the better is out of the picture. Anyone who would go down that path would eventually climb out of RPGNet's misery masturbation crab bucket. All that's left is the crabs who have been stewing in misery, sometimes for decades. It cannot be fixed.

That's why you see posters who express a more active form of moral outrage getting put in their place. They are going against deeply ingrained site culture, and they will either adopt, or they will eventually be removed. In the specific case, it does not help that there is a large contingent of academic marxists on site who have drunk deeply from the Palestinian liberation well, and they rank higher in the pecking order than pro-Israel posters, however Jewish.
 
Thread is unlocked again. For now.
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Mods are taking heat and falling back on the "overworked unpaid volunteers" excuse. I don't see the thread staying open for long, the mood is still noticeably anti-Israel despite the efforts of the local JIDF.
BWAHAHAHAHAHAHAHA

THIS IS THE LIFE YOU CHOOSE YOU FAGGOTS!
1697342390256.png

Yeeeeessssss! Shoot it directly into my veins! We warned you. Every single person with an ounce of common sense warned you about letting politics out of its container and now it threatens to break your tiny little minds.

What I would pay to have your mental breakdowns over this filmed. Suffer you petty little tyrants! Suffer the fate all dictators eventually receive.
 
BWAHAHAHAHAHAHAHA

THIS IS THE LIFE YOU CHOOSE YOU FAGGOTS!
View attachment 5415151

Yeeeeessssss! Shoot it directly into my veins! We warned you. Every single person with an ounce of common sense warned you about letting politics out of its container and now it threatens to break your tiny little minds.

What I would pay to have your mental breakdowns over this filmed. Suffer you petty little tyrants! Suffer the fate all dictators eventually receive.

Oh, you just signed up to mod a site about elfgames? Coulda fooled me, from the way you drop the banhammer on anyone who doesn't talk about your silly little elfgames in exactly the Kafka-trapping lefter than thou display of manifest bootlicking and retardation you demand, with the rules changing on an hourly basis.

Get fucked, this is the bucket of shit you chose to lay down in.
 
I really did think I'd feel happier in a "petty vindictive prick" sort of way about the RPGnet mods getting caught in their own purity spiral. Having an issue with no clear left-coded marching orders dominate popular discussion... I always figured it was bound to happen and I was kind of looking forward to it. Instead I just feel sadder than ever over memories of what the forums used to be.
 
This made me remember there was atleast an attempt on a board game based around Amber Chronicles. How do you even play that without a complete-ass lost prince/chaos sue? Nobody else really can do anything?

Amber has a diceless roleplaying system, with stats and skills. From what I remember, you're meant to get 100 points each and then bid for the stats in a silent auction so that nobody knows exactly where everyone stands - though there was another step so you had an idea. Something like you were meant to know everyone's ranks in relation to each other but not the actual number, or you knew the numbers but not who had them, something like that. You're also not meant to be playing the characters from the books but their children, who may or may not be around depending.

Considering the setting's possibilities it requires a much higher maturity level in gaming than most people on RPGNet can muster, because you have to be able to trust the other players and especially the ST are going to keep control of the bullshit levels. When there's no randomness via dice and you can fuck around in any kind of shadow you want, your average RPGNetter is going to need to be told 'no' for reasons they can't blame on luck, and that won't be considered acceptable.
It's an incredible game. It's also very difficult because there's no element of chance. Can't just throw caution to the wind and hope to get lucky.

Unless the universe loves you. You can indeed build a character who the universe sticks its thumb on the scales for you - It won't make you *win*, anymore than the opposite will make you lose, but that crumbling cliff edge you made a fingertip grab on won't crumble away until you've had a chance to pull yourself up, at least. Bad Stuff characters just have to make sure they never leave themselves open like that.

It just requires players that don't want an in depth combat simulator experience for that particular campaign. If you just want to punch monsters and whatever it's not the right game. Fighting tends to be pretty abstracted.
 
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